UBER LAB IS FUCKED

If you don't like the lab don't play it , it's simple .
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BestMageKR wrote:
If you don't like the lab don't play it , it's simple .


That's why I don't play the lab!
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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mark1030 wrote:
It makes it easier for those who don't like the lab too. They can look up the layout and see the best days and quickest paths to get through it. I'm surprised that would be a complaint from somebody who wants to spend as little time in the lab as possible.


Then you missed my point, or I didn't make it clear enough. Randomization per se will not improve the experience, but the absence of true randomization ties GGG's collective hands in a very specific way. They cannot even consider certain improvements because of the need to balance it around how easy it is to use Reddit to cheat.

Yes, it would (temporarily at least) make the Lab more difficult, but legitimately difficult, by removing the meta-cheese that is looking at daily layouts on reddit. And only then could GGG balance the Labyrinth (substantive difficulty, trap and mob density, and rewards) around players who are engaging it as a Labyrinth, which as I said elsewhere is currently an activity reserved for suckers. (One example is distributing the rewards more evenly throughout the Labyrinth, which under current conditions is not advisable, because it would be so easy to exploit.)

Those who are not suckers do exactly what the Labyrinth currently encourages them to do: Play as little of it as possible and skip as much of it as possible to get to the piñatas, pop them, rinse and repeat.

This is NOT a fun emergent behavior. Many have said that it feels like work, including (significantly) fans of the Labyrinth, specifically fans of its rewards. But it is the only LOGICAL emergent behavior, for anyone who wants to maximally profit from the Lab.
Wash your hands, Exile!
Last edited by gibbousmoon#4656 on Apr 16, 2017, 8:45:15 PM
Deal with the fact that there is an uber lab. I have never been able to handle Uber Izaro. Personally, I don't even want to try. Supposing I even had a character who could somehow manage to do it, I still wouldn't because of the risk of dc or lag during the fight itself. Just give up an offering and never come back unless you have twice enchanted or can definitely do it yourself. My thoughts are if I can die at merc Izaro, there is no way I can handle Uber. What I've realized is that I would rather get repeatable merc lab enchants. Sure they may not be perfect, but they are decent enough. As for the helm enchant, considering how unlikely it is to get anything even remotely useful unless you are willing to get carried like crazy, I don't even bother enchanting helmets on Uber. The worst enchants on gloves or boots is at least 10* better than some skill you don't even use.
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gibbousmoon wrote:
Those who are not suckers do exactly what the Labyrinth currently encourages them to do: Play as little of it as possible and skip as much of it as possible to get to the piñatas, pop them, rinse and repeat.

This is NOT a fun emergent behavior. Many have said that it feels like work, including (significantly) fans of the Labyrinth, specifically fans of its rewards. But it is the only LOGICAL emergent behavior, for anyone who wants to maximally profit from the Lab.

You know, if you remove the references to Lab and replace them with maps, or Normal/Cruel difficulties, or pre-map Merciless, or even farming for gear, it's still true. Your statement is a summary of how most people play the entire game - Skip as much as possible, pop the loot piñatas, and move on. All you're saying here is that people play the Lab exactly like people play late-game mapping with Shaped Strand. Or how people treat the Acts. You can't say this behavior is the fault of the Lab specifically because it's not, it's just how a lot of people play Path of Exile.
Last edited by Trylobyte#2463 on Apr 17, 2017, 4:29:58 AM
"
Fruz wrote:
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goetzjam wrote:

[Removed by Support].

While I do agree with the point, that is just plain rude there.

:/
Like seriously


I mean we all don't really get to choose where we live, but at the same time the game's structure isn't really setup to support connections that far out :/
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
Last edited by Jesse_GGG#0000 on Apr 17, 2017, 9:13:54 PM
"
Trylobyte wrote:
"
gibbousmoon wrote:
Those who are not suckers do exactly what the Labyrinth currently encourages them to do: Play as little of it as possible and skip as much of it as possible to get to the piñatas, pop them, rinse and repeat.

This is NOT a fun emergent behavior. Many have said that it feels like work, including (significantly) fans of the Labyrinth, specifically fans of its rewards. But it is the only LOGICAL emergent behavior, for anyone who wants to maximally profit from the Lab.

You know, if you remove the references to Lab and replace them with maps, or Normal/Cruel difficulties, or pre-map Merciless, or even farming for gear, it's still true. Your statement is a summary of how most people play the entire game - Skip as much as possible, pop the loot piñatas, and move on. All you're saying here is that people play the Lab exactly like people play late-game mapping with Shaped Strand. Or how people treat the Acts. You can't say this behavior is the fault of the Lab specifically because it's not, it's just how a lot of people play Path of Exile.


For maps I clear almost all monsters and open almost all chests. Groups that I've played in do the same. From that I would assume that most people play maps that way? It's interesting that you apparently don't. Am I misunderstanding or do you just go for the map boss and when the map boss is killed you are done with the map? I assume that you at least kill almost all of the monsters on the way to the map boss and open chests you see?
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
"
Turtledove wrote:
For maps I clear almost all monsters and open almost all chests. Groups that I've played in do the same. From that I would assume that most people play maps that way? It's interesting that you apparently don't. Am I misunderstanding or do you just go for the map boss and when the map boss is killed you are done with the map? I assume that you at least kill almost all of the monsters on the way to the map boss and open chests you see?

Well yeah, you clear the maps of most of the monsters and pop most of the chests. But what maps do you run? A lot of people will run, as a majority of their maps, Beach, Mesa, Strand, and Atoll (or their shaped variants) - Maps where backtracking is minimal and everything is in a more or less straight line. In this case the philosophy is applied on a general level - Skip the bad maps entirely and run only the good ones, and configure everything so that you get as many 'good maps' as possible.
"
goetzjam wrote:
"
Fruz wrote:
"
goetzjam wrote:

[Removed by Support]

While I do agree with the point, that is just plain rude there.

:/
Like seriously


I mean we all don't really get to choose where we live, but at the same time the game's structure isn't really setup to support connections that far out :/


Thank you for your continued helpful, non-toxic contributions to the community of a game you don't play or support.

"
The_Reporter wrote:


Thank you for your continued helpful, non-toxic contributions to the community of a game you don't play or support.



As opposed to your continued non helpful, toxic contributions to the game you say is so unplayable that its impossible to play until the lab gets changed.

I still play every league and I plan on playing 3.0 a large amount, including in the beta.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.

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