[2.6] IMMORTAL MF GOLEMS - Shaper / Uber / ALL Guardians *WHILE DEAD*

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tomay wrote:
Leap Slam is another option

Thanks! Like no cooldown - Gummi Bear style ))
Guys, as far as I understand it now, "increased Damage while Dead" on the Primordial Eminence Viridian Jewel will not affect our golems?
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JleGiONer wrote:
Guys, as far as I understand it now, "increased Damage while Dead" on the Primordial Eminence Viridian Jewel will not affect our golems?

Yup it wont affect golems.
Character screen says it does but that thing is very deceptive.
Trust your mind and strengthen your abilities!
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TheLelik wrote:
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tomay wrote:
Leap Slam is another option

Thanks! Like no cooldown - Gummi Bear style ))


Tip re Leap Slam: The Clayshaper's attack speed has a variable modifier (8-10%). When dual-wielding Leap Slam will use only the main hand weapon so if you have Clayshapers with different attack speed modifiers make sure to put the faster weapon into the main hand slot... every little helps. ;)
Last edited by tomay#5509 on May 13, 2017, 9:47:13 AM
Flame Golem -> GMP -> Echo -> Minion Damage -> Controlled destruction -> Fire Pen.
What should I sacrifice for 5L setup?
Bid farewell to Fire Penetration. ;)
Should I swap my boots
for Goldwyrm Nubuck Boots?
And my gloves
for Sadima's Touch Wool Gloves?
I loose ~2k ES.
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tomay wrote:
Nothing wrong with Flame Dash, using it myself. Leap Slam is another option, not as fast but nice to get over obstacles and no cooldown/recharge. Lightning Warp also works but ideally requires a 4 links to be reasonably fast (Faster Casting, Less Duration, Rapid Decay).

Movement skill isn't really a priority, use whatever tickles your fancy. ;)


I use lighting warp + less duration support because of the range, ability to get over obstacles and it procs Mastermind of Discord so your golems penetrate 25% fire resistance.

I think there was some debate early on in this thread as to whether or not MoD works for golems. Just click on your fire golems in your character sheet in game and click on the offense tab and cast a lightning spell. You'll see it does proc after all.

Some argue that the tooltips are not accurate, but that is true of dps calculations and things of that nature. Not situations where it goes out of its way to give you the details. The reason why it's not as noticeable in combat (you don't see mob health bars moving 25% faster) is because most POE players don't know how penetration actually works in the game (and most mobs are one-shot by this build). If a mob has no elemental resist, the penetration hardly makes a difference at all. It only truly makes a difference when fighting mobs with high fire resist and those tend to be bosses with such high amounts of HPs, that the added damage, while helpful, isn't going to be easy to see, especially because most boss fights have you focusing your attention elsewhere.
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VGLance wrote:
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tomay wrote:
Nothing wrong with Flame Dash, using it myself. Leap Slam is another option, not as fast but nice to get over obstacles and no cooldown/recharge. Lightning Warp also works but ideally requires a 4 links to be reasonably fast (Faster Casting, Less Duration, Rapid Decay).

Movement skill isn't really a priority, use whatever tickles your fancy. ;)


I use lighting warp + less duration support because of the range, ability to get over obstacles and it procs Mastermind of Discord so your golems penetrate 25% fire resistance.

I think there was some debate early on in this thread as to whether or not MoD works for golems. Just click on your fire golems in your character sheet in game and click on the offense tab and cast a lightning spell. You'll see it does proc after all.

Some argue that the tooltips are not accurate, but that is true of dps calculations and things of that nature. Not situations where it goes out of its way to give you the details. The reason why it's not as noticeable in combat (you don't see mob health bars moving 25% faster) is because most POE players don't know how penetration actually works in the game (and most mobs are one-shot by this build). If a mob has no elemental resist, the penetration hardly makes a difference at all. It only truly makes a difference when fighting mobs with high fire resist and those tend to be bosses with such high amounts of HPs, that the added damage, while helpful, isn't going to be easy to see, especially because most boss fights have you focusing your attention elsewhere.

That debate has come to a conclusion;
MoD does not affect our golems. I was wrong because i checked the wiki page for minions and only our 1st ascendancy that gives 1 extra golems affect our golems. Others do nothing about the golems only increase our own cast speed or give us buffs for our own spells.
And global damage increases also does not affect the golems as i suggested with inc. dmg. while dead corruption. Only minion damage increases can increase the damage along with linked gems.
There are 3 types of flame golem spells so there are limited occasions where their spells get supported by linked gems.
Trust your mind and strengthen your abilities!
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MrsDeath_ wrote:

MoD does not affect our golems. I was wrong because i checked the wiki page for minions and only our 1st ascendancy that gives 1 extra golems affect our golems. Others do nothing about the golems only increase our own cast speed or give us buffs for our own spells.
And global damage increases also does not affect the golems as i suggested with inc. dmg. while dead corruption. Only minion damage increases can increase the damage along with linked gems.
There are 3 types of flame golem spells so there are limited occasions where their spells get supported by linked gems.


And was that conclusion met with stronger evidence (direct message from GGG staff saying the offence tab of ->>>golems skill<<<- is incorrectly showing the fire penetration when you cast a lightning spell and will be corrected in a future patch). Because that is the only way it can come to a credible conclusion to support your statement.

If you are going just by the wiki you are not reading it properly. It doesn't add DAMAGE, it adds fire penetration. Think of it like all mobs in the range of the golems are being affected by scorching ray. Golems do more damage to mobs you are hitting with scorching ray do they not?

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