[3.0] IMMORTAL Berserk, Mjolner Discharge, 4 links, Shaper/Uber Atziri/Ulab
This is my current gear now with lvl 82 6.4k life:
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What's the best choice for flasks? Im not quite sure there. Also a question, for even more tankiness I was thinking, what if someone would drop the curse, Enfeeable or Ele Weakness, and instead would use Arctic Armour and a Golem? The Damage is already very good, so the question is would it be worth it for more tankiness in endgame? AA on lvl 20 or 21 is really good, a depending on the golem you can also get some perks. Let me know what you think. https://www.twitch.tv/ston3cold3
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Hi, which of the skill trees, should we be using, because... there's 3 different ones, the leveling tree, looks nothing like the "core" or "alternative" tree.
Halp? God Hates Us All - Slayer
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Finally 40/40! GG harb league!
lvl 97, 6.7k life, 6power/7endurance my gear and defense status:
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Last edited by nortx#0103 on Sep 4, 2017, 11:08:16 PM
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" Good stuff. Do you find the flow untethered worth for the attack speed that you have? I'm assuming you can only trigger the discharge once per "spin" since the second "hit" in the spin will be < 200ms cooldown. So you'd need ~5 spins/second, no? IGN: Yolowanda
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Nice build.
Last edited by GerrTIer#4795 on Sep 3, 2017, 8:29:49 AM
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" This is a good point that I didn't think about actually. Everyone seems to take cyclone hitting twice as just 7-10 attacks per second, but if the second hit is always just immediately following the first hit that triggers discharge -- it might be consistently in that interim internal cd window and you're actually just triggering discharge the standard 4 times per second. Has anyone looked into this? Last edited by Anbokr#4629 on Sep 3, 2017, 1:05:52 PM
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How good is that belt "The Flow Untethered" I see a lot of you guys using this belt I don't see how you manage the maximum life & resists loss, Must have some amazing jewels?
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" Yeah I'm still unsure about the belt being worth. I posted this over at the Pathfinder version of this build: This is what I am assuming about cyclone (based on Wiki and MarkGGG's posts): 1) Cyclone spins at your attack rate. So an attack time of 0.25 means you're spinning 4 times in one second. 2) Cyclone hits twice per spin. Assuming linear hit rate, that would mean a hit time of 0.125 (still within the discharge cooldown). 3) The minimum travel distance of cyclone is 10. A character's hitbox is 2. So the minimum distance is 5 characters' worth (standing side by side etc. i guess you can line up your masters in your h/o as close as possible to see how far that is?). Can you cover that 10 distance fast enough to start the next cyclone spin such that it happens faster than the cyclone attack rate? I have my doubts about that. Don't get me wrong. I WANT this belt to be worth (I hit a +1 endu vaal on mine a few weeks back). I'm just trying to get definitive math on whether or not it's worth. My spin speed with zero buffs is 0.24s and goes to 0.23-something with buffs. Aiming for 0.2 but I find it's really tough investment-wise to stack that much without an aurabot. I can't tell if it's worth by "feel" when I test. I'm trying to math it all out and unless I'm just dense, I can't see the numbers working for me at the moment. IGN: Yolowanda
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You could run Haste for more hits, however, this would mean you need to get rid of another aura.
https://www.twitch.tv/ston3cold3
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After a bit more testing I removed inc duration from arcane surge 4 seconds is plenty for quick bosses or phases. It's also open to be switched with rf as required. After adding in blood rage frenzies and changing helmets I'm now able to break 400k dps at 93 with 7150ish hp. Blood rage attack speed really brings my move speed and clear speed to the next level. I have no issues with it degening when nothing is around I just weapon switch to remove it. Otherwise the odd hit of a life flask for big spaces in packs is more than enough to cover the lost life. Just need to get a good lab day so I can enchant my scolds.
As for helmet enchants I really feel 30% chance to consume is wasted with the boots now providing me with full charges on almost each hit as I hit twice with cyclone + 1-2 times with blade vortex means 25% chance 4 times that I hit 6 power charges meaning they get flipped to 6 endurance and and the 30% chance saves nothing as im maxing out 4 discharges a second so it seems that 40% increased damage would be the best option. I feel like I'm doing the exact same amount of discharges with same amounts of charges without helmet enchant and with. If you are using deaths door 30% chance to not consume would be the better option as you dont hit max power charges constantly so you want it to save them as they flip over. Path of building pastebin if you want to see what im doing and how https://pastebin.com/DyzyR9QT |
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