After a bit more testing I removed inc duration from arcane surge 4 seconds is plenty for quick bosses or phases. It's also open to be switched with rf as required. After adding in blood rage frenzies and changing helmets I'm now able to break 400k dps at 93 with 7150ish hp. Blood rage attack speed really brings my move speed and clear speed to the next level. I have no issues with it degening when nothing is around I just weapon switch to remove it. Otherwise the odd hit of a life flask for big spaces in packs is more than enough to cover the lost life. Just need to get a good lab day so I can enchant my scolds.
As for helmet enchants I really feel 30% chance to consume is wasted with the boots now providing me with full charges on almost each hit as I hit twice with cyclone + 1-2 times with blade vortex means 25% chance 4 times that I hit 6 power charges meaning they get flipped to 6 endurance and and the 30% chance saves nothing as im maxing out 4 discharges a second so it seems that 40% increased damage would be the best option. I feel like I'm doing the exact same amount of discharges with same amounts of charges without helmet enchant and with.
If you are using deaths door 30% chance to not consume would be the better option as you dont hit max power charges constantly so you want it to save them as they flip over.
Path of building pastebin if you want to see what im doing and how
https://pastebin.com/DyzyR9QT
Interesting, doesn't blood rage screw up ele equilibrium though?
After a bit more testing I removed inc duration from arcane surge 4 seconds is plenty for quick bosses or phases. It's also open to be switched with rf as required. After adding in blood rage frenzies and changing helmets I'm now able to break 400k dps at 93 with 7150ish hp. Blood rage attack speed really brings my move speed and clear speed to the next level. I have no issues with it degening when nothing is around I just weapon switch to remove it. Otherwise the odd hit of a life flask for big spaces in packs is more than enough to cover the lost life. Just need to get a good lab day so I can enchant my scolds.
As for helmet enchants I really feel 30% chance to consume is wasted with the boots now providing me with full charges on almost each hit as I hit twice with cyclone + 1-2 times with blade vortex means 25% chance 4 times that I hit 6 power charges meaning they get flipped to 6 endurance and and the 30% chance saves nothing as im maxing out 4 discharges a second so it seems that 40% increased damage would be the best option. I feel like I'm doing the exact same amount of discharges with same amounts of charges without helmet enchant and with.
If you are using deaths door 30% chance to not consume would be the better option as you dont hit max power charges constantly so you want it to save them as they flip over.
Path of building pastebin if you want to see what im doing and how
https://pastebin.com/DyzyR9QT
Its not exactly like that. First PoB has a bug: it doesnt account for "35% less dmg when triggered" on Discharge.
Second: Romiras grants you power charge per skill cast not per skill hit as Volls chest does. You're not on your maximum charges all the time. You're most likely on 4-5 Power & Endu charges on average during a boss fight (or vs single target). Dropping all "dps pumping" temporary effects that last for few secounds (arcane surge, flasks boost etc.) you're realistically doing around 240k Shaper sustainable DPS at average (which is still very impressive) with effective 6.4k life pool (Aspect of Carnage 10% increased dmg taken from all sources).
Imo you could get better DPS with dropping Scolds and changing belt for The Flow Unthethered.
Spoiler
With Scolds and 3.5 Discharges /s average sustainable DPS:
* 40% line is for Shaper
With The Flow Unthethered and 4.5 Discharges /s average sustainable DPS:
* 40% line is for Shaper
EDIT: Now dont get me wrong. You have a very good build. What I want to say is that PoB is cheating on us regarding true Discharge DPS.
Latest guides:
3.11 Loki's Rainbownuke:
https://www.pathofexile.com/forum/view-thread/2904155
3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608
3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362
Last edited by RicoKGB#5871 on Sep 4, 2017, 12:56:22 PM
After a bit more testing I removed inc duration from arcane surge 4 seconds is plenty for quick bosses or phases. It's also open to be switched with rf as required. After adding in blood rage frenzies and changing helmets I'm now able to break 400k dps at 93 with 7150ish hp. Blood rage attack speed really brings my move speed and clear speed to the next level. I have no issues with it degening when nothing is around I just weapon switch to remove it. Otherwise the odd hit of a life flask for big spaces in packs is more than enough to cover the lost life. Just need to get a good lab day so I can enchant my scolds.
As for helmet enchants I really feel 30% chance to consume is wasted with the boots now providing me with full charges on almost each hit as I hit twice with cyclone + 1-2 times with blade vortex means 25% chance 4 times that I hit 6 power charges meaning they get flipped to 6 endurance and and the 30% chance saves nothing as im maxing out 4 discharges a second so it seems that 40% increased damage would be the best option. I feel like I'm doing the exact same amount of discharges with same amounts of charges without helmet enchant and with.
