[2.6] IMMORTAL MF GOLEMS - Shaper / Uber / ALL Guardians *WHILE DEAD*

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eviL_Bison wrote:
MrsDeath_'s setup is a Heretic's Veil setup with Blasphemy.


Figured as much... so no support aura then?

I reserve for Discipline and Haste. Have tried Anger but Haste makes for faster clear speed overall IMO. Golem damage is beyond reproach anyway.
Hey man, thanks for the guide. I'm building a golem elementalist in LHC, not exactly your MF version, but wanted to knw if you can tell me how important are rings crafted with essence of fear for the gameplay of the build in general. Is it necessary for the build to feel good and have fast clear, or is the Primordial Might jewel enough?
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tomay wrote:
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Oneyedrunky wrote:
Are there any changes to it if I don't plan on dying, ever?


Fully geared for MF you will hardly get more than 7k ES. If you want better survivability something has to give, namely MF % and DPS. ;)

With good ES gear and some adjustments to the tree you can easily get 12k ES and your golems will still be extremely overpowerd... if you don't like dying. ;)




7400 ES with my gear.
I dropped Whispers of Doom for Melding cluster. With Energy from Within I have 7900 ES. I run T13-15(any mods) maps now and have more than enough dmg with one curse + EE + fire pen gem.
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_biggoodeeny wrote:
7400 ES with my gear.
I dropped Whispers of Doom for Melding cluster. With Energy from Within I have 7900 ES


Melding is a whopping 25% max ES (46% with Energy from Within next to it). I was referring to the original tree which doesn't have Melding and EfW. Even with b@d@$$ VR and Hubris you will be hard pressed to exceed 7k ES when fully geared for MF.

As I said, if you want better survivability you will have to sacrifice some on the MF and/or DPS side.
Last edited by tomay#5509 on Apr 19, 2017, 9:02:39 AM
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anmct wrote:
Hey man, thanks for the guide. I'm building a golem elementalist in LHC, not exactly your MF version, but wanted to knw if you can tell me how important are rings crafted with essence of fear for the gameplay of the build in general. Is it necessary for the build to feel good and have fast clear, or is the Primordial Might jewel enough?


I was playing this build as Necromancer with 3 x Minion Speed jewelry before. Now I'm using only one ring. The difference is noticeable but not heartbreaking. ;)

I also have one Eminence equipped for good measure. Even with only eight Harmonies and no penetration the damage of my hellfire squad is still insane. ;)

In HC you really need to focus on as much ES possible, minion speed is secondary in your case. It's hard to get a lucky roll with Essence-crafting.

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eviL_Bison wrote:
If your Lightning Golem has Culling Strike and actually culls the target, then the linked IIR gem works, but the linked IIQ from Flame Golem doesn't.

If the Flame Golem kills stuff instead of the Lightning Golem, then the IIQ gem works.

I hope this answers your question.


Yeah, I know how it works. The question was was if its worth it to just allow flame golems to kill instead of having the culling with IIR. Like if IIQ is that much better in all situations, including map bosses.
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MrsDeath_ wrote:
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projectsix wrote:
Finally picked up an item quantity gem and I have a quick question for anyone else using it.

I replaced fire pen and dps seems fine with ball light for pen. But my question is: I was running IIR & Cull linked to my Lightning Golem. Should I drop that now that I have IIQ on flame golem setup? Lightning would get the last hit in with cull most times on bosses and on the occasional normal mob. Just wondering if I'm better off with the flame golems getting all the kills now with IIQ or keep the IIR/Cull setup.

Thanks :)
if you have the iiq gem on flame golems its better go 6 flame for getting maximum performance on the gem


Thanks :) You don't think it would be better with the 5+1 setup but no culling on lightning golem? It must be pretty rare that the lightning would get killing blow on just about anything in that scenario, right?
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projectsix wrote:
You don't think it would be better with the 5+1 setup but no culling on lightning golem? It must be pretty rare that the lightning would get killing blow on just about anything in that scenario, right?


Why the hassle? Use 6 Fame Golems with IIQ for clearing... they will do just fine without penetration. Swap IIQ for Fire Pen at the Boss and cast your Lightning Golem, he will deal the killing blow with IIQ + IIR there. If you want to keep the Lighning Golem you can always get a second IIQ gem, only 15ex in Legacy. ;)
Last edited by tomay#5509 on Apr 19, 2017, 9:53:29 AM
Just did Minotaur... as was to be expected the golems where struggling a bit there. Even at lvl 21 they were wiped out twice. Might try again later with Minion Life Support instead of Controlled Destruction and see how it goes.
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tomay wrote:
Just did Minotaur... as was to be expected the golems where struggling a bit there. Even at lvl 21 they were wiped out twice. Might try again later with Minion Life Support instead of Controlled Destruction and see how it goes.


For what it's worth, I've tried Mino with Minion life gem, The Baron helmet, dual heartbound loops and sidhebreath amulet (all giving +minion life for a total of 34% MORE life compared to just 2x clayshaper). And Mino still killed my golems every time. I also was running a high lvl/quality chaos golem and stone golem for 9% phys damage reduction and extra regen, and 9 high roll harmonies and an eminence. 20/20 flame golems. Still got raped. This was while I was dead, which was the point of my experiment.b

Moral of the story is, your golems can't survive the falling rocks on their own! You need to be alive and move them out of that shit. More minion life might give you more time to get them out, but if it makes the fight last longer it might not be worth it.

The only thing I didn't try was empower +3 and skin of the loyal, with necromantic aegis + a nice shield (e.g. lioneyes remorse) and speccing into the minion leech node. With ALL of the above things then MAYBE it would be viable while dead, but I can't be bothered anymore.

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