Energy Shield and Life

GGG dont forget buff Life and melee players/builds! Buff them more then you announce, they really need some work in buff.
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Now life will be better than ES,don't forget to nerf life in 3.0.1.q.
Was looking forward to playing the new acts but after seeing this nerf to ES I see no point. 25k ES what's like 0.1% of players so for that reason the 99.9% will be penalized for that, Why not put cap at 15K ES and health and stop wasting time coding shit that fine and pay your staff to do something new , or Buff Health by 150% and ES more and buff leech make the game more fun so people can have as much life or ES as thy want.
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Ghost Reaver
This keystone had a huge downside for characters specialized in both Life and Energy Shield, as they could no longer leech any life, but had no penalty for pure Energy Shield Chaos Inoculation characters. Because of this, we've now added a multiplier to Energy Shield Recharge Rate to the keystone, so players will be trading Recharge Rate for leech.
wtf?

life leech | es leech | es regen
before:
-hybrid: none | normal | normal
-CI: doesn't matter | normal | normal
after:
-hybrid: none | normal | shit
-CI: doesn't matter | normal | shit

So... how does it affect CI harder than hybrid?
And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
Last edited by silumit#4080 on May 21, 2017, 9:03:23 PM
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silumit wrote:
"
Ghost Reaver
This keystone had a huge downside for characters specialized in both Life and Energy Shield, as they could no longer leech any life, but had no penalty for pure Energy Shield Chaos Inoculation characters. Because of this, we've now added a multiplier to Energy Shield Recharge Rate to the keystone, so players will be trading Recharge Rate for leech.
wtf?

life leech | es leech | es regen
before:
-hybrid: none | normal | normal
-CI: doesn't matter | normal | normal
after:
-hybrid: none | normal | shit
-CI: doesn't matter | normal | shit

So... how does it affect CI harder than hybrid?


What he wrote in the manifesto dosn't have anything to do with reality lol.

Its reverse engineered from his poem.

He wrote his poem first, then worked out what could be in the manifesto from his poem.
Last edited by plodd#5033 on May 21, 2017, 10:18:13 PM
"
plodd wrote:
"
silumit wrote:
"
Ghost Reaver
This keystone had a huge downside for characters specialized in both Life and Energy Shield, as they could no longer leech any life, but had no penalty for pure Energy Shield Chaos Inoculation characters. Because of this, we've now added a multiplier to Energy Shield Recharge Rate to the keystone, so players will be trading Recharge Rate for leech.
wtf?

life leech | es leech | es regen
before:
-hybrid: none | normal | normal
-CI: doesn't matter | normal | normal
after:
-hybrid: none | normal | shit
-CI: doesn't matter | normal | shit

So... how does it affect CI harder than hybrid?


What he wrote in the manifesto dosn't have anything to do with reality lol.

Its reverse engineered from his poem.

He wrote his poem first, then worked out what could be in the manifesto from his poem.


Basically Rorys an ***** that needs sacking from the dev team.

The only reason for this is because of how butthurt he got after the backlash of his 'life is better than ES' comment.
(b) Personal abuse, foul language, inappropriate subject matter, obscene, harassing, threatening, hateful, or discriminatory or defamatory remarks of any nature ... are not permitted.

- PoE TOS.
Last edited by bhavv#7360 on May 22, 2017, 12:07:12 AM
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Gualaaa wrote:
This is bad.
ES its a life pool with diferent interaccions and mechanics.
The ES builds that reach 20k are builds that gear flat ES items, making vulnerable to physical damage for the extreme lack of armor.
The life builds generaly are builds that shared armor or evasion in the same proportion.

20k ES build = 20k ES + 0 armor + 0 evasion + Ele resist.
10k life build= 10k life + a lot of armor o a lot o evasion + Ele resist.

ES its a bigger pool but has less damage reduction
Life is a smaller pool but has more damage reduction.

Its a diferent way to play, isnt op!!!!!
THIS NERF IS SHIT!

sorry for my bad english


Not correct.

