[3.0] IMMORTAL Berserk, Mjolner Discharge, 4 links, Shaper/Uber Atziri/Ulab

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Bloodytrailz wrote:
With this build you can't hit the 4.0 per second, but 3.7 is pretty close. Just using the numbers to exemplify why attack speed from devoto's is useful to have. Albeit not necessary, it is an increase in damage due to discharges.

Ah ok. I was starting to wonder how I only had 3.69 as lol.
fph ~ Orbs work in real life. I exchanged my ex for a lot of regrets.
So I've been thinking how I could get to 4 asp on the tree and it seems like I can do this by taking that AS near the Scion hp area, near Constitution.

At least according to PoB.

I do lose a bit of damage by not taking Occultist's Dominion on the Witch Tree but if I can proc an extra discharge, I think it's totally worth it.

Thoughts?
fph ~ Orbs work in real life. I exchanged my ex for a lot of regrets.
are we talking about attack per second on cyclone or discharge because im sitting at 4.16 APS on cyclone and 1.17 casts per second on discharge lol if you could get a jewel with spell damage/maxhp and attack speed i dont see why you couldnt hit 4.0+ as well. but then again im also running a mjolner and a the rippling thoughts legion sword, since i already have capped res without my shield on. switched shield charge with whirling blades. imo shield charge > whirling blades but for the extra damage ill take it for now
Those kind of jewels are very expensive and there's not many of them. Not worth it, imo. Not to mention, I need 18% AS, so that means I'd need like at least 4 gems with AS which would cost me way over 10 ex just by looking at prices on poe.trade.
fph ~ Orbs work in real life. I exchanged my ex for a lot of regrets.
Last edited by Majad#3696 on Aug 29, 2017, 7:30:55 AM
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Bloodytrailz wrote:
With this build you can't hit the 4.0 per second, but 3.7 is pretty close. Just using the numbers to exemplify why attack speed from devoto's is useful to have. Albeit not necessary, it is an increase in damage due to discharges.


From the wiki:
Cyclone spins at the player's attack speed and deals area of effect damage twice per spin.

So technically once you pass 2aps cyclone can hit 4 times.
Thanks a lot for amazing build, currently lvl 95 in hardcore harbinger league. Everything has been very easy with few modifications to the skill tree(more life, 8250 atm). Have not tried guardians yet. Still missing helm enchant, but it doesnt seem to be that big of a deal with inyas.

My gear
Last edited by Zenef#1820 on Aug 29, 2017, 11:40:49 AM
Zenef, any reason your jewels have those mods or you just bought any as long as it had hp?

Or are jewels with good mods scarce in hc?
fph ~ Orbs work in real life. I exchanged my ex for a lot of regrets.
Is it better to swap faster attacks for culling strike on bosses?
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Majad wrote:
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Bloodytrailz wrote:


The +16% attack speed on devoto's is actually fairly useful. We can discharge 4 times a second, requiring our cyclone to have at least 4 attacks/second to be peak efficient.

W/ devoto's and a full skill tree, the path of building build states 3.7 attacks/second... so removing devoto's moves us even further away from our peak efficiency (no devoto's = 3.44 attacks/second). The attack speed also affects how fast we can shield charge, and movevement speed also double dips, increasing cyclone + shield charge mobility. The extra chaos resistance is just a nice little bonus and the huge +60ish dex helps to cover requirements for faster attack gem and offers some (minor) accuracy boost which helps a little bit with charge generation.

How do you get 4 aps though? I'm using a lvl 19 with 20%q faster attacks and I have 3.69 as on offense panel.


Okey doke guys. You should be able to reach 4 aps on cyclone to proc 8 hits for cyclone and arc with zero jewel investment. On PoB, you have to remember to check the "Hit Recently" and "Savage Hit Recently" in the configuration tab. These two boxes (from berserker ascendancy) give you a total of 50% IAS. You should have ~4.5 aps.

On bosses you should be constantly being hit and savage hit, or else you wouldn't be leeching :D

Here's a pastebin link to my build (note, no longer on char tab, stripped the char):

https://pastebin.com/VXTaW8UA
Last edited by Fire309#4332 on Aug 29, 2017, 7:01:34 PM
After reading/reviewing so many of the bad ideas and pathing of this build as well as gear choices I've decided to share what I've worked towards currently only missing elemental weakness on hit gloves as I don't feel the need for enfeeble with 7200-7500hp(I have 2 jewels that can gain 14% more life and any levels past 93 will be 5% life nodes or 10-15% more spell damage).
I skipped the 2nd curse and the cost of +1 curse volls as well as the charisma cluster. Until I get the gloves vaaled I have a higher level cwdt/ic/bv/elemental weakness setup for cursing bosses or anything that survives first hit and manages to attack me.

Arc is a horrible choice for clearing as it screws up EE giving mobs resistance to lightning weakening your power charges being discharged, it is much faster to clear with inc aoe and swap to conc effect for bosses.
Vinktars is really junk 10% shocking damage is nothing and zerk has so much leech I'm surprised it's still not nerfed vs 40% increased damage and much more flask charges available for other flasks always via overflowing chalice.
20%q Cull on shield charge and running silver for onslaught (silver isn't required this can be quicksilver or whatever you prefer I like the extra speed for cyclone and shield charge it flows better.) This replaces my need for devotos movement and attack speed allowing me to gain another 400 life as well as stat/res options on the helmet slot and it was a whole 19c to get that base with enchantment and throw a few chaos at it for large life.

I have the build on std with Deaths Door and on league with Inya's. Inya's definitely feel stronger and cleaner with more damage clearing packs consistently vs lower amounts of power charges being discharged. It is much harder to hit the 7 endurance with only 6 power flipping over you are relying on the helmet enchant to not consume to take you to 7 endurance. Not even accounting for the extra 50-70 life and extra int % which is a huge bonus.

Otherwise you can see where I sit currently on my profile and what small changes remain to be made for my next 2-3 level ups. (take the 6% life node on the right side where i have intuitive leap, take the 4% spell damage per power charge above witch power charge and take the 16% spell damage node to the left of the witch life/mana cluster.) Replace my gloves with ele weakness on hit, replace ele weak gem with purity of lightning and move inc duration on to arcane surge so it lasts 8+ seconds not 4 (keep surge at 9 so you can proc it via summoning golem.)

Here is the pastebin for path of building if you wish to go over anything https://pastebin.com/g6x4WkCF


This build is able to break the 300k dps mark very easily arcane surge is triggered via resummoning my flame golem right before engaging a boss and lasts around 8 seconds. If you are lazy/dont wish to do this replace surge with RF for bosses this puts us much closer to 380-400k dps. If you are lazy/don't want to run arcane surge or rf replace it with one of the options below this leaves us around 275k dps. Herald of ice (very small dps gain 3kish)for the cold on hit and extra help blowing up packs when it procs making things like porcupines a bit safer and much less left over mobs. Another option is blood rage if you like that rushed play style the frenzy charges give more discharge dmg as well as speed.

Thought of another option if you don't wish to use low level curses or want to be able to switch between ele weak/enfeeble. Change boots with shield charge to shield charge+faster attacks+curse on hit+elemental weakness/enfeeble.
Gloves would have cwdt ic bv purity. Shield would have other purity, golem + rf or surge so you give up 4 seconds of surge and cull with 10%attack speed for shield charge for stronger curses and no need to vaal gloves for ele weakness.
Last edited by _KaOtiC_#1652 on Aug 30, 2017, 9:52:38 PM

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