[3.0] IMMORTAL Berserk, Mjolner Discharge, 4 links, Shaper/Uber Atziri/Ulab

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_KaOtiC_ wrote:
Spoiler
After reading/reviewing so many of the bad ideas and pathing of this build as well as gear choices I've decided to share what I've worked towards currently only missing elemental weakness on hit gloves as I don't feel the need for enfeeble with 7200-7500hp(I have 2 jewels that can gain 14% more life and any levels past 93 will be 5% life nodes or 10-15% more spell damage).
I skipped the 2nd curse and the cost of +1 curse volls as well as the charisma cluster. Until I get the gloves vaaled I have a higher level cwdt/ic/bv/elemental weakness setup for cursing bosses or anything that survives first hit and manages to attack me.

Arc is a horrible choice for clearing as it screws up EE giving mobs resistance to lightning weakening your power charges being discharged, it is much faster to clear with inc aoe and swap to conc effect for bosses.
Vinktars is really junk 10% shocking damage is nothing and zerk has so much leech I'm surprised it's still not nerfed vs 40% increased damage and much more flask charges available for other flasks always via overflowing chalice.
20%q Cull on shield charge and running silver for onslaught (silver isn't required this can be quicksilver or whatever you prefer I like the extra speed for cyclone and shield charge it flows better.) This replaces my need for devotos movement and attack speed allowing me to gain another 400 life as well as stat/res options on the helmet slot and it was a whole 19c to get that base with enchantment and throw a few chaos at it for large life.

I have the build on std with Deaths Door and on league with Inya's. Inya's definitely feel stronger and cleaner with more damage clearing packs consistently vs lower amounts of power charges being discharged. It is much harder to hit the 7 endurance with only 6 power flipping over you are relying on the helmet enchant to not consume to take you to 7 endurance. Not even accounting for the extra 50-70 life and extra int % which is a huge bonus.

Otherwise you can see where I sit currently on my profile and what small changes remain to be made for my next 2-3 level ups. (take the 6% life node on the right side where i have intuitive leap, take the 4% spell damage per power charge above witch power charge and take the 16% spell damage node to the left of the witch life/mana cluster.) Replace my gloves with ele weakness on hit, replace ele weak gem with purity of lightning and move inc duration on to arcane surge so it lasts 8+ seconds not 4 (keep surge at 9 so you can proc it via summoning golem.)

Here is the pastebin for path of building if you wish to go over anything https://pastebin.com/g6x4WkCF


This build is able to break the 300k dps mark very easily arcane surge is triggered via resummoning my flame golem right before engaging a boss and lasts around 8 seconds. If you are lazy/dont wish to do this replace surge with RF for bosses this puts us much closer to 380-400k dps. If you are lazy/don't want to run arcane surge or rf replace it with one of the options below this leaves us around 275k dps. Herald of ice (very small dps gain 3kish)for the cold on hit and extra help blowing up packs when it procs making things like porcupines a bit safer and much less left over mobs. Another option is blood rage if you like that rushed play style the frenzy charges give more discharge dmg as well as speed.



Im at lvl 30 now, leveling and ready to make my first discharge char from this build. I will see how it works out, got a few items ready yet so im excited how well discharge now performs. The diamond ring is not good, i just kept it for starters later but of course gonna buy or craft another one. Can always farm using my wanderfinder which I also play (not mathils), so will get better items soon.

Spoiler


Appreciate that someone put his experience into this post and I might contact you, in case I have some problems/questions.
https://www.twitch.tv/ston3cold3
Could you possibly post a video doing some high level map clears?
Spoiler
"
_KaOtiC_ wrote:
After reading/reviewing so many of the bad ideas and pathing of this build as well as gear choices I've decided to share what I've worked towards currently only missing elemental weakness on hit gloves as I don't feel the need for enfeeble with 7200-7500hp(I have 2 jewels that can gain 14% more life and any levels past 93 will be 5% life nodes or 10-15% more spell damage).
I skipped the 2nd curse and the cost of +1 curse volls as well as the charisma cluster. Until I get the gloves vaaled I have a higher level cwdt/ic/bv/elemental weakness setup for cursing bosses or anything that survives first hit and manages to attack me.

Arc is a horrible choice for clearing as it screws up EE giving mobs resistance to lightning weakening your power charges being discharged, it is much faster to clear with inc aoe and swap to conc effect for bosses.
Vinktars is really junk 10% shocking damage is nothing and zerk has so much leech I'm surprised it's still not nerfed vs 40% increased damage and much more flask charges available for other flasks always via overflowing chalice.
20%q Cull on shield charge and running silver for onslaught (silver isn't required this can be quicksilver or whatever you prefer I like the extra speed for cyclone and shield charge it flows better.) This replaces my need for devotos movement and attack speed allowing me to gain another 400 life as well as stat/res options on the helmet slot and it was a whole 19c to get that base with enchantment and throw a few chaos at it for large life.

I have the build on std with Deaths Door and on league with Inya's. Inya's definitely feel stronger and cleaner with more damage clearing packs consistently vs lower amounts of power charges being discharged. It is much harder to hit the 7 endurance with only 6 power flipping over you are relying on the helmet enchant to not consume to take you to 7 endurance. Not even accounting for the extra 50-70 life and extra int % which is a huge bonus.

