When will you REWORK Reflect?
" Oh boy. Getting from 99 -> 100 as opposed to 93 -> 94 is just X amount more time without dying. (To compare me to you.) As I have said multiple times now in the past, I have no intention of levelling to 100 because I see it as a pointless endeavour wherein I could spend time actually having fun in game. Just because I wouldn't repeatedly smash my head into a wall irl, doesn't mean I don't understand the consequences (Or in your words "Experience") of doing so, it’s just common sense. If I want a hardcore experience (Which is essentially what you are doing right now) I, A) Play hardcore and B) Make a build that can deal with reflect, as any sane person would do. Once again as I have stated in the past, getting to 100 is a title which either reflects your extreme patience as an individual regardless of the fact that you are bad at the game and prone to dying, or it demonstrates how good you are at the game; your knowledge of mechanics and tactics, and physical dexterity. Next, once again if you had actually read what I wrote in my last post you would realize that I absolutely would not want to ever play the meta methods for getting to 100, just as I have no interest in getting to 100. And at what point did I say that you weren't interested in getting to 100 yourself? It is blatantly clear from this post that getting to 100 is what you oh so desperately want to do. However, it mystifies me that, and this is the last time I will say it, You are imposing a self-created restriction upon yourself then complaining that you have made your life too difficult. Yes, reflect still exists in the game to punish off-screen builds. Yes, volatile used to exist to punish melee builds (Which are now much weaker than they used to be thus not needing the restriction anymore.) And from a game design perspective, how do you suggest off-screen damage is removed? The entirety of a PoE map works in perfect tandem even while there is not a player in the area, mobs still exist, drops still exist, and projectiles still exist while you are off screen. This seamless integration is what makes the game so smooth to play (Barring the occasional network hiccup, but those are much rarer since the dark days of desync ended.) To remove offscreen builds, the entire game engine would need to be rewritten, and while I am not privy to the super long term development goals which GGG have, I would be fairly certain in saying that they would not expend the development time to rewrite an entire engine to curb a single line of builds. So no, they can't just "Remove offscreening", and amusingly enough the people that develop their own game have realised that one of their game mechanics more or less solves another issue as it is, who would have thought that they understand how the creation which they made works. And yes, both volatile and reflect were not added originally as mechanics to curb these metagame narrowing build paths. They were as you say, just ARPG aspects which found their way into the game. But! That does not mean that their purpose has not become build curbs as the game has developed and matured. GGG is sure that melee is in a good place right now, and so Volatile is being put to rest. I'm the kind of person to bow my head and accept things as they are? Excuse me, have you even been paying attention? I will actively push for change if I believe a mechanic is either not functional within the long term game state, or it is not fulfilling the purpose which in the past it has existed to do. Reflect still fulfils its purpose; it hurts off-screen builds and it’s easy to deal with by on-screen builds (Given high enough skill as a player.) Meaning that if you don't want to kill yourself on off-screen reflect, you make a more survivable build as ANY half decent hardcore player ever would tell you if you just asked them. Also, I will continue replying here, as will the majority of people in this thread who understand the basics of game balance. You have the gall to paint me as egotistical, then specifically state in one of your posts that: You don't want anyone who agrees that reflect is a fair mechanic to respond to your thread in any way so you can vent your frustration to likeminded people and feed your own ego. Just so you know, I’m not just blindly following someone else's opinion when it comes to reflect. The point of decision I have come to regarding its absolute necessity in the current game state is a good blend of research, my own personal experience and the opinions of many people I have asked both in and outside of the game. Finally, yes I am fine hovering around 90 on most of my characters, I don't have the patience to play any one character all the way to 100 even though I am more than capable of doing so. One of my favourite things about PoE and ARPG's as a whole is having a diverse range of characters and exploring all aspects of gameplay, rather than trying to be the best at one single thing. I in no way have an issue with people who want to go down that route, and more so than that I encourage it. Having a player be masterful with their knowledge about a build path leads to greater insight for us jacks of all trades, which then allows us to refine our own gameplay experience through mutual knowledge. BUT, complaining that a mechanic is unfair without acknowledging the upsides which it brings to the game both in terms of build diversity and challenge does not improve the experience of anyone involved. And even if it did provoke a half arsed change from GGG (Which it won’t), all that happens is that you get a fresh new batch of people complaining about the knock on effects of the changes. Souls along a conduit of blood, from one vessel to the next.
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" except I did 100 before I had a legacy vinktar | |
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Last edited by KillerFit on Jul 14, 2017, 12:39:27 PM
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" you have mirrored bow, full dps setup, no defences except for an instant leech and you have died several times recently to the same cause. and you tell me that you DID NOTHING to improve your chances of survival and yet you have the decency to whine here about something you have 100% control yet did nothing? really? REALLY? L2P | |
" ok calling them greedy is just not fair you can play the whole darn game and they never ask for a single penny any money you gave them you gave by choice I dont see any any key!
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Last edited by KillerFit on Jul 14, 2017, 12:39:39 PM
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Last edited by KillerFit on Jul 14, 2017, 12:39:52 PM
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Rofl... hahahahahaha LOL AT OP
You have mirrored gear and you don't even bother to try and fix your problem ... like wearing sybil's lament or lowering you crit multiplier or similar solution. You just look at the good old Signalshot guide and completely fail to adept... Reflect is fine. The fault is your own. |
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" what does any of that have to do with greed.... as long as its free they cannot be considered greedy... you could argue lazy but not greedy... thats like someone giving you a free cake and since you dont like the cake you call the me greedy.... lol I dont see any any key!
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But you are mostly offensive, you don't even have a topaz or jade flask, you are not taking the ring that reduces reflected damage, you are not using purity of lightning, you don't even have arrow dancing !
Your tree is all about damage and taking some ES nodes on the way + Vaal Pact, you could have gone for unnatural calm too, but you didn't. There is no way around ? How do people reach level 100 in HC, they all play traps and totems ? No they don't. Your 3 rare jewels don't even have ES on them ... SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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