Either fix your game or change the lab mechanics
" And neither do you, Even if you assume 10 times as much from the biggest QQ thread about it you are still a very small minority, and that was just based on the total max players online at the same time, that figure ends up quite a bit higher if you take a daily total and a weekly total, which means you are STILL in the smallest of minorities. Ancestral Bond. It's a thing that does stuff. -Vipermagi
He who controls the pants controls the galaxy. - Rick & Morty S3E1 |
|
" Nonsense made up statistics are meaningless, for example. Three times as many people have complained about Labyrinth than have said they love it therefore, only 20% of the players like labyrinth and 80% of the player base dislike it. Meaningless nonsense but no more meaningless nonsense than your made up statistics. Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
|
|
I crashed few times last league in the Lab, and i was quite angry. Last time i bought a carry of uber lab, i got crashed in the middle of it, it was infuriating, and i just ragequitted. Indeed it doesnt feel right.
|
|
This was my initial reason for disliking the Labyrinth. Disconnects are extremely disheartening and entirely a waste of time in regards to the Labyrinth. The rest of the game is built around the understanding that disconnects occur, and they make allowances for it (multiple portals for maps, waypoints for the story). It betrays a lack of respect on the developer's part for players' time investment.
The reasons I've read or maybe heard in an interview about why they made it this way in no way justifies the fact that this mechanic causes so much trouble for players. I know they'd rather fix the problem with disconnects than change the Labyrinth, but until then, many people suffer for no good reason. This lead me to my in-depth analysis of the rest of the mini-game, and found many other reasons to dislike it as a method of character advancement. As a totally optional side-content just for loot and "fun" for those who enjoy it, and for racing, great... but not good as a core part of this game. I won't go through my entire thought process on it in this thread. I have a new PC coming next week, and we'll see if it makes things any better on the disconnect front, but it won't change anything about the rest of the labyrinth's flaws. Edit:typos Last edited by Zaludoz#6325 on Mar 19, 2017, 5:47:15 PM
|
|
"I wish people would stop trying to silence others by claiming they're just an insignificant percentage. It's not only insulting, but I can see the lack of having to make an actual counter argument because of it. As for the labyrinth, they should at least make it so that if you DC then the instance of the whole thing are kept intact and you can save your instances by running through what you've already done. It's not ideal but an easy fix that wouldn't really compromise GGG's vision of the lab very much. |
|
" In the unlikely event that you actually believe any of the things you're saying right now, GGG/Chris HAS already addressed this publicly as an issue before, please take a second to actually look at the widely available information about the issue. And/or, just take a look around you at the numerous youtube videos, reddit posts, etc demonstrating crashing problems. Also, I'll address this briefly: " I'm actually 100% correct, your "statistic", if you can call it that, is not only completely irrelevant due to the percentages of people who actually complain about problems they encounter to companies the problem stems from, you also leave out conveniently the fact that the lab thread was at the time of my last reading the single largest feedback thread in POE's history, with unprecedented negative response and numerous polling sources as well as investigations conducted by skeptical forum users into how many unique accounts were posting on that thread (because you know, having 400 page long threads doesn't indicate anything, we need to verify the sources on all 400 pages to be sure). my evasion is so high i only insta rip sometimes ----- Bug Fixes: People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it. Last edited by Legatus1982#1658 on Mar 19, 2017, 7:37:51 PM
|
|
baaaaaahahhaa is this even real life chris wilson come on man
The lab carry crash cost is now 8 chaos Giving up for the night, I might try again tomorrow or I might say fuck it who fucking knows Also, "Unhandled exception at 0x000000013FC93FDC in PathOfExile_x64.exe: 0xC0000005: Access violation reading location 0x000000000000000D. If there is a handler for this exception, the program may be safely continued." Not much help but there you go, fix your pointers and arrays my evasion is so high i only insta rip sometimes ----- Bug Fixes: People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it. Last edited by Legatus1982#1658 on Mar 19, 2017, 8:06:47 PM
|
|
" The game has been crashing with the Access Violation exception for a a long time. It's not the only exception but it's probably the most common. The most recent fallout from this was supposed to have been fixed in 2.6.0d but it hasn't really improved things - 64bit client crashing. Looking back at the Development Manifesto regarding Performance Improvements the problem is almost certainly something related to: " Probably the 'safest' way to play the game, right now, is with multi-threading disabled and with one of the asset loading control command switch, such as --noasync. Edit: Shortly I made this post GGG announced patch 2.6.0g, with another fix for multi-threading... Last edited by Kellog#5737 on Mar 19, 2017, 10:07:42 PM
|
|
"Happened to me too. Game died while trying to load effects that had already happened and vanished at the time I entered Izaro's room. Good thing I don't really need that 2 points so "only" things I lost were an offering and my time. And worst change is putting almost all bosses in new version of maps into fucking small areas, where you can't kite well or dodge stuff. What a terrible idiot invented that I want say to him: dude flick you, seriously flick you very much.
|
|
" Tried the noasync thing before, it did not help me at all Though I honestly did not bother checking to see if it worked, seemed like a longer load than usual but yeah my evasion is so high i only insta rip sometimes
----- Bug Fixes: People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it. |
|