If you are using deaths door 30% chance to not consume would be the better option as you dont hit max power charges constantly so you want it to save them as they flip over.
Path of building pastebin if you want to see what im doing and how
https://pastebin.com/DyzyR9QT
Interesting, doesn't blood rage screw up ele equilibrium though?
No my shield charge or cyclone are the first thing to hit the monsters which gives +25% to cold -50 to fire and lightning, but bloodrage is frenzy charges that get discharged as cold so it's the smallest amount of damage only 3 charges and mostly it is there to help clearing trash so you have less left overs mobs/fewer hits per pack and gives a lot more attack speed which means shield charge gets us around a map much quicker.
"
RicoKGB wrote:
Its not exactly like that. First PoB has a bug: it doesnt account for "35% less dmg when triggered" on Discharge.
Second: Romiras grants you power charge per skill cast not per skill hit as Volls chest does. You're not on your maximum charges all the time. You're most likely on 4-5 Power & Endu charges on average during a boss fight (or vs single target). Dropping all "dps pumping" temporary effects that last for few secounds (arcane surge, flasks boost etc.) you're realistically doing around 240k Shaper sustainable DPS at average (which is still very impressive) with effective 6.4k life pool (Aspect of Carnage 10% increased dmg taken from all sources).
Imo you could get better DPS with dropping Scolds and changing belt for The Flow Unthethered.
Spoiler
With Scolds and 3.5 Discharges /s average sustainable DPS:
* 40% line is for Shaper
With The Flow Unthethered and 4.5 Discharges /s average sustainable DPS:
* 40% line is for Shaper
EDIT: Now dont get me wrong. You have a very good build. What I want to say is that PoB is cheating on us regarding true Discharge DPS.
Unless someone has dev confirmation or they have video'd and slowed down the video to watch and count discharge procs, I doubt that flow untethered is working for mjolner and cospris, most likely it is helping skills like coc for sure but I'm not sure if it also is working on items recovery speed of internal cooldowns (As I have said I'm not sure but would love to see some proof all I see is word of mouth around on forums and reddit). I think the belt is more of a headache and will lower my damage as my res become uneven currently I have all 3 balanced so I'm getting full benefit from wise oak.
I don't use surge for guardians or shaper I replace it with RF, I only run it for map bosses and atziri where she's constantly changing phase so I have time to recast my golem. When I'm finished leveling and only bossing ill replace bloodrage again with inc duration or something else useful like arctic armor. I have another rare helm with charges can't be consumed and for me it feels slower on bosses vs scolds unechanted, like I said ill get round to lab when its a better day and hopefully hit the enchant.
Last edited by _KaOtiC_#1652 on Sep 4, 2017, 6:53:14 PM
Unless someone has dev confirmation or they have video'd and slowed down the video to watch and count discharge procs, I doubt that flow untethered is working for mjolner and cospris, most likely it is helping skills like coc for sure but I'm not sure if it also is working on items recovery speed of internal cooldowns (As I have said I'm not sure but would love to see some proof all I see is word of mouth around on forums and reddit).
The proof is there. This is from another guys thread (ranger forums Pathfinder Mjolner version by Sacro):
Screenshot without the belt:
And with the belt (he has different skin but its The Flow Unthethered):
Right click open in new tab to enlarge. Look at cooldown time for Discharges tooltip.
Now the problem is to properly sync that with your cyclones aps.
Latest guides:
3.11 Loki's Rainbownuke:
https://www.pathofexile.com/forum/view-thread/2904155
3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608
3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362
Imo you could get better DPS with dropping Scolds and changing belt for The Flow Unthethered.
Spoiler
With Scolds and 3.5 Discharges /s average sustainable DPS:
* 40% line is for Shaper
With The Flow Unthethered and 4.5 Discharges /s average sustainable DPS:
* 40% line is for Shaper
If your APS doesn't change (looks like you're spinning < 4x second), why would The Flow Untethered benefit you?
Thats a one milion dollar question. Im currently discusing that in my thread. Ill let you know guys when we find something that holds in practical tests.
Latest guides:
3.11 Loki's Rainbownuke:
https://www.pathofexile.com/forum/view-thread/2904155
3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608
3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362
Deleted to save on confusion. If anyone is following the discussion ill post final tree for rare helm or devotos for levels 93 or 94 and what the requirements are to make flow unthered work within the numbers rico has posted below in his table in my next post.
Last edited by _KaOtiC_#1652 on Sep 5, 2017, 10:39:17 PM