Otherwise you can see where I sit currently on my profile and what small changes remain to be made for my next 2-3 level ups. (take the 6% life node on the right side where i have intuitive leap, take the 4% spell damage per power charge above witch power charge and take the 16% spell damage node to the left of the witch life/mana cluster.) Replace my gloves with ele weakness on hit, replace ele weak gem with purity of lightning and move inc duration on to arcane surge so it lasts 8+ seconds not 4 (keep surge at 9 so you can proc it via summoning golem.)

Here is the pastebin for path of building if you wish to go over anything https://pastebin.com/g6x4WkCF


This build is able to break the 300k dps mark very easily arcane surge is triggered via resummoning my flame golem right before engaging a boss and lasts around 8 seconds. If you are lazy/dont wish to do this replace surge with RF for bosses this puts us much closer to 380-400k dps. If you are lazy/don't want to run arcane surge or rf replace it with one of the options below this leaves us around 275k dps. Herald of ice (very small dps gain 3kish)for the cold on hit and extra help blowing up packs when it procs making things like porcupines a bit safer and much less left over mobs. Another option is blood rage if you like that rushed play style the frenzy charges give more discharge dmg as well as speed.




Very nice, ill look into some of the changes and see how i can improve my build :) if you wouldn't mind looking at my pastebin let me know, i could sure use the help since i haven't touched Poe since ambush and Anarchy. i know gems are wrong, still working on getting the good ones.

https://pastebin.com/GYgYsDQJ




New
https://pastebin.com/nG8H7mZ1
Last edited by Mrfoot#6700 on Aug 30, 2017, 9:49:14 PM
what patheon is best for this build?
"
Mrfoot wrote:



Very nice, ill look into some of the changes and see how i can improve my build :) if you wouldn't mind looking at my pastebin let me know, i could sure use the help since i haven't touched Poe since ambush and Anarchy. i know gems are wrong, still working on getting the good ones.

https://pastebin.com/GYgYsDQJ




New
https://pastebin.com/nG8H7mZ1


You need to remove that lightning damage on hit on your ring it is screwing up your EE you only want cold damage on hit to proc EE so the mobs become weak to fire and lightning as we aren't discharging frenzy charges discharge doesn't do cold damage its costing you 20k-40k dps alone. Don't run purity of ice it isn't required. Instead run purity of fire you want the +4 max res to fire as reflect is doing fire and lightning damage to you via discharging power charges (lighting damage) and endurance charges (fire damage).
Quality recipe your cyclone setup gems faster attacks and additional accuracy they both need all the help they can get in movement and attack speed to proc discharge more often and accuracy so you hit more thus get more charges to discharge. Same for inc aoe/conc eff/controlled destruction quality them up for more damage and try to get level 21 discharge this is a huge damage gain.
Get rid of rot gut you need some way to remove bleed so either roll it on your life flask or on a quicksilver/silver flask in place of rot gut.

"
Newwt wrote:
what patheon is best for this build?

I normally run Lunaris and gurkan for general mapping.
I'll run the reflect reduction one though if I have support in party and my dps is a lot higher, probably isn't required unless you want to setup extra gear for full reflect maps.
Solaris and ryslatha for lab so i get softer hits from him and flask charges back for trap safety.
Solaris and gruthkul for guardians.
Arakaali and yugul for shaper.
Last edited by _KaOtiC_#1652 on Aug 30, 2017, 10:31:10 PM
Hey, i am trying the build level 60 now, i dont if i am doing something wrong but i am not even close to get the str to use mjolnir i have 359 right now.
Last edited by claydbp#2441 on Aug 31, 2017, 12:39:27 AM
can someone post some good high end maps, gaurdians, uber atziri, etc?
This is my opinion but I think it should be not easy to post content like that. so many mods and maps for this build are unplayable especially in lategame. such as any mods that slower your movement - chains, chilled ground, tar, with vulnerability any strong enough dot kill you in the blink of an eye. and the best part is when this mods are mixed. for comfort play you really need perfect gear
"
claydbp wrote:
Hey, i am trying the build level 60 now, i dont if i am doing something wrong but i am not even close to get the str to use mjolnir i have 359 right now.


do u have some str on gear already ?
if not buy some gear with str
if u do have some str on gear try to look at you're passive tree
"
GerrTIer wrote:
This is my opinion but I think it should be not easy to post content like that. so many mods and maps for this build are unplayable especially in lategame. such as any mods that slower your movement - chains, chilled ground, tar, with vulnerability any strong enough dot kill you in the blink of an eye. and the best part is when this mods are mixed. for comfort play you really need perfect gear

I disagree.

I can do all map mods unless I'm going against bosses that hit hard like Gorge boss with vuln.

Otherwise almost everything can be done in t14 and t15 (bellow that is a freaking joke), if you know how to play and got good gear, even temp chains unless you're doing Chimera or Phoenix.

The only mod I avoid at all costs is elemental weakness or - resistances with ele reflect.
fph ~ Orbs work in real life. I exchanged my ex for a lot of regrets.
Last edited by Majad#3696 on Aug 31, 2017, 7:53:30 AM

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