[3.0] IMMORTAL Berserk, Mjolner Discharge, 4 links, Shaper/Uber Atziri/Ulab

can someone gear check me :D i cant pass t10 with this gear and i find it very strange :D
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Majad wrote:
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GerrTIer wrote:
This is my opinion but I think it should be not easy to post content like that. so many mods and maps for this build are unplayable especially in lategame. such as any mods that slower your movement - chains, chilled ground, tar, with vulnerability any strong enough dot kill you in the blink of an eye. and the best part is when this mods are mixed. for comfort play you really need perfect gear

I disagree.

I can do all map mods unless I'm going against bosses that hit hard like Gorge boss with vuln.

Otherwise almost everything can be done in t14 and t15 (bellow that is a freaking joke), if you know how to play and got good gear, even temp chains unless you're doing Chimera or Phoenix.

The only mod I avoid at all costs is elemental weakness or - resistances with ele reflect.


What you do with dot and vuln? And what about enfeeble on maps with extra life and bosses like Voll on Wasteland or bosses that constantly moving from you, not standing still? Really ez? After some time I realise to spend on rolling maps more currency then got from them. btw any clips will be appreciated
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GerrTIer wrote:
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Majad wrote:
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GerrTIer wrote:
This is my opinion but I think it should be not easy to post content like that. so many mods and maps for this build are unplayable especially in lategame. such as any mods that slower your movement - chains, chilled ground, tar, with vulnerability any strong enough dot kill you in the blink of an eye. and the best part is when this mods are mixed. for comfort play you really need perfect gear

I disagree.

I can do all map mods unless I'm going against bosses that hit hard like Gorge boss with vuln.

Otherwise almost everything can be done in t14 and t15 (bellow that is a freaking joke), if you know how to play and got good gear, even temp chains unless you're doing Chimera or Phoenix.

The only mod I avoid at all costs is elemental weakness or - resistances with ele reflect.


What you do with dot and vuln? And what about enfeeble on maps with extra life and bosses like Voll on Wasteland or bosses that constantly moving from you, not standing still? Really ez? After some time I realise to spend on rolling maps more currency then got from them. btw any clips will be appreciated


I don't know what you are doing wrong but I just completed phoenix 0 deaths just alc, vaal it and go and hydra with temp chains + elemental weakness extra cold damage i had only 1 death because I miss timed a shield charge and got hit by two balls with no mobs to leech off of. Mino is straight face tank same for chimera. So far I've only had 2 deaths since about level 60 1 is from that hydra and 1 from twinned shaped spider forrest with extra life mods and the boss DD a pack on me.
I have all 1-10 complete spider forrest for 11, vault for 12, gorge, shaped atoll and shore for 13 then most 14s all 15s all 16s and shaper completed.
For bosses like voll in wasteland why are you standing in his slam? Even when I have 15k es builds I wont stand in slams. It's not hard to see the long wind up he does shield charge away and come back. Sounds like very lazy play to me if you think you can just sit and cyclone on stuff and not avoid large slam hits that have long animations.

The main post has plenty of videos even a few of 3.0 boss kills by another player.
Last edited by _KaOtiC_#1652 on Aug 31, 2017, 9:06:49 AM
Seriously? First, there are only 2 vids of 3.0 - atziri and shaper, not t12-t14 maps with notable mods. Second, when speak about Voll in wasteland I mean not my death but almost immortal boss especially with enfeeble and extra life while he has regen on that ground. But I agree - perfect gear for this build should be huge improve but its very expensive.
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GerrTIer wrote:
What you do with dot and vuln? And what about enfeeble on maps with extra life and bosses like Voll on Wasteland or bosses that constantly moving from you, not standing still? Really ez? After some time I realise to spend on rolling maps more currency then got from them. btw any clips will be appreciated

What I do? Nothing special. I just throw myself at mobs like I usually do unless it's bosses that I know can fuck me up.

Voll? He's so easy. Just "dance" around him and dash out if he does his slam. He does get away quite often but you can go in to him just as easy. If you have that much trouble with voll you'll have way more trouble with late game bosses like Phoenix and Hydra. You need to get used to mobs running away from you or you needing to run away from them.