10k life is very hard to achieve. You'd have to use Kaom's or belly. Also, using that many life nodes, it will also be totally worthless to invest in further armour or evasion as you just wont get enough to mitigate hard hits! You need around 35000 Armour to mitigate a 13k phys hit to under 10k. IF you were to achieve this, it would either be extremely expensive or with no damage left. Or both. Same counts for evasion but Evasion is useless in my point of view anyway. Either you evade the hit and live or you get hit and die. But even if you evade 99% of hits, you will still die from that 1% hit.
BUT with 20k ES or even just 15k, you take the hit and, in addition, have enough talent points left to do reasonable damage.
"
kuddman wrote:
"
Gualaaa wrote:
This is bad.
ES its a life pool with diferent interaccions and mechanics.
The ES builds that reach 20k are builds that gear flat ES items, making vulnerable to physical damage for the extreme lack of armor.
The life builds generaly are builds that shared armor or evasion in the same proportion.

20k ES build = 20k ES + 0 armor + 0 evasion + Ele resist.
10k life build= 10k life + a lot of armor o a lot o evasion + Ele resist.

ES its a bigger pool but has less damage reduction
Life is a smaller pool but has more damage reduction.

Its a diferent way to play, isnt op!!!!!
THIS NERF IS SHIT!

sorry for my bad english


Not correct.

10k life is very hard to achieve. You'd have to use Kaom's or belly. Also, using that many life nodes, it will also be totally worthless to invest in further armour or evasion as you just wont get enough to mitigate hard hits! You need around 35000 Armour to mitigate a 13k phys hit to under 10k. IF you were to achieve this, it would either be extremely expensive or with no damage left. Or both. Same counts for evasion but Evasion is useless in my point of view anyway. Either you evade the hit and live or you get hit and die. But even if you evade 99% of hits, you will still die from that 1% hit.
BUT with 20k ES or even just 15k, you take the hit and, in addition, have enough talent points left to do reasonable damage.


So buff armour and evasion instead.

Alsk koams and belly are super cheap compared to ES gear. 10k life is cheaper to build than 15k ES.
(b) Personal abuse, foul language, inappropriate subject matter, obscene, harassing, threatening, hateful, or discriminatory or defamatory remarks of any nature ... are not permitted.

- PoE TOS.
Last edited by bhavv#7360 on May 22, 2017, 12:11:57 AM
"
bhavv wrote:
"
kuddman wrote:
"
Gualaaa wrote:
This is bad.
ES its a life pool with diferent interaccions and mechanics.
The ES builds that reach 20k are builds that gear flat ES items, making vulnerable to physical damage for the extreme lack of armor.
The life builds generaly are builds that shared armor or evasion in the same proportion.

20k ES build = 20k ES + 0 armor + 0 evasion + Ele resist.
10k life build= 10k life + a lot of armor o a lot o evasion + Ele resist.

ES its a bigger pool but has less damage reduction
Life is a smaller pool but has more damage reduction.

Its a diferent way to play, isnt op!!!!!
THIS NERF IS SHIT!

sorry for my bad english


Not correct.

10k life is very hard to achieve. You'd have to use Kaom's or belly. Also, using that many life nodes, it will also be totally worthless to invest in further armour or evasion as you just wont get enough to mitigate hard hits! You need around 35000 Armour to mitigate a 13k phys hit to under 10k. IF you were to achieve this, it would either be extremely expensive or with no damage left. Or both. Same counts for evasion but Evasion is useless in my point of view anyway. Either you evade the hit and live or you get hit and die. But even if you evade 99% of hits, you will still die from that 1% hit.
BUT with 20k ES or even just 15k, you take the hit and, in addition, have enough talent points left to do reasonable damage.


So buff armour and evasion instead.

Alsk koams and belly are super cheap compared to ES gear. 10k life is cheaper to build than 15k ES.



So and now you guess WHY 10k life is cheaper to build than 15k ES. BECAUSE there is no point in doing a build that survives but doesnt kill. Thats why noone is doing that and noone (or few) doing it is the reason for the gear to be cheap! And I wouldnt say Kaom is very cheap in Legacy. And on top of that you loose 6 sockets. That can't even happen for ES builds.
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Ahfack wrote:
Snap!

Please give legacy vinktar the same vaal pact treatment as well


+1

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