UBER LAB IS FUCKED

"
Trylobyte wrote:
"
Turtledove wrote:
For maps I clear almost all monsters and open almost all chests. Groups that I've played in do the same. From that I would assume that most people play maps that way? It's interesting that you apparently don't. Am I misunderstanding or do you just go for the map boss and when the map boss is killed you are done with the map? I assume that you at least kill almost all of the monsters on the way to the map boss and open chests you see?

Well yeah, you clear the maps of most of the monsters and pop most of the chests. But what maps do you run? A lot of people will run, as a majority of their maps, Beach, Mesa, Strand, and Atoll (or their shaped variants) - Maps where backtracking is minimal and everything is in a more or less straight line. In this case the philosophy is applied on a general level - Skip the bad maps entirely and run only the good ones, and configure everything so that you get as many 'good maps' as possible.


What I was referring to was your statement, "Skip as much as possible, pop the loot piñatas, and move on." I was just wondering if that was true for maps for you because it doesn't seem to agree with my experience? I can see that being true for many (most experienced?) players when leveling a character through the story line content. I mean yes, I do like the maps you list better and will run them first but if I want to run a map at a certain level then I'll run one of the other maps that might require backtracking because I still clear almost all monsters. (I've didn't try to "shape" my Atlas.)
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
Welcome to the stupid Labyrinth!

Just my two cent to this "addon". ;)
Sorry, my english is not nativ! ;-)
"
SoiledPride wrote:
This is the most bullshit part of the stupid fucking game.
How can you justify having fucked up traps that kill so fucking fast in the fucking dark.
6 fucking offerings I just went through and I finally got to the last phase and get fucking 1 shot.
1 SHOT!
[Removed by Support]
THEN ONE SHOT!
JUSTIFY THAT.
[Removed by Support]
FUCK THE STUPID LAB.


Or maybe you're not yet ready to complete it? You know, cuz most people can do it no problem. There are builds that will have problems with certain phases, but overall most (proper) builds should do it fine.

Why does people assume that if they cannot do something there must be something wrong about that certain thing?
Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge.
"
Trylobyte wrote:
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gibbousmoon wrote:
Those who are not suckers do exactly what the Labyrinth currently encourages them to do: Play as little of it as possible and skip as much of it as possible to get to the piñatas, pop them, rinse and repeat.

This is NOT a fun emergent behavior. Many have said that it feels like work, including (significantly) fans of the Labyrinth, specifically fans of its rewards. But it is the only LOGICAL emergent behavior, for anyone who wants to maximally profit from the Lab.

You know, if you remove the references to Lab and replace them with maps, or Normal/Cruel difficulties, or pre-map Merciless, or even farming for gear, it's still true. Your statement is a summary of how most people play the entire game - Skip as much as possible, pop the loot piñatas, and move on. All you're saying here is that people play the Lab exactly like people play late-game mapping with Shaped Strand. Or how people treat the Acts. You can't say this behavior is the fault of the Lab specifically because it's not, it's just how a lot of people play Path of Exile.


OK, I obviously really suck at making my point clear. Please bear with me as I attempt to do so one more time.

If the entire game were

A. not randomized, and
B. posted up on reddit for everyone to see,

then your point would hold true. This would essentially be the equivalent of a sanctioned maphack for the entire game. And it would surely be accompanied by complaints from everyone and their grandmother that the only way to access this maphack is via reddit. "Why don't you just add the maphack to the game? What's the point of making us go to reddit to get it? That doesn't add any fun to the game at all; it just adds additional pointless work." <-- This is exactly what you would see on the forums in response to such an initiative.

In any game of this nature, if all dev-provided affordances prescribe efficiency > exploration, or destination > journey, then the provided gameplay will necessarily feel more like work than like play, because that is exactly what it will become: a pure exercise in economic gain instead of an intrinsically fun process which incidentally leads to economic gain.

Spoiler
Some players don't mind this. They LIKE feeling like they are working (not playing) for a reward. Multiply that by X if your game provides profit to those players (via carries) provided by the many players who don't enjoy that dynamic. It should be obvious by now that that camp of players, while a vocal minority, comes nowhere close to comprising the lion's share of players.


