Energy Shield and Life
" sell them to me. :D my atlas it at around 70 objectives. the thing i`m addressing is that from my drops i couldn`t get more objectives... got so much incomplete white maps. i would have to trade maps and run them.. why cant i just play the game and move forward? realistically i got to around 50 objectives before started buying maps and that should be enough in my opinion to get to end game. the game doesnt even have an inbuilt trading platform... i`m level 89 and refuse to buy and run white maps... just to finish the game.:) Last edited by juvotnu#3269 on May 21, 2017, 7:08:13 AM
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Ok i can write a lengthy math post about the shape of map tier distribution, how the atlas bonus affects it, why is this so important for higher-tier map sustainability and why it's not so important for lower-tier map sustainability, but i wont.
You may just trust me. The only problem is your atlas bonus. This is the only thing that makes you run out of high tier maps. The way atlas system works makes it hard to actually get a several last maps of a tier. If you run High gardens for instance you have more chances to get other open t14 than to get a palace. But you got several options to complete your atlas: 1) Trading with other players. The most obvious one and the most simple one. That is what you should do if you play in normal league. 2) Zana. She sells a handful of low-tier maps, just check her every day. 3) Vendor 3x low-tier maps to get a higher-tier map you dont have 4) Use shaper orbs to shape maps for vendor recipes. For instance you can sell 3x Shaped Ashen Wood Maps to unlock High gardens. 5) Use this trick: dont unlock any of t14 (or any other tier) maps untill you got all the maps together. If you have no maps of a certain tier you allways will get a connected higher tier map, like Palace for High Gardens. I actually unlocked all my maps while playing ssf so trading is not required to complete your atlas. You just have to understand that this is your only goal. Last edited by theLt#7589 on May 21, 2017, 7:20:10 AM
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put Life Gain on Hit or Vaal Pact on Dual Strike gem then, because many melee skills including Dual Strike can only function with instant leech. Does GGG even want build diversity??? Without instant leech it will end melee builds. Everyone will opt to stay away from mobs and all do ranged spells and bow skills. When bosses already are so crushingly hard melee builds either use totems and run away, semi-ranged melee elemental hits and skirt like crazy, or physical dmg. tank and hopefully succeed.
That's it for life builds that are 100ex or less. And with those who do gems that are pure physical damage like mine they have no options except to get close to tank. Movement and pure melee don't go well together in this game so why is it even an option when you guys are just going to nerf survival? It's not a real action RPG, it's top-down and it's clunky. It will spell the end of physical builds. Witch even with ES pool drops will be the safer bet because it's so easy to stack move speed and dodge with high DPS glass cannon and still survive with footwork but life melee builds will be only for the elite who can have 200 life rares and 400+pDPS axes. Even then it seems doubtful leech with its queuing would help enough against bosses like Shaper. Have you guys ever had to cope with being forced to use multistrike with a melee gem and leap slam as movement? It's the slowest, most delayed combo ever. It can take 0.75-1 full second to react to evade. It forces melee builds with axes to tank. No other option. Honestly just nerf melee survival. Create a game where if you choose melee as soon as you start it just says GAME OVER because that's the result anyway, save us the time and disappointment Dual Striker Leech Tank, creator since 11/2014 https://www.pathofexile.com/forum/view-thread/1533986/page/1Umbra_the_Wolf Last edited by Umbra_the_Wolf#0636 on May 21, 2017, 8:42:03 AM
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u guys make the game harder, but make us more crappy everytime...
why not nerf everything to 0.. cuz the time comes u cant complete the game cuz everything is so bad nerfed.. this is even worse then D3 |
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" GGG only listens to money, and slowing player progression gives them more money since we are forced to "work" (not play) longer to achieve our goals Dual Striker Leech Tank, creator since 11/2014
https://www.pathofexile.com/forum/view-thread/1533986/page/1Umbra_the_Wolf |
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" thanks for the answers from everyone. i think i know what i can do - i can trade maps that i dont have, or either run maps like no tomorrow if i was ssf... the problem i have is that i dont want to do it.:) if i can complete high tier maps like till t13 and t14 i have no problems, then i should be able to advance... without bothering myself with the lower content. since its a developers blog/post/thread/whatever, i decided to give advice from a new casual player point of view. in my point of view i should be able to advance further not so much by the atlas.. since it requires trading or running lots of low tier maps that is a waste of time, but by sheer power of my character. there is a very simple fix to this in my opinion - maps can only drop one level lower or higher...(why the fuck a t14-15 map drops me t3-4 maps!?) boses giving two levels higher. dont see the need for gimmicks... its a tradeoff anyways - i`ll have less currency advancing fast i guess, but if my character is strong enough, i should be able to do it. yup, less currency means a less powerful character but in general i could buy almost everything i wanted... excluding those atziri gloves, that i guess i could`ve farmed if i knew i shouldn`t waste my sacrifice fragments. |
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" y i think so to... but since the BV nerf, it has been worse everytime.. they just adding more harder stuff into the core game, but even without considering the bad nerfs, they just keep doing it. for myself, i dont think they even play the game at all. when i saw the videos on the new bosses, how in gods name should we beat them, if we are getting nerfed evertime. this nerf on this patch, is getting so bad. |
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The only way to send your message is financially.
Don't like the way GGG is doing things? Don't visit the microtransaction shop. |
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" Slow player progression is how they make money. They do not engage players creatively because it costs more and most people will play anyway. It's all about a return of capital on an investment and everything GGG does and has done in the past is to slow us down to keep us playing longer. The game is meant to be WORK not fun How long have you worked at this game to get the fun you want? Word it another way, how many hours of grinding vs hours of reward from that grinding? Word it again another way, how much frustration and stress vs fun and jovial play? Like I said, this game is WORK No play allowed Play costs money Work gets money Karl Marx would be so proud of GGG All hail GGG, the new commies of the internet MMORPG Right up there with Destiny pay to win is GGG's work to win Then when your character is complete the game has no meaning anymore and you either quit or start a new one. That's how it always is because without grinding the game is completely empty, unrewarding, uncreative, tedious plodding of leveling and obtaining gear. They should quit the farce and turn the game into a MS Excel spreadsheet and remove all the graphics. All you would then do is click white grid areas to get stuff as RNG with no action at all and every few hours a grid space would give an XML code to a gear represented as words on a list. I mean, that all digital content is anyway, coding. It's why they can nerf whatever they want against our wishes. And then for all phys. melee builds after they nerf Vaal Pact, they can just save us all the time of hopefully getting leveled and instead when a melee character is selected at character creation it just loads a big GAME OVER screen since that's what it will be like for non-elite all melee physical builds. Keeping your distance from trash mobs will be the only way to survive with the current difficulty, and the point of getting close for that tactile till feeling with melee builds will be lost to dying in an oppressively hard game. Everyone will just quit melee for ranged as the only viable endgame. Then GGG can change the title from POE to Dodge or Die v3.0 Dual Striker Leech Tank, creator since 11/2014
https://www.pathofexile.com/forum/view-thread/1533986/page/1Umbra_the_Wolf |
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I started a new CI Ele Wander with 6k ES, no Vaal Pact and no Ghost Reaver, no leech gear or flasks. Just me and my Vaal Discipline. I'm on yellow maps right now, and mobs are no issue except porcupines. Bosses are another deal. So far I've been killed by bosses that can close the distance very quickly or teleport, like Ramparts and Castle Ruins bosses. Honestly, running around, dodging their attacks and counter-attacking is pretty refreshing. I get that "Oh shit! Run and pop Vaal Discpline quick! Fuuck I already used it!" feeling and it's fun.
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