Weekly Beta Report Two

BETA is for testing. Stop your crying about stuff not being available and dates of wipes and content. In BETA everything is in flux anyway, it's not a league.
"
Nephalim wrote:
Do people play ES in the beta?

Even if they play, only those builds which doesn't depend on Vaal Pact + Ghost Reaver.

"
KaseyM21 wrote:
"
Bearpauw wrote:
Perfect Agony down from 70 to 30? Whyyyyyyy and Brutality can't be used in poison builds wtf.... and things were going so well..


Poison is based on chaos AND physical. Even with Brutality you can still poison. Brutality says you can't deal chaos damage with supported skill. It doesn't it prevents ailments dealing chaos damage.


1) Look at Deadly Ailments support gem!
It also says with supported skill, but poison can't be produced from air, only from hits! That means ALL modifiers on support gem apply to Poison, so Brutality with new changes won't produce Poison!

2) Why would you use Brutality for Poison builds? There are no reasoning to it!

So only reason for Brutality will be for BLEED builds!
Gaining extra MORE damage for Pure physical and losing such as Atziri's Promise, Sin's Rebirth and Ming's Heart???
And also as i see many Phys build still in the end use:
1) Hatred
2) Taste of Hate
3) Vessel of Vinktar
So in my opinion Brutality won't be used so much even the 1st version!


Perfect Agony WTF?
30% from crit multiplier!?
I understand that if you chose Poison build than you don't give a mind to damage from hits, so 25% or 30% less damage from hits doesn't matter!
But do you really think any would invest so many passive point to Crit and Multi to get just 30% of its investments?
ONLY ASSASIN would choose Poison-Crit build BUT ONLY FOR 100% MORE Poison damage From CRITS! , but will not invest in ANY CRIT MULTI nodes which can be bypass!!!

Also i want to ask:
Nodes such as:
1) Increased physical damage with one/two handed weapons.
2) Increase physical weapon damage.
3) Increased melee physical damage while holding a shield.
Will they increase bleed damage?, OR ONLY PURE PHYSICAL INCREASE NODES?
Last edited by CBEToffOP#6515 on Jun 22, 2017, 4:52:35 AM
Please give us a 1 month league then.
Really need something new to keep me in the game!
"
CBEToffOP wrote:

2) Why would you use Brutality for Poison builds? There are no reasoning to it!

So only reason for Brutality will be for BLEED builds!
Gaining extra MORE and losing such as Atziri's Promise and Ming's Heart.


Perfect Agony WTF?
30% from crit multiplier!?
I understand that if you chose Poison build than you don't give a mind to damage from hits, so 25% or 30% less damage from hits doesn't matter!
But do you really think any would invest so many passive point to Crit and Multi to get just 30% of its investments?
ONLY ASSASIN would choose Poison-Crit build BUT ONLY FOR 100% MORE Poison damage From CRITS! , but will not invest in ANY CRIT MULTI nodes which can be bypass!!!


Before verbally lashing out at ppl you should maybe get a calculator, do some theory crafting and some math and even after that you could bring up constructive criticism, not destructive one (that hasn't any foundation to begin with).
As an fyi: i crafted a viperstrike build that could very well do 4.000.000 dps on shaper and 12.000.000 on non boss monsters (not that you would ever need that) with 3 flasks and vaal lightning trap. Sustaining that dmg wouldnt be hard and now looking at the main source of my dmg Perfect Agony made up freakin 70% of my TOTAL dps. Let it sink ... 70% of 12.000.000 / 4.000.000 shaper dps. This nerf is very well justified and the power of the node is being reduced by about 60%. Dont you think picking up crit multi could be still worth it even when the power of this node was reduced by 60% when it originally made up 70% of your total dps? Then we have Deadly Ailments which was too good to be true from the beginning and ppl should have realized it; i was like "is this gem a joke or you for real?" when i saw that 88% more.
Another foreseeable and justified nerf. So far so good but now we come to Brutality. As a prenote on your "why would you use Brutality" question: Poison resulting from a physical hit is scaled by chaos damage AS WELL as physical damage. That being said, you should understand that Brutality is quite a strong source of damage increase on your poison. I think this is a bit going overboard, though. Perfect Agony was way too strong and Deadly Ailments really wasn't in line with other support gems, but nerfing brutality leaves poison builds in an unplayable state imho. All of those nerfes adding up, i deal about 82% less dmg with my previously crafted build.
CBEToffOP you should get your information straight before hammering down on ppl and even then you shouldnt hammer down anybody to begin with.
GGG please reconsider doing this with Brutality.
Ceep calm
and wait
for act
eight

:)
Perfect Agony... Rotfl. Perfect Nerf keystone!