This thankfully doesn't describe PoE overall, but the Labyrinth is a mini-version of the nightmare I just described. Thus, even if you tweaked/removed the traps, even if you re-tuned Izaro, even if you added some sort of disconnect protections, many players would still insist that it is not fun content.

Thus I don't believe any suggested Labyrinth tweaks can be effective without taking the above into account. So long as the Labyrinth feels more like a job than a game, the various complaints and Labyrinth hatred will continue to pour in, demotivating existing players and (not to put too fine a point on it) incentivizing them to steer their friends away from this game. (As I am now wont to do--sorry GGG devs. I still love you.)

And that's why I feel that actual randomization is a necessary first step in making the Labyrinth fun. And the elimination of carries, and resulting conflicts of interest, is a necessary first step in repairing the damage to the community this content has caused.
Wash your hands, Exile!
Last edited by gibbousmoon#4656 on Apr 24, 2017, 4:06:28 AM
So buy a carry and stop complaining or you know git gud ?
"
BestMageKR wrote:
So buy a carry and stop complaining or you know git gud ?


Because being carried through boring content is somehow less boring than playing boring content?

Do you even bother to read perspectives which are not your own?
Wash your hands, Exile!
"
gibbousmoon wrote:
"
BestMageKR wrote:
So buy a carry and stop complaining or you know git gud ?


Because being carried through boring content is somehow less boring than playing boring content?

Do you even bother to read perspectives which are not your own?


Because playing shit tier builds is so much more fun?

Recruiting for Archnemesis League/Siege of the Atlas!
Umbra Exiles:
https://www.pathofexile.com/forum/view-thread/3244875
The Official Path of Exile Guild Directory:
https://www.pathofexile.com/forum/view-thread/1192567
"
gibbousmoon wrote:
"
BestMageKR wrote:
So buy a carry and stop complaining or you know git gud ?


Because being carried through boring content is somehow less boring than playing boring content?

Do you even bother to read perspectives which are not your own?


Nah, that poster just goes around making smart-ass one-liners because he/she thinks it makes themselves look witty when it sadly doesn't. That or just wants to bump the post count, which could also be true.
Mandatory of doing Lord's Labyrinth is twisted. Player...

1. Make account and first character.
2. Having fun walktrough Normal Mode.
3. To realize Ascendancy Trials
4. Try pass Lab...

At this point fun factor seems to falling down. Because Lab is long, there is no possibility to stop it or run it fast for player without uber gear or with glass char. DC can be annoying too. Boss must be killed three times...

After that player leans he had to run two more times this shit for get some usefull skill points. A very usefull. But Cruel and Merciless are hard. So casual, new player have choice. Buy carry or buy uber gear or/and overleveled and then go back to Lab. But still new pler probably don't have currency for buy average gear. Carry is cheaper. But if game force player to buy service from other players, and carry service is common in game, that means something goiing wrong.
IMO carry service is cancer, but is necessarily and that means Lab is broken. Because what's the poing pass this content for back there when character will be overleveled and full geared? The point is, a new players scarcely need a ascendancy points for making characer stronger. But classes aren't balanced, and that is a fact. some classes have easier, some harder.
That's why end-game maps have same problem. For do this, you need a very good geared and build char, but how you can reach this, if you can't do maps? Where you can find better gear if Dried Lake is not enough and you have no mastercraft and enough materials to lot ot trials? If player hit a wall (Lab) and need a carry, or uber gear (but carry is cheaper) that player feel like a dumb and unfair.
This discourages the game.

That's the point, PoE is twisted in those aspects. In normal way player should growing strong after time, PoE force player to be stronger before he can even beat content what let him to being stronger.

PoE need a little flow to doing content one by one without hit the wall.


(Very sorry for my english, I hope you can understand what I mean)
Baby don't Vaal me, don't Vaal me, no more!
Vaal me baby one more time!
The eVaalution is now!
Hakuna Matata, Warriors!
Last edited by Popieluch#6213 on Apr 24, 2017, 5:44:02 AM
If this game isn't your cup of tea stop playing it!

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