When will you REWORK Reflect?
" most of my higher lvl guys got deleted to make room for new leagues highest i ever hit was 91 or 92 i think I really never worry about reflect... totems FTW I dont see any any key!
| |
" if your offense is you defense then you are building glass cannon Reflect it your weakness almost every build has weaknesses reflect is yours in the old days reflect was way way worse I dont see any any key!
| |
.
Last edited by KillerFit on Jul 14, 2017, 12:38:56 PM
| |
well yeah if you can one shot yourself you are a glass cannon
you have plenty of ES for the mobs you are fighting but not for the insane amount of damage you are putting out try not to off screen so much and dont run reflect maps all builds need a weakness your build is weak to reflect most high damage builds that dont have VP are also you seem angry, maybe calm down and remember its just a game I dont see any any key!
| |
.
Last edited by KillerFit on Jul 14, 2017, 12:39:05 PM
| |
I play hardcore bro....
sometimes I die sounds like you do to would you have made it past 92 in HC perhaps but not if reflect is as big of a problem for you as you make it out to be also pretty please stop posting in big blocks, paragraphs and spacing are your friend I dont see any any key!
| |
and it hits the graveyard lol
I dont see any any key!
| |
" Literally everything, personal issues aside, in this wall of text is wrong. "You are totally self centered and egoistic" - Very ironic for you to say, since this thread was made because you wanted to stroke your ego somewhat. "You also said "reflect mechanic is there to punish offscreening" ????WTF are you talking about?" - That is one of the main reasons reflect existed. Rather, back when it was an aura, it was meant to drive people to attack the rare first and deal less area damage, but that includes off-screening with projectiles. Would you also say tha vollitile was added o the game to punish close range melee attacks? - Yes, for the most part. Believe it or not, melee used to be very popular, especially before Nemesis when volatile rares were introduced. I wouldn't say they were made to specifically punish melee though, but close-ranged builds in general, including some spell casters. "If GGG wanted to punish offscreening they would have removed it all together from the game and BOOM you never offsceen at all!" - actually, if GGG wanted to prevent people from off-screening content, they'd probably put a wall in the way rather than remove it entirely. You clearly don't pay attention to GGG's balance decisions, do you? They prefer to fuck shit up rather than outright remove it. No one expected people to be all out mirrored and have 800K damage and get 1 shotted to refl at the beggining! - actually, GGG did expect this somewhat. There's a reason mirrors are a thing in the game, you know. Maybe not 800K, because that's an unfeasable number for when they first started, but with the mechanics you had back then compared with what we have now, they definitely expected people to make builds with absurd damage outputs. "It happened so they tried to counter it with buffing reflect even more with buffing life of the monsters,but that ofcourse wont fix the problem!" - GGG has nerfed reflect on monsters several times because of community complaints. I'm pretty sure around the same time they increased monster life, they also reduced reflect numbers. Reflect also used to be an aura, if you were around for that time you'd have probably destroyed your computer judging by how you're acting now. I'm not gonna bother responding to your personal feud with the other guy, since it doesn't really involve me. I kinda agree with you on a few of the things you said, leveling past 99 is a lot different than leveling past 95, and so on. But that doesn't mean there's a problem with reflect. Hundreds of people manage to survive with reflect in the game, there are people who hit 100 in hardcore leagues. Reflect is not a problem as it is, the people playing in soft-core leagues expecting everything to just melt in front of them are the problem. One more thing, regarding the whole 'Glass Cannon' thing. Your character takes absolutely no defense outside of Energy Shield. Leech is not a defensive mechanic, it doesn't mitigate damage. It's a recovery mechanic, and doesn't make your character more defensive. Your build, by definition, is a glass cannon. You invest into no defense and into as much offense as you can, and your gear is heavily offensive based. I'm assuming you're not a native English speaker, and I really don't care about the issues in spelling and grammar. But you should probably at least break your posts down a bit, it's a bit hard to read through a solid wall of words. |
|
10k ES retarded damage 'full banana' build cannot deal with reflect. how typical (and a choir of like-minded players in support.. the same names every time)
get some evasion so your tooltip LA wont kill you. it is this simple. EV nullifies attack reflect damage. and please - 'offscreen reflect is unfair'? how is offscreen damage 'fair' in the first place? solution to offscreen reflect is to remove offscreen ps. are people that insecure that they cannot cut their DPS tooltip by 50% and invest these points/gear slots into defenses so they no longer are affected by the dreaded reflect? the dps they do not need anyway as there are no rewards for overkill damage | |
" Well, I never cared for reflect even while playing RT with US, and IR in 1.3.0 when reflect was an aura, and I still used Lightning Strike for AoE and Glacial Hammer for single target - I just made my damage 50% phys and 50% elemental... And I don't give a @*~^ now when I play Crit and use a fully converted Ice Crash for Phys reflect, and Sunder versus Ele reflect... Not to mention all the instances where you converted a large amount of your damage to chaos, or the newly introduced reflect mitigation options... And I still think that offscreen damage should be greatly reduced, but until GGG thinks that is the way to go, I would just enjoy that for each screen away from the character, the reflect monster should deal 100% increased reflect damage, as that would be fairplay when comparing with the melee situation, and by melee, I'm only considering skills that need to hit a target to do damage, in a <16 radius from character... PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"...
Good to know "free speech" doesn't apply in any form or manner on the forums these days... |
|