A New Proposal for Addressing Labyrinth Hatred
" I mostly agree with your points, but if GGG's implementing changes, those changes might not be at/ only at 3 out of 10, but also at a 6 out of 10. And that would be the minimum to make them worth their while. They should find a "sweet spot" where they offer as much value for casuals as for hardcore fans. That would would be key to the continuous success of PoE. And they're not there yet => no one should feel alienated if they voiced their concerns, but realise that sometimes it might take a long (and I mean really long while) for GGG to implement even the best suggestions. The closest that we will be seeing changes regarding the "Labyrinth" will be post the release of PoE 3.0 Fall of Oriath, as it's plain simple they have their hands tied with too many aspects to work and improve upon for that. Well lately, at least this thread and my own were on point regarding the "Labyrinth" and had worthwhile suggestions and feedback. There might be more threads down the line, and if I were in GGG's place, I will take a look at those threads with concerns regarding "Labyrinth" in their title in the first spare time post 3.0 launch, so maybe after a month/month and a half in league, if some/more changes are deemed necessary. PS: I never "shited" on "Labyrinth" as content, but on the lacklustre implementation and design choices I might have instead. I know I am a "dreamer", but without dreaming big, no time lasting content is made... PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"... Good to know "free speech" doesn't apply in any form or manner on the forums these days... Last edited by sofocle10000#6408 on May 11, 2017, 1:45:19 PM
|
|
Thanks for the all the great responses, guys. I just want to add one clarifying detail.
The purpose of adding more rewards throughout the Labyrinth is not, in fact, to make the Labyrinth even more profitable. Here is why: I take it as a premise that randomization is a necessary prerequisite to any of the balance changes I propose, and it should be fairly obvious to anyone who runs the Lab regularly that such randomization will make the Lab considerably less profitable. Why? Well, it's simple: wealth / time = profit. Creating more rewarding side areas will make a full clear more profitable than it currently is, for sure. But doing a full clear will, in almost all cases, be less profitable than restarting the Labyrinth to do another run after finding your way to Izaro through the (genuine, now) Labyrinth. Why? Well, it's simple: wealth / time = profit. And that is THE #1 reason why the current absence of randomization and condoned reddit meta will continue to interfere with any attempts to balance the Labyrinth away from its current state of discouraging exploration. Wash your hands, Exile!
|
|