YOU MORONS CRYING FOR AUCTION HOUSE DIDNT SEE D3
Trading system is one of most annoying aspect of POE:
1. price fixers, 2. afkers and 'too small a deal to even reply' sellers, 3. 100 PMs/ minute if your item become lowest price for 15 minutes after you sold it, 4. perandus coins scammers, 5. time time time you waste while moving between 'item i want to buy' to 'item seller replies about' GGG was pretty adamant AH will not be there in POE. SOmetimes I wander if I misunderstood or whether anyone from GGG played POE the way most players do. I prefer playing the game rather than spend half of the time fighting against the 'interaction based' trade system so am effectively half-self-found against my wishes. |
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" But don´t we have this already?` People like ZiggyD, trade every day, he has like 100 offers online each day, while he buys the best items available, if he needs a six link, he buys 200 fuses and if it doesn´t work, another 200. He is just one example of how people play who trade and an AH would not change anything really. It would only offer everyone the chance, to actually get things done easier. I played D3 with the AH, I loved the system and had great fun. I love to trade at online games and yet, I was never perfectly equipped. The top items were still far away from me, but I could improve my char over time. Said improvement is what I miss without trading, as honestly the drop rates at POE & the crafting system, are a huge time sink. Yes, I find good items, in total worth several hundred chaos, but I find stuff that I don´t use, so it sits on my stash, doing nothing. I would love to get a six link and Shav, a simple gem for my golems would make my day, or a relic key to actually see the content of this league ... but stuff just doesn´t drop and I invested so much currency in crafting, but can´t even get three blue sockets in my mace, it´s insane. Instead I found tons of GG items for elemental casters, pizza totems and the like. My three summoner drops are awesome, they brought me to T15, but I know that´s it now. It´s just frustrating, that such a silly golem gem, is out of reach, something that goes for a chaos or two on trade. Or if I want to craft, I see masters that ask me for 150... this takes weeks to gather and it´s just one shot. :( |
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" It's because of full time players like ZiggyD that, because of their full time playing and thus can farm beaucoup amount of currency, they are able to buy enough fusings to craft their own 6-link or just buy a 6L (and other top build expensive gear). He is exactly why Chris and company (4 PoE founders) won't authorize any programming resources toward some form of asynchronous trade function (don't count current need for all to be focused on PoE 3.0.0... think back to OP PoE or PoE 1.x time). Players such as ZiggyD have Chris' ear and can highly influence GGG to not fix trading because it works for full time players. Everyone else with full time jobs and lives are screwed and left out. I hate the "I've got mine so to hell with everyone else" thinking. Our US right wing government is overrun with this mentality and it is pretty much the same here in PoE virtual world and economy. The full time players are happy to be the 1% with 95% of the game currency and view the whole issue as "trading works for me so no need to change it". The fact that current PoE trading only works for full time players is always completely ignored. Nowhere is it ever required (or desired) that we have to live with the current trade crap function (too hard) or go full AH (too soft). GGG could easily find a middle ground compromise such as a trading method that I described in an earlier post (just right):
Spoiler
GGG could have implemented some way to let us go into the sellers hideout by getting a code from the 3rd party trade sites for the item you want to buy, then use that code while in game (a symbol on the waypoint map would pop up a small window to paste the code into) to open a portal to the seller's hideout. Once we are in the seller's hideout accessing the stash would only bring up the item for sale in the top of the trade window and the B/O price. We place the currency in the bottom window and press the trade button to get the item and the seller gets a new "remove only" stash tab with the currency. We're done and portal back to where we came from and can immediately use the item. No hunting down the seller spamming whispers (oh the damn whispers... they drive me crazy!) and we're back to playing PoE. No fuss, no muss, and not a global AH that many say is a game economy wrecker (D3 had a bazillion botters flooding their AH with bot farmed gear, it's no wonder it failed). If GGG can code PoE to keep the bots out then asynchronous trade is the way to go and it will work.
