New Support Gems Coming to The Fall of Oriath Beta

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TenTonBlue wrote:
I dont understand how some people can be so simple minded.

And I don't understand how some people can be so condescending.
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Last edited by cipher_nemo#6436 on Jun 14, 2017, 11:57:04 AM
Great stuff, now I need 8L robe xD
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cipher_nemo wrote:
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TenTonBlue wrote:
I dont understand how some people can be so simple minded.

And I don't understand how some people can be so condescending [Removed by Support]


You need to post something related to the thread, [Removed by Support]
Last edited by Stacey_GGG#0000 on Jun 14, 2017, 11:53:51 AM
damn
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Elua wrote:
Great stuff, now I need 8L robe xD


Youre in luck, theyre coming out with a new robe with 8 sockets, fully linked, and theyre all white sockets. The downside to the robe is that you cant cause damage. But you can carry a lot of gems on you.
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TenTonBlue wrote:
You need to post something related to the thread, [Removed by Support]

Please do not to insult everyone in the first place with those passive aggressive posts. That's just common sense, but I realize common sense isn't common to everyone.
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Last edited by cipher_nemo#6436 on Jun 14, 2017, 11:42:14 AM
i like it :)
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Vasilas wrote:
Please remove Efficacy, no need to test this, it's going to be a no-brainer for all spells.

Also add some drawbacks to the rest of these "More Damage" supports, otherwise they will be mandatory too. Other supports, like Added Accuracy and Stun support are already completely ignored.

All these "More Damage" supports will only buff the already overpowered skills and be the last nail on the coffin for the rest.


They have already changed PoE into path of more multipliers. Some of the gems are must have such as Melee Damage on Full Life Support (on CI) without any drawbacks.

Others are pretty weak in comparison such as stun, accuracy ...

I think all supported gems should be more like stun or knockback ones which provide smth unique (not just extra damage boost).

Would be cool if you can add the lvl 20 version of the gems under the level 1 for comparsion.
So let me get this straight.
I assume decay is an ailment?

I take any wand (say eclipse solaris for blind) or any bow (say quill rain for 3 base attack speed), link decay with deadly ailments and I'll have (at lvl 20) essentially 3k base dps? Even if decay isn't an ailment, it's still 1,5k base dps at lvl 20, and I could use it with a quill rain?

how can this be balanced?

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