[2.6] CI FrostBlades Raider/Pathfinder [Permafreeze T15 bosses, 4:17 Shaper Run, 1:49 Chayula timer]

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Thrandr wrote:


I just crafted this, super stoked. :D should I just multimod it and call it a day?

Also, should I divine it (possible up to 223%) before or after multimodding?
I'm thining before, sorry, never crafted anything before.


Pretty nice base you got there, congrats!

In my opinion, you should simply multimod it and call it a day, indeed.

You'd be surprised on how rare is to actually hit t1 phys % with a decent hybrid roll, together. You might be spam crafting for the rest of this league and still not get better results than yours, which I believe is t1 phys % + t5 hybrid.

So, there are 4 possible ways of finishing this base.

1st method
(BY FAR the worst and NOT recommended method to use)

Yolo slam for a chance in high tier flat phys. Craft (block) a useless suffix such as resist, or dex/int or something - take a deep breath and slam UP TO 3 times (2 suffixes open + 1 prefix). The outcome of this is WIDELY RANDOM - you could hit great suffixes but for prefix, anything else other than high flat phys, will render the claw into vendor trash. Even getting a very low flat phys tier would brick it.

2nd method
(Recommended only if you have 30~50++ exalts to spare for suffix fixing)

Slam for better suffixes but keep the "core" of the claw safe. Craft flat phys so you block all 3 preffixes. Now what happens is, depending on your FIRST slam, you get different options. I'll give you some examples below.

Craft flat phys -> 1st slam is 23% cold resist -> remove flat phys -> add "Preffixes cannot be changed" -> scour -> repeat.

Craft flat phys -> 1st slam is 20% attack speed -> 2nd slam is 38% crit multi -> You WILL have to scour suffixes again sadly (better explanation below) so -> remove flat phys -> add "Preffixes cannot be changed" -> scour -> repeat.

Craft flat phys -> 1st slam is 25% attack speed -> remove flat phys -> add "Can have Multiple crafted mods" -> craft crit chance + flat phys -> claw done.

Craft flat phys -> 1st slam is 33% crit chance -> remove flat phys -> add "Can have Multiple crafted mods" -> craft attack speed + flat phys -> claw done.

Craft flat phys -> 1st slam is 22% attack speed -> 2nd slam is 37% crit chance -> claw done. Obviously, in this last example, you could go the extra mile and slam 3rd time for a chance at Crit Multi but that would mean you're locking up all 3 of your suffixes. This is up to you.

Basicly, since you NEED all 3 mods, flat phys (prefix) + crit chance (suffix) + attack speed (suffix), for this claw to be as effective as possible and "Can have multiple crafted mods" itself eats up one of your suffix slots, ANYTHING else other than crit chance or attack speed on your first and/or second slam is useless and the whole process will have to be repeated (See example #1-2).

3rd method
Recommended!

Multimod as is, safest and most affordable method of all. Not much to say on this one. Get this beauty of a base to Elreon, craft "Can have Multiple crafted mods" on it -> craft flat phys + crit chance + attack speed.

4th method
(Expensive as hell, near impossible to deal with atm)

Use Eternal Orbs.. 40ex per try MINIMUM. You'll excuse me on this one but I wont go into further details unless anyone here has 300+ exalts to burn, a clean double t1 preffix base to play with and is new to crafting. There are different ways to use Eternal Orbs for the best possible outcome, lets just say that.


About divining - I have always just divined everything once I got the final craft done. I havent done much research into how to "safely" divine an item, but from my understanding, you'd need atleast 1 suffix + 1 prefix open WITHOUT multimod on the item.
By divining the base as is, your multimod could potentially end up with really bad crafted rolls, so I guess you'd have to divine it again anyway.


Alright so, I believe I covered most of it but PLEASE, before you or anyone else proceed with a craft, do YOUR OWN research aswell, I may very well be mistaken somehow or miss to point out something. I am not responsible for future craft bricks/failures, just tryin' to help! ;p

Also, I'm sorry if I could not explain things any better, it might seem confusing to some but its also my very first time trying to explain detailed mastercrafting in a forum, plus English is not my native language at all.

Peace!
Last edited by MinusFormality#5942 on May 8, 2017, 8:20:04 AM
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Squirrel_of_doom wrote:
Hello

Any idea what to do with that claw? Got lucky on the craft with <1k alts.



Not sure what to do with the open prefix now.

Oh just saw WED was recommended over flat cold 1 page ago. That's a global boost right, isn't that a bit tiny?

Exalting isn't a good idea?

Great build btw, strongest build i've played so far.



Heya, thats a nice claw! Exalting will be a gamble that can pay off immensely, but as with all gambles, there's always a chance it'll end up with something crappy like a low ele dmg roll or mana. Then again, if you're using SF, mana isn't completely useless.

With regards to WED vs flat cold from vagan, 22% incr. WED is by far the better damage boost as compared to the low flat cold dmg roll from vagan.

Thanks! Glad you like it!

"
jasondazed wrote:
Finished league with this build and just wanted to post final gear and some thoughts on it.

First - huge thank you to Invalesco, the build was a blast and far more successful then when I built it early in league. I've played EK Nova, Signalshot, and FB this league on Pathfinder and found FB to be my preferred all around build (though I do love EK for mapping).

I killed both Shaper and U. Atziri for the first time ever using this build. Shaper with the gear shown below was a breeze (not so much when I first killed him a week earlier with worse gear though!) Getting really good gear, especially on jewelry and jewel slots made a huge difference in my boss killing ability.

One note that I hadn't seen mentioned elsewhere - I socketed in Ice Bite into my Shield Charge setup for mapping and found it to be a great way to maintain Frenzy charges. It's certainly not necessary with good