UBER LAB IS FUCKED

Apparently not since you have people constantly complaining about the traps.

I didn't say anything about the level of challenge. The labyrinth just require you to some minimum level of thinking and have some reflexes for once. Which apparently is too much for some people in the thread that were only familiar with the interaction of watching enemies die from a sneeze.
Last edited by Randomzx#0844 on Apr 14, 2017, 11:48:47 PM
No, dude.

If you'd take the time to read a little more carefully, you would see that many don't have any difficulty with any of it.

You say yourself that reflexes and any level of thinking are NOT required to cheese through. So why would you assume it would be any different for anyone else?

If GGG feels the need to keep this crap as a mandatory part of character development in this arpg, they need to at least take the cheese out and make it an actual fun, engaging challenge instead of a monotonous, boring, aggravating, half-arsed slog.
So it would be the same thing as the rest of the POE slog then. You have to do the same slog through the contents with easy enemies you dont have to pay attention to to get to endgame ....and proceed to continue to the same thing this time shaped strand.

Also 'many' do have have problem with dealing with the trap in the thread, since they don't even want to learn about them.
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Randomzx wrote:
So it would be the same thing as the rest of the POE slog then. You have to do the same slog through the contents with easy enemies you dont have to pay attention to to get to endgame ....and proceed to continue to the same thing this time shaped strand.

Also 'many' do have have problem with dealing with the trap in the thread, since they don't even want to learn about them.


Here's the deal. If people didn't like the rest of PoE then they wouldn't be playing PoE in the first place! Duh! The Labyrinth is different game play. This is a fact that is admitted to by even Chris Wilson. Some like that kind of game play some don't. Some that do like that kind of game play don't like it in the mediocre way that GGG did it. It is not difficult and I'm not going to learn about it because I find it boring and irritating. GGG did something stupid, IMHO, by forcing people to play the Labyrinth to get Ascendancy points. If it was totally optional then it would be great because people that like it could play it but people that find it boring and irritating game play wouldn't have to do it.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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Randomzx wrote:
LOL, the Labyrinth is the essence of ARPG, not mindless turn off your brain killing enemies that could be literally replaced by dots. The true ARPGs genre consists of games like the Ys series.


I don't even want to imagine how annoying it would be to play Ys with a mouse, let alone online.

Oh wait, I don't have to imagine anymore, I can just play PoE. :P

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Besides the Labyrinth traps are easy as hell to pass through with movement skills and flask, you could easily pass through them if you know you could easily tank just a few of them for a split second.


I think the biggest reason the Labyrinth is not fun is not the traps (though they are indeed annoying--easy to cheese, but no less annoying for that fact) but rather the way in which the Labyrinth discourages exploration, unlike--literally--the entire rest of the game.

It's just a collection of linear paths to piñatas in preset locations. I have no idea why GGG worked so hard to create a working randomization algorithm if they only planned to use it once a day, since hand-crafting a Labyrinth once a day would not take that much time. Furthermore, the absence of randomization prevents GGG from balancing the Labyrinth to make it more fun--by adding powerful little bonuses here and there that are only available via active exploration--since anything they add will go up on reddit within minutes and merely become another piñata to pop.

It is a super boring fucking meta, if you ask me.

Even worse, the means to remove that meta and empower them to make the Labyrinth more fun is already available--the randomization algorithm--and yet they choose to ignore it out of some misguided sense of loyalty to the original vision.
Wash your hands, Exile!
I think their reasoning with that 24 hour static layout is to appease the few dozen who care about the timed racing thing.

Basically, the normal players suffer for a tiny vocal jobless minority who run through the labs all day on the same layout with less 'difficulty' each time they do.

It's a joke of design.
It makes it easier for those who don't like the lab too. They can look up the layout and see the best days and quickest paths to get through it. I'm surprised that would be a complaint from somebody who wants to spend as little time in the lab as possible.
Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com
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Turtledove wrote:


Here's the deal. If people didn't like the rest of PoE then they wouldn't be playing PoE in the first place! Duh! The Labyrinth is different game play. This is a fact that is admitted to by even Chris Wilson. Some like that kind of game play some don't. Some that do like that kind of game play don't like it in the mediocre way that GGG did it. It is not difficult and I'm not going to learn about it because I find it boring and irritating. GGG did something stupid, IMHO, by forcing people to play the Labyrinth to get Ascendancy points. If it was totally optional then it would be great because people that like it could play it but people that find it boring and irritating game play wouldn't have to do it.



You say its not difficult for you, and yet you still have trouble learning about it. I get the feeling it IS actually difficult for you, since it really doesn't really much effort to learn about it at all. (Seriously, you only need to glance at it once and you should know what to do) The traps are basically the equivalent of all those AOE and boss skill except much more lenient (and much more obvious what is happening and you have plenty of time to prepare). There's hardly any difference in gameplay at all. If you couldn't be bothered to learn how to do traps, you couldn't bother to learn how to do bosses or dodge aoe skills like volatile too. And guess what, you can't skip those no matter what too.
Last edited by Randomzx#0844 on Apr 15, 2017, 12:19:44 PM
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Randomzx wrote:
"
Turtledove wrote:


Here's the deal. If people didn't like the rest of PoE then they wouldn't be playing PoE in the first place! Duh! The Labyrinth is different game play. This is a fact that is admitted to by even Chris Wilson. Some like that kind of game play some don't. Some that do like that kind of game play don't like it in the mediocre way that GGG did it. It is not difficult and I'm not going to learn about it because I find it boring and irritating. GGG did something stupid, IMHO, by forcing people to play the Labyrinth to get Ascendancy points. If it was totally optional then it would be great because people that like it could play it but people that find it boring and irritating game play wouldn't have to do it.



You say its not difficult for you, and yet you still have trouble learning about it. I get the feeling it IS actually difficult for you, since it really doesn't really much effort to learn about it at all. (Seriously, you only need to glance at it once and you should know what to do) The traps are basically the equivalent of all those AOE and boss skill except much more lenient (and much more obvious what is happening and you have plenty of time to prepare). There's hardly any difference in gameplay at all. If you couldn't be bothered to learn how to do traps, you couldn't bother to learn how to do bosses or dodge aoe skills like volatile too. And guess what, you can't skip those no matter what too.


There's a huge difference in game play from my perspective. I have done the labyrinth so little I haven't learned much at all about at. I've learned far more about it by reading posts in the labyrinth threads. The difference between the labyrinth and other bosses is that fighting bosses is a fun activity while labyrinth is not fun.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
Wait so you haven't even done Lab that much or at all? And you're basing the experience off of what other people say? Do you even know the mechanics?

ROFL WHAT A FUCKING POSER THEN

Izaro Phase 3 is actually better of a fight then the majority of maps. No offense but when I think of some "map bosses" and I use that term lightly wow you fight a fucking totem in a Volcano map, such engaging much interaction. Or Merveil in a Mineral Pool map like come on. Even half the t15 are pushovers thank god for Renegades and Malachai.


As for the traps, every time I see people bitch about them it's unreal how fucking stupid they sound.

"Waaaaah spike traps got me gaem is stoopidddd"

Like unless you are straight retarded the traps are probably 10% or less of your total Lab experience and all it takes is a Quicksilver Flask of Warding (don't even need the Warding if not Uber Lab) I've said before you need to pick the favorable layout if you don't want to increase Trap encounters it like Gold Door or something.

Can't really complain though, Lab is my go-to currency generator if I'm poor so thanks to your legion that's probably highly beneficial for me and other runners in the long run. Just more amazed that the cult leader himself didn't have knowledge of the "enemy."
Fake Temp League Elitists LUL

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