UBER LAB IS FUCKED
So it would be the same thing as the rest of the POE slog then. You have to do the same slog through the contents with easy enemies you dont have to pay attention to to get to endgame ....and proceed to continue to the same thing this time shaped strand.
Also 'many' do have have problem with dealing with the trap in the thread, since they don't even want to learn about them. |
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" Here's the deal. If people didn't like the rest of PoE then they wouldn't be playing PoE in the first place! Duh! The Labyrinth is different game play. This is a fact that is admitted to by even Chris Wilson. Some like that kind of game play some don't. Some that do like that kind of game play don't like it in the mediocre way that GGG did it. It is not difficult and I'm not going to learn about it because I find it boring and irritating. GGG did something stupid, IMHO, by forcing people to play the Labyrinth to get Ascendancy points. If it was totally optional then it would be great because people that like it could play it but people that find it boring and irritating game play wouldn't have to do it. Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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" I don't even want to imagine how annoying it would be to play Ys with a mouse, let alone online. Oh wait, I don't have to imagine anymore, I can just play PoE. :P " I think the biggest reason the Labyrinth is not fun is not the traps (though they are indeed annoying--easy to cheese, but no less annoying for that fact) but rather the way in which the Labyrinth discourages exploration, unlike--literally--the entire rest of the game. It's just a collection of linear paths to piñatas in preset locations. I have no idea why GGG worked so hard to create a working randomization algorithm if they only planned to use it once a day, since hand-crafting a Labyrinth once a day would not take that much time. Furthermore, the absence of randomization prevents GGG from balancing the Labyrinth to make it more fun--by adding powerful little bonuses here and there that are only available via active exploration--since anything they add will go up on reddit within minutes and merely become another piñata to pop. It is a super boring fucking meta, if you ask me. Even worse, the means to remove that meta and empower them to make the Labyrinth more fun is already available--the randomization algorithm--and yet they choose to ignore it out of some misguided sense of loyalty to the original vision. Wash your hands, Exile!
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I think their reasoning with that 24 hour static layout is to appease the few dozen who care about the timed racing thing.
Basically, the normal players suffer for a tiny vocal jobless minority who run through the labs all day on the same layout with less 'difficulty' each time they do. It's a joke of design. |
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It makes it easier for those who don't like the lab too. They can look up the layout and see the best days and quickest paths to get through it. I'm surprised that would be a complaint from somebody who wants to spend as little time in the lab as possible.
Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com |
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" You say its not difficult for you, and yet you still have trouble learning about it. I get the feeling it IS actually difficult for you, since it really doesn't really much effort to learn about it at all. (Seriously, you only need to glance at it once and you should know what to do) The traps are basically the equivalent of all those AOE and boss skill except much more lenient (and much more obvious what is happening and you have plenty of time to prepare). There's hardly any difference in gameplay at all. If you couldn't be bothered to learn how to do traps, you couldn't bother to learn how to do bosses or dodge aoe skills like volatile too. And guess what, you can't skip those no matter what too. Last edited by Randomzx#0844 on Apr 15, 2017, 12:19:44 PM
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" There's a huge difference in game play from my perspective. I have done the labyrinth so little I haven't learned much at all about at. I've learned far more about it by reading posts in the labyrinth threads. The difference between the labyrinth and other bosses is that fighting bosses is a fun activity while labyrinth is not fun. Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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" Who needs facts when you can shout? "Into the Labyrinth!
left step, right step, step step, left left. Into the Labyrinth!" |
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" You don't know what you're talking about, sir. I responded to this line. " With the an agreement that I don't really want to learn about something that I don't like. Then Randomzx responds with the silly none response " Which is stupid and ridiculous because I never said I have trouble learning about it. He was just making a silly statement based on a made up nonsense in his head. I tried to remain respectful and responded. " Then you come along and make up shit claiming that I said that I'm basing my experience off of others, which I never said. Regarding the rest of your post, it seems to indicate that you're a disrespectful insulting person that is not worth responding to. Besides that, Izaro is a great fight. I don't know it well at all because the few times I've been in labyrinth I've usually been way over leveled to reduce the chance that I have to go through the whole boring mess again. The couple or so times that I wasn't way over leveled I thought that Izaro was a great boss fight. Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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" True, I did. What I actually said was " It did seem that you might be a disrespectful and insulting person. I'm not likely going to make such a firm conclusion and decision though based on one post, and I haven't in your case. Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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