Yeah well, goodbye Brutality. Oh, and dots too.
Got beta key on 15/11/2011, thanks dave01
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Posted byGithian#5812on Jun 22, 2017, 6:29:39 AM
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I was annoyed because of not having benches but if that comes first that's lovely. MTX update is huge, I look silly AF at the moment.
Brutality hurts. I wasn't abusing decay, so I don't care about that, but that brutality nerf hurts my build. Back to the proverbial pathofbuilding-board.
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Gene Quagmire/Kwagmyr - Parts Unknown Last edited by genequagmire#5118 on Jun 22, 2017, 6:34:37 AM
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Posted bygenequagmire#5118on Jun 22, 2017, 6:33:44 AM
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ugh i hope ggg didn't make decay completely useless else imma cry was so fun using it :(
guess i will have to do another berserker if it is useless now... great fun.
"Now all that's left is for you getting on your knees."
if you know thank me:) i'm dying to find out x'D
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Posted bysatanttin#4601on Jun 22, 2017, 6:44:31 AM
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less bad lab???? fingers crossed!
also wow that decay nerf! i tried it a bit and didn't find it op, guess i was building wrong or something
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BerntNilsen wrote:
If your goal is to slow the clear speed by absurd amounts at least be transparent about it.
A very easy way to slow down the clear speed is to re-introduce/keep the legacy leaguestones in-game. It's not just the stone management that slows down the clear speed builds(only slightly), but also knowing there are things in the map they haven't found yet. If a player knows there is a strongbox, or an exile, or a breach(or etc) they haven't found yet, they will keep clearing the map, instead of going to the next map.
This is what would mostly slow down the clear speed builds.
Last edited by sarannah101#2551 on Jun 22, 2017, 7:02:38 AM
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Posted bysarannah101#2551on Jun 22, 2017, 6:59:34 AM
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"
CBEToffOP wrote:
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Sinceroodio wrote:
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CBEToffOP wrote:
2) Why would you use Brutality for Poison builds? There are no reasoning to it!
So only reason for Brutality will be for BLEED builds!
Gaining extra MORE and losing such as Atziri's Promise and Ming's Heart.
Perfect Agony WTF?
30% from crit multiplier!?
I understand that if you chose Poison build than you don't give a mind to damage from hits, so 25% or 30% less damage from hits doesn't matter!
But do you really think any would invest so many passive point to Crit and Multi to get just 30% of its investments?
ONLY ASSASIN would choose Poison-Crit build BUT ONLY FOR 100% MORE Poison damage From CRITS! , but will not invest in ANY CRIT MULTI nodes which can be bypass!!!
Before verbally lashing out at ppl you should maybe get a calculator, do some theory crafting and some math and even after that you could bring up constructive criticism, not destructive one (that hasn't any foundation to begin with).
As an fyi: i crafted a viperstrike build that could very well do 4.000.000 dps on shaper and 12.000.000 on non boss monsters (not that you would ever need that) with 3 flasks and vaal lightning trap. Sustaining that dmg wouldnt be hard and now looking at the main source of my dmg Perfect Agony made up freakin 70% of my TOTAL dps. Let it sink ... 70% of 12.000.000 / 4.000.000 shaper dps. This nerf is very well justified and the power of the node is being reduced by about 60%. Dont you think picking up crit multi could be still worth it even when the power of this node was reduced by 60% when it originally made up 70% of your total dps? Then we have Deadly Ailments which was too good to be true from the beginning and ppl should have realized it; i was like "is this gem a joke or you for real?" when i saw that 88% more.
Another foreseeable and justified nerf. So far so good but now we come to Brutality. As a prenote on your "why would you use Brutality" question: Poison resulting from a physical hit is scaled by chaos damage AS WELL as physical damage. That being said, you should understand that Brutality is quite a strong source of damage increase on your poison. I think this is a bit going overboard, though. Perfect Agony was way too strong and Deadly Ailments really wasn't in line with other support gems, but nerfing brutality leaves poison builds in an unplayable state imho. All of those nerfes adding up, i deal about 82% less dmg with my previously crafted build.
CBEToffOP you should get your information straight before hammering down on ppl and even then you shouldnt hammer down anybody to begin with.
GGG please reconsider doing this with Brutality.
WTF, did i miss something?
Poison can be scaled by PHYSICAL nodes?! in 3.0?
1) As i understand Poison in 3.0 only gives % from BASE (Physical + Chaos damage).
SO EVEN IF YOU SCALE PHYSICAL BY INCREASE/MORE NODES/GEMS, ONLY YOUR DAMAGE HITS (PHYSICAL PART), NOT POISON DAMAGE.
2) YOU WON'T TAKE Perfect Agony If your build is based on HIT damage, ONLY FOR POISON build!
It seams you don't understand: YOU CAN'T SCALE MAIN DAMAGE and POISON AT SAME TIME!
You will have to invest in 1: Scale Hit damage or Scale Poison damage!
Well i hope brutality works with bleed, i guess is also apart of chaos. Bloodlust+brutality, with initial hit of chance to bleed or combined it, it cause brutal dps.
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Posted by2pher#4748on Jun 22, 2017, 7:16:35 AM
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Long story short... 3.0: rip any source of DoT, Pathfinder still OP, welcome to Path of Elemental Conversion!
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Posted byGhismo#4376on Jun 22, 2017, 7:39:34 AM
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after the brine king fight. please give exiles some moment with nessa. i am serious :(
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Posted byalukhan12#5361on Jun 22, 2017, 7:40:54 AM
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So Decay from essence stays unchanged ?
In order to get rid of clearspeed meta cap global movement speed at 100% but make all skills instant so everything feels great.
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Posted byPsVRTwo#1022on Jun 22, 2017, 7:41:32 AM
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Oxygene_PoE wrote:
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GoatEatingToilet wrote:
The DoT changes are very disheartening. Done with beta for now, not interested in testing when it was a struggle just to get a non-ED poison/chaos DoT build to feel somewhat decent. Now I think that is gone with both the gem nerfs and the Perfect Agony keystone nerf...
Might return once 3.0 is released and things are "balanced" for a few months before being jerked around again.
I know I sound more and more negative with every new reply I post, but the game is losing a lot of fun with every release and patch, so it seems. These first waves of beta changes were fun to play with and, yes, some where a little over the top and I expected them to be scaled back, but there is a big difference between scaling something back and outright stomping on it. For "balance" changes, I feel that GGG has been doing the latter for far too long now and the game just isn't as fun anymore.
Perhaps, if 3.0 still feels the same after release, it will be time to say goodbye to PoE.
FFS it beta, if you think shit not going to change than your an idiot.
If your build now suCKS, play another build, there 100s of build you can successfully play in POE.
Last edited by neostars#6218 on Jun 22, 2017, 7:55:37 AM
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Posted byneostars#6218on Jun 22, 2017, 7:53:03 AM
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