Weekly Beta Report Six

I don't know if someone else do feel things this way, but when I red for the changes - I was happy, but when I've red the entire thread - I am about to leave this game. I'm still newbie in this game, but as more as I've read for those nerfs, more I want to stop playing it.
Sorry GGG, but really I'm still unable to find any buffs you offered, but nerfs.
Sorry for my english

Regards
"
CBEToffOP wrote:
"
WiseGuard wrote:
Maybe its related to that Jar of Worms flask?
You could create gazillions of worms and poison them all.
If you have 1,000,000 worms around and each of them is being ticked by 10 poisons damage, you get 10,000,000 damage per second. That makes sense!

Just kidding.


With Bino knife which spreads poison it is possible!

On Killing a Poisoned Enemy, nearby Enemies are Poisoned
With Bino theoretically you can offscreen mobs if they all densely packed!
With 8 sec poison duration (Viper strike) + Poison duration nodes/gems it is enough to reach that far!


DPS means damage per second. Doesn't matter how long the poison duration is, just saying.

(200.000 dps doesn't become 800.000 dps because the duration is 8 instead of 2 - it's the total damage that gets higher the more duration you have, but the damage per second stays the same).
"
Qarl wrote:
the only Izaro change that made it to beta was the removal of traps from his arena (normal), but we plan to make two additional changes before launch:
  • ...Curses and Elementals introduced in the Second Labyrinth and Charge Disruptors introduced in the Third Labyrinth.
  • Izaro will have specifically balanced buffs...

Awesome! Love to see Izaro getting some balancing, or at least planned in the not-so-distant future. I always over-leveled just a little in Act IV, then came back to do the lab in each difficulty. Now it looks like I won't need to delay it for the first two runs.

"
Qarl wrote:
  • We are adding random reward tables for all optional chests and shrines...
  • We are replacing the effects of all Labyrinth Darkshrines. These should remain interesting and unique, without adding raw power to Izaro.
  • The rewards for completing optional trap gauntlets and puzzles have been completely rebuilt...
  • Silver Cache chests have been rebuilt... this adjustment aims to make it more worthwhile to do so.

Thank you! I always enjoyed exploring the lab just for fun, instead of rushing through it like most people. But the reward for such exploring was negligible. Now I have an even better incentive to do so!
▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒░░░░░░░░░░░░░ cipher_nemo ░░░░░░░░░░░░░▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
Last edited by cipher_nemo#6436 on Jul 19, 2017, 8:24:59 AM
"
This is because we're making room for our big announcement tomorrow!

No, that's okay, we already know about the xbox beta. It's hardly a big announcement.
"
Eschor wrote:
"
CBEToffOP wrote:
"
WiseGuard wrote:
Maybe its related to that Jar of Worms flask?
You could create gazillions of worms and poison them all.
If you have 1,000,000 worms around and each of them is being ticked by 10 poisons damage, you get 10,000,000 damage per second. That makes sense!

Just kidding.


With Bino knife which spreads poison it is possible!

On Killing a Poisoned Enemy, nearby Enemies are Poisoned
With Bino theoretically you can offscreen mobs if they all densely packed!
With 8 sec poison duration (Viper strike) + Poison duration nodes/gems it is enough to reach that far!


DPS means damage per second. Doesn't matter how long the poison duration is, just saying.

(200.000 dps doesn't become 800.000 dps because the duration is 8 instead of 2 - it's the total damage that gets higher the more duration you have, but the damage per second stays the same).


If i kill a monster with 200.000 Poison DPS and its spreads to 10 other monsters, WHAT DAMAGE I DEAL PER SECOND TO ALL MONSTERS?

And think of this in this way:
1) You fighting a BOSS.
2) You summons worms.
3) You HIT with Poison 1 of the worms.
4) Worm DIES in less then a second, and remaining POISON 7+ secs spreads to other WORMS and BOSS.
5) Remaining worms, also dies in less that a second, and remaining 6-7 secs of Poison spreads to last remaining mob = BOSS.
6) So from 1 hit i managed to stack poison on BOSS N times (equal to number of worms) with duration X - time needed for worm to die!
Last edited by CBEToffOP#6515 on Jul 19, 2017, 8:56:37 AM
new auras please.

atm auramanser = the more you can hold, the best it is... but why dont add more auras, updates the actuals and make auramanser make choice.

i mean for exemple if you add like an aura: when affected, 20% of energy shield converted to life!

result: auramanser will have to think twice befor holding it.. teamwork profit, not a 100% pure good buffs.

**at level 20**

purity of ice: -50 cold resist, + 15 to maximum cold resist... why not ? idk

new aura: players deal 20% increased physical damage, -50% to elemental damage.

new aura: +50% rarity item + 15% quantity, players receive 50% critical damage, players have +15% chance to get critical hit.

new aura: damage over time deal 50% damage, elemental damage reduced by 25%.

new aura: character movement speed +50%, character attack speed -15%.

new aura: cursed ennemy receive 25% extra critical damage, cursed ennemy have 15% chance to dodge spells and attack.

new aura: cursed ennemy receive 35% extra damage from attack and spell, cursed ennemy reflect 10% of damage to his opponent.

new aura: +35% lightning damage, -50% lightning resistance
"
Qarl wrote:
...we're making room for our big announcement tomorrow!

At home: honey, I'm telling you today why I'll be coming home late tomorrow (out getting drunk with friends and can't remember what I did) because I'm making room for my big announcement tomorrow!
▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄
▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒░░░░░░░░░░░░░ cipher_nemo ░░░░░░░░░░░░░▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
Bless the mtx patch RNGesus.

Also hope to see the official 3.0 release date announced this week or early next week.
"
cipher_nemo wrote:
"
Qarl wrote:
...we're making room for our big announcement tomorrow!

At home: honey, I'm telling you today why I'll be coming home late tomorrow (out getting drunk with friends and can't remember what I did) because I'm making room for my big announcement tomorrow!


"my wife left me" (long version)?

i also think it's about the guys who can't handle mouse and keyboard, couldn't be bothered less.


and i'm pretty concerned about the mtx release. got no current overview of all my stuff. if they really deploy on a friday they must be ultra sure they got it perfectly right.
age and treachery will triumph over youth and skill!
"
Hemmingfish wrote:
"
This is because we're making room for our big announcement tomorrow!

No, that's okay, we already know about the xbox beta. It's hardly a big announcement.


Why the complaining about the xbox?

Report Forum Post

Report Account:

Report Type

Additional Info