Why something along the lines of this type of trading hasn't been coded and perfected years ago is unconscionable and unbelievably dumb. The countless "I hate PoE trade" threads that have been constantly showing up in the forums and on Reddit since OB time and to date GGG has never fixed has got to have cost them a very sizable quantity of players. For GGG to ignore them and lose out on all that mtx is shocking. "You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration. The perfect solution to fix Trade Chat: www.pathofexile.com/forum/view-thread/2247070 |
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" This is a seriously good idea. ~ Adapt, Improvise and Overcome
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" 1) An AH wont change that. You'll just change your complaint and call them "snipers" instead. 2) Would likely have to see an end to the "small deal" even being offered. 3) You're pricing things too low, and otherwise it's no skin off your teeth to ignore a few tells... guess you know why your 2) exists. 4) Has nothing to do with trading. 5) Time is at the front of this issue. How much time are you saving by trading? Days? Weeks? Years? Making long term goals vanish in a few minutes is bad for the game. I still say Hellgate: London's system is the best compromise. 1) Player 1 sends and email with item/currency attached (now unusable by either party) to another player with a brief message. Either player can cancel the email at any time returning the items to Player 1. 2) Player 2 can reply to the email attaching his own items/currency. Either player can cancel and return their items to their owners. 3) Player 1 can accept and the trade happens. Would work fine for most applications and not end up ruining the game due to instant gratification. It would be automated by mass-traders... true. It wouldn't even be all that hard to code. You would even get "auto-currency" exchanges set up. I guess GGG doesn't want that. Last edited by Shagsbeard#3964 on Apr 18, 2017, 7:08:08 PM
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" 1)Yes actually an AH would fix that, dont compare to flippers, which is totally different and acceptable 2)SAY WTF HUH? 3)^^^ 4)^^^seriously, has nothing to do with trading? what planet you living on exactly, rofl 5)already do, it just has some headache issues tied with it Yes Hellgate london trading system would be somewhat accpetable, would rather see an actual sales platform in game though. IGN:Axe_Crazy
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" What Shagsbeard forgot to mention is that Hellgate also had a fully functioning auction house in game. Trading via mail was NOT the only option (maybe auction house was usable by subscribers only, can't really remember). |
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Because poetrade isnt a buyout only AH.
It's not hard to be able to have that in game and sell items while you're offline. IGN: Edgar_Ffs
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" I see what you did there - Nothing like a little politics injected into your AH debate. I refuse to let this horse-piss just slide past! P.S. PoE trade status is nothing like the current US economy/government. |
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I'm sorry I missed so much of this topic. The OP is completely wrong. The AH in Diablo 3 was fantastic. There are a few reasons that it “failed”.
The first reason is that there was zero item, build, or end-game diversity in vanilla D3. Everyone wanted the same item mods and legendary items weren’t really part of the game. This lead to people easily maxing out their one character and having zero incentive to re-roll since everyone farmed the same things. So Blizzard created a system where each player needed a total of around 11 items and were confused as why people “finished” the game so quickly. They blamed this on the Auction House. Now the Real money side is a different story. I still think this was a success from a player perspective. I enjoyed making money and I used the money I made to buy 1-2 things too. Unfortunately, with no diversity in item drops it was tremendously difficult to find anything to sell and the only real way to make decent money was to large scale flip items. From Blizzard’s side I think the RMAH was an absolute nightmare. Now, I do think that they made a whole bunch of money from it. But I think dealing with tax laws was too much for them. One of the reasons they went with the RMAH was because they had been pressured for years to cut down on 3rd party sellers. When they found out they couldn’t deal with tax regulations they decided to try something completely different (removing the economy entirely). Now the real question is can PoE support an Auction House? I personally think that it has the depth to do so. There are so many items to find, so many builds to do, and a lot of different things to farm in the end-game that people won’t “finish” the game instantly like they did in D3. Now I fully realize that most leagues last about a month (some people finish in a week or two). But keep in mind we already have an AH in place… It’s just absolutely terrible. It really wouldn’t speed things up a lot to have a good one. |
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