What about enfeeble? That curse is a joke. We have a lot of dmg already.

If you're having this much trouble, get more levels and/or better gear. Level your gems and quality them if you can (either with recipe, buy them or buy 20 gcps for each gem which is what I'm going to do with some of my gems).
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necrodeath86 wrote:
can someone gear check me :D i cant pass t10 with this gear and i find it very strange :D


Your char seems to be missing gear so I can't say much tbh.
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_KaOtiC_ wrote:
I don't know what you are doing wrong but I just completed phoenix 0 deaths just alc, vaal it and go and hydra with temp chains + elemental weakness extra cold damage i had only 1 death because I miss timed a shield charge and got hit by two balls with no mobs to leech off of. Mino is straight face tank same for chimera. So far I've only had 2 deaths since about level 60 1 is from that hydra and 1 from twinned shaped spider forrest with extra life mods and the boss DD a pack on me.
I have all 1-10 complete spider forrest for 11, vault for 12, gorge, shaped atoll and shore for 13 then most 14s all 15s all 16s and shaper completed.
For bosses like voll in wasteland why are you standing in his slam? Even when I have 15k es builds I wont stand in slams. It's not hard to see the long wind up he does shield charge away and come back. Sounds like very lazy play to me if you think you can just sit and cyclone on stuff and not avoid large slam hits that have long animations.

The main post has plenty of videos even a few of 3.0 boss kills by another player.

More less my experience too. Hydra is piece of cake. Mino i just facetank him but I avoid his underground ability cause I havent tried to see if I can tank it.

Phoenix is pretty easy too. Just gota know the right timing to get out of aoe explosion and then go in.

Chimera I had some difficulties because of adds and the smoke.

I'm still missing Shaper though. Wasn't able to kill him. I'm bad with blackholes xD

As for the slams, I can understand it's sometimes hard to see the animation because discharge can cover the boss with too many of our explosions but it's doable if you pay attention and get used to it.

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GerrTIer wrote:
Seriously? First, there are only 2 vids of 3.0 - atziri and shaper, not t12-t14 maps with notable mods. Second, when speak about Voll in wasteland I mean not my death but almost immortal boss especially with enfeeble and extra life while he has regen on that ground. But I agree - perfect gear for this build should be huge improve but its very expensive.

Voll has a regen ground? lol. never noticed.
fph ~ Orbs work in real life. I exchanged my ex for a lot of regrets.
I'm going to see if I can record myself doing some maps.

Never recorded something so we'll see if I can do it lol.
fph ~ Orbs work in real life. I exchanged my ex for a lot of regrets.
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Voll has a regen ground? lol. never noticed.

such as you never noticed and that enfeeble is not only about damage reduce but for this build critical is reduced accuracy. You know, u have that add accuracy support on ur cyclone not just because autor of this build likes green support gems.
But nvm.
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_KaOtiC_ wrote:
After reading/reviewing so many of the bad ideas and pathing of this build as well as gear choices I've decided to share what I've worked towards currently only missing elemental weakness on hit gloves as I don't feel the need for enfeeble with 7200-7500hp(I have 2 jewels that can gain 14% more life and any levels past 93 will be 5% life nodes or 10-15% more spell damage).
I skipped the 2nd curse and the cost of +1 curse volls as well as the charisma cluster. Until I get the gloves vaaled I have a higher level cwdt/ic/bv/elemental weakness setup for cursing bosses or anything that survives first hit and manages to attack me.

Arc is a horrible choice for clearing as it screws up EE giving mobs resistance to lightning weakening your power charges being discharged, it is much faster to clear with inc aoe and swap to conc effect for bosses.
Vinktars is really junk 10% shocking damage is nothing and zerk has so much leech I'm surprised it's still not nerfed vs 40% increased damage and much more flask charges available for other flasks always via overflowing chalice.
20%q Cull on shield charge and running silver for onslaught (silver isn't required this can be quicksilver or whatever you prefer I like the extra speed for cyclone and shield charge it flows better.) This replaces my need for devotos movement and attack speed allowing me to gain another 400 life as well as stat/res options on the helmet slot and it was a whole 19c to get that base with enchantment and throw a few chaos at it for large life.

I have the build on std with Deaths Door and on league with Inya's. Inya's definitely feel stronger and cleaner with more damage clearing packs consistently vs lower amounts of power charges being discharged. It is much harder to hit the 7 endurance with only 6 power flipping over you are relying on the helmet enchant to not consume to take you to 7 endurance. Not even accounting for the extra 50-70 life and extra int % which is a huge bonus.

Otherwise you can see where I sit currently on my profile and what small changes remain to be made for my next 2-3 level ups. (take the 6% life node on the right side where i have intuitive leap, take the 4% spell damage per power charge above witch power charge and take the 16% spell damage node to the left of the witch life/mana cluster.) Replace my gloves with ele weakness on hit, replace ele weak gem with purity of lightning and move inc duration on to arcane surge so it lasts 8+ seconds not 4 (keep surge at 9 so you can proc it via summoning golem.)

Here is the pastebin for path of building if you wish to go over anything https://pastebin.com/g6x4WkCF


This build is able to break the 300k dps mark very easily arcane surge is triggered via resummoning my flame golem right before engaging a boss and lasts around 8 seconds. If you are lazy/dont wish to do this replace surge with RF for bosses this puts us much closer to 380-400k dps. If you are lazy/don't want to run arcane surge or rf replace it with one of the options below this leaves us around 275k dps. Herald of ice (very small dps gain 3kish)for the cold on hit and extra help blowing up packs when it procs making things like porcupines a bit safer and much less left over mobs. Another option is blood rage if you like that rushed play style the frenzy charges give more discharge dmg as well as speed.

Thought of another option if you don't wish to use low level curses or want to be able to switch between ele weak/enfeeble. Change boots with shield charge to shield charge+faster attacks+curse on hit+elemental weakness/enfeeble.
Gloves would have cwdt ic bv purity. Shield would have other purity, golem + rf or surge so you give up 4 seconds of surge and cull with 10%attack speed for shield charge for stronger curses and no need to vaal gloves for ele weakness.


Hey Kaotic what do you think about using The Flow Untethered belt? If you compare it to a belt without +1 endurance charge PoB has it at a tiny dps decrease which i'm guessing is due to the lack of extra strength? but surely the gameplay would feel smoother and the single target more reliable?
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PhilCCC wrote:


Hey Kaotic what do you think about using The Flow Untethered belt? If you compare it to a belt without +1 endurance charge PoB has it at a tiny dps decrease which i'm guessing is due to the lack of extra strength? but surely the gameplay would feel smoother and the single target more reliable?


Don't know never looked in to it as I have my res balanced around wise oak usage so I gain 15% pen to fire and lightning my cold res would be a bit low without my belt, and I'm not sure it will effect mjolner procs. I know it would help with discharge if you were using the cast on crit gem as it has a 500ms cooldown, but I dont know if it works on items internal cooldowns. POB just shows it as a 28k dps loss to me so not worth the hassle. If you have optimal gear and tree 250-275k per discharge 4 times a second is plenty of single target. Toss on rf if you know how to deal with it for a easy 80k dps gain.
Last edited by _KaOtiC_#1652 on Aug 31, 2017, 10:27:20 AM
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GerrTIer wrote:
such as you never noticed and that enfeeble is not only about damage reduce but for this build critical is reduced accuracy. You know, u have that add accuracy support on ur cyclone not just because autor of this build likes green support gems.
But nvm.

I'm fully aware of what enfeeble does. I've been playing this game since beta.

And since you didn't understand, I never noticed voll regening because it's a negligible regen in my situation. I've never had a situation where his regen out healed my damage or it was a problem. That's just god damn weird...

And once again, enfeeble is negligible too. I can easily do a t16 with it. It just means it'll take a little while longer to kill the boss but it honestly doesn't matter unless it was shaper but that can't be modded, so...

Also, I'm going to try record myself doing these 2 maps:

fph ~ Orbs work in real life. I exchanged my ex for a lot of regrets.

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