So now the only way to make a viable (endgame) melee poison build is choose Assassin Ascendary... Nice balance GGG
Thanks for all your hard work GGG! This is far by my favorite game ever!
I agree with every single balance change listed.

Looking forward to getting my hands on the new MTX system once you get it working. :)
“Please understand that imposing strong negative views regarding our team on to other players when you are representing our most helpful forum posters is not appropriate.” — GGG 2022

----

I'm not 'Sarno' on Discord. I don't know who that is.
"
Sinceroodio wrote:
"
CBEToffOP wrote:

2) Why would you use Brutality for Poison builds? There are no reasoning to it!

So only reason for Brutality will be for BLEED builds!
Gaining extra MORE and losing such as Atziri's Promise and Ming's Heart.


Perfect Agony WTF?
30% from crit multiplier!?
I understand that if you chose Poison build than you don't give a mind to damage from hits, so 25% or 30% less damage from hits doesn't matter!
But do you really think any would invest so many passive point to Crit and Multi to get just 30% of its investments?
ONLY ASSASIN would choose Poison-Crit build BUT ONLY FOR 100% MORE Poison damage From CRITS! , but will not invest in ANY CRIT MULTI nodes which can be bypass!!!


Before verbally lashing out at ppl you should maybe get a calculator, do some theory crafting and some math and even after that you could bring up constructive criticism, not destructive one (that hasn't any foundation to begin with).
As an fyi: i crafted a viperstrike build that could very well do 4.000.000 dps on shaper and 12.000.000 on non boss monsters (not that you would ever need that) with 3 flasks and vaal lightning trap. Sustaining that dmg wouldnt be hard and now looking at the main source of my dmg Perfect Agony made up freakin 70% of my TOTAL dps. Let it sink ... 70% of 12.000.000 / 4.000.000 shaper dps. This nerf is very well justified and the power of the node is being reduced by about 60%. Dont you think picking up crit multi could be still worth it even when the power of this node was reduced by 60% when it originally made up 70% of your total dps? Then we have Deadly Ailments which was too good to be true from the beginning and ppl should have realized it; i was like "is this gem a joke or you for real?" when i saw that 88% more.
Another foreseeable and justified nerf. So far so good but now we come to Brutality. As a prenote on your "why would you use Brutality" question: Poison resulting from a physical hit is scaled by chaos damage AS WELL as physical damage. That being said, you should understand that Brutality is quite a strong source of damage increase on your poison. I think this is a bit going overboard, though. Perfect Agony was way too strong and Deadly Ailments really wasn't in line with other support gems, but nerfing brutality leaves poison builds in an unplayable state imho. All of those nerfes adding up, i deal about 82% less dmg with my previously crafted build.
CBEToffOP you should get your information straight before hammering down on ppl and even then you shouldnt hammer down anybody to begin with.
GGG please reconsider doing this with Brutality.


WTF, did i miss something?
Poison can be scaled by PHYSICAL nodes?! in 3.0?

1) As i understand Poison in 3.0 only gives % from BASE (Physical + Chaos damage).
SO EVEN IF YOU SCALE PHYSICAL BY INCREASE/MORE NODES/GEMS, ONLY YOUR DAMAGE HITS (PHYSICAL PART), NOT POISON DAMAGE.

2) YOU WON'T TAKE Perfect Agony If your build is based on HIT damage, ONLY FOR POISON build!
It seams you don't understand: YOU CAN'T SCALE MAIN DAMAGE and POISON AT SAME TIME!
You will have to invest in 1: Scale Hit damage or Scale Poison damage!
3.0 is a huge update in every way. It's baffling that GGG thought they could do this in such a tight schedule. So the result (as expected by anyone with even slight experience in software development) is that the release date keeps getting pushed into the future.

GGG should have targeted a September release and an extended beta so that they have enough time to deliver a stable and high quality product without constantly changing schedules. Besides, it doesn't make sense to release this in August when the entire northern hemisphere is on summer vacation.
From League Starter to Shaper – Cheap, Tanky, Fast and Fun Physical ST – Very Detailed Guide
https://www.pathofexile.com/forum/view-thread/2077519

Gannicus, God of the Arena – Deathless Uber Elder for Everyone
https://www.pathofexile.com/forum/view-thread/2627521

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