[2.6] IMMORTAL MF GOLEMS - Shaper / Uber / ALL Guardians *WHILE DEAD*
The reason iir and culling strike linked to lightning golem is finding more items on monsters that your golem can cull.
For example if you had 100% iir and you had gem linked to ur golem that culls it adds whatever % that iir gem has. Remember 5 flame 1 lightning setup has faster clear speed and 6 flame is almost same as 5-1. There is 1 other option you can use. Its ultimate mf but might slow ur clear speed. That is iir and iiq linked to our flame golems. That gives us maximum mf % with 6 flame golems. I remember someone mentioning this on previous posts and it worked out for them. I only tried iiq linked to flame golems but due to clear speed loss i removed it. Trust your mind and strengthen your abilities! Last edited by MrsDeath_#3960 on May 5, 2017, 4:27:26 AM
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Can someone tell me what am doing wrong? am now level 78 with this build, i bought Anima stone + like 7 harmoneys and am still having a hard time finishing tier 10 maps... so can someone check my profile and tell me what's wrong.
Character: SakraansAdvice |
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Well I mean you are level 78, you should level a bit.
And do you have a primordial might? That makes a big difference. |
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" I plan to add IIQ to the flame golems but not until I get my boots and chest piece where I want them first. I want to try to keep my ES at a 8k min, preferably 9k. I'm half way to level 95 and still need a lvl 21 discipline and level 4 empower so I should get there no problem while still having monster dps since all my harmonies are 20% golem dmg less one that's 19. I'm going to lose a good amount of ES when I buy a second ventors so I have to focus my next purchase on ES. I already had two exalts and a divine drop today after running about 40 maps so I'm pleased with my MF. |
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" Hmm 8k es should be a dream but it can be done. I just dont know if you are capable of doing it with mf gear. Maybe leaving out belt :/ still hard job. With harmonies i wanna suggest you to max out skill cooldowns to 30%. They are the important part of harmonies. Increased golem dmg per different golem is not our target so you might wanna change the plans there. Vendors are important with our build. So you might wanna buy them as last piece of your items. Write me ingame so we can discuss about jewels and ur gear preference. I think we can find a better way for u to follow. Trust your mind and strengthen your abilities!
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" Hmm. Buddy, while starting this build you should have atleast 1 might jewel for ur golems to be agressive. And 2nd one to create anima stone. Buy might , 1 more harmony and 1 eminence. and keep the anima stone in tree. Ideal lvl to deal with content is 85lvl + for ur tree to be good enough to face endgame. Trust your mind and strengthen your abilities! Last edited by MrsDeath_#3960 on May 5, 2017, 11:17:16 PM
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MrsDeath_ which character should I be looking at to see your version of the build? I'd like to be looking into it.
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" 8k will be easy, and you'd see how it can be done if you took a moment to view my public profile. My golemancer is the one named after an Asian porn star. Oh wait, all my chrs are named after Asian porn stars... well, it's the only one that's level 94. And I can't find a reason to trust your knowledge in this game when: #1. You get massively defensive when someone says something that doesn't jive with your perspective. #2. You are missing some really blatant opportunities to improve YOUR tree and free up passive points. Grabbing all those 5% to ES nodes prior to taking Melding with an Energy From Within is pretty poor decision-making. Not to mention your comment about maxing cooldowns on the harmonies which you cap out after just a few, let alone the 8 harmonies I'm running. And don't get me started about your choice in taking Essence Surge or the fact that you are running a bleed removal flask with boots that prevent bleeding. The modest regen gain is far too low compared to the opportunity cost you're giving up by not taking more raw ES which you'll want more when you get hit hard. Another reason to ditch the nerfed aoe curse concept for long range curse application that simultaneously procs EE and MoD. And even an extra bonus: you don't have to be anywhere near the enemy so you can curse targets with Flammability and Elemental Weakness and do insane damage without risk. I think it's safe to assume that the reason for these oversights in #2 are due to #1. Your golems do have higher HPs which allows you to run Uber Atziri far more effectively than I. I'll give you that. But I chose not to give up my efficiency in all other content just to be able to do one thing better. It's just not worth the sacrifice in utility. Besides, I need to be focused on leveling both for more passives and to grind up gems for vaaling. If I decide I need to grind UA for a week, I'll be in a much better position to move the points around the closer I am to 100. And I don't run services for other players because I have too many RL obligations that I have to stop on a dime and go afk for. That pretty much negates the ability to grind UA anyway. Both our builds are viable which is mostly due to the forgiving and powerful mechanics, but it all comes down to priorities. Mine is efficiency and utility over a wider range of content. You built yours to better handle the select few encounters that can kill golems. I have no need to run those encounters, nor the desire. I urge anyone considering MrsDeath's build to ask yourself what's more important: raising your golem life to insane levels to do 2-3 more things in game that are not necessary to grow your character or putting those points into efficiency in all other content and still never having your golems die? |
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" Lookatmygolemitsamazing ign Trust your mind and strengthen your abilities!
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" As i said to you getting to 8k es w\o sacrificing mf is dream. I dont use curse on hit cuz i dontwant any more pen. I think this build can do mapping with any setup. But it requires some changes to deal with harder endgame content. I do get 9k+ es with my tanky gear. which i use only in hard bosses like trio fights. But with my mf gear and curses things get easier while they are worth doing. I dont see any difference between a normal build and yours. What do i want and this build's purpose is to do a fast clearing magic find safe playstyle charcter. While doing all of these it can finish the end game bosses like cheesecake. Its up to players which setup they wanna do, yours seems just looks harder and risky to me. Trust your mind and strengthen your abilities! Last edited by MrsDeath_#3960 on May 6, 2017, 10:48:00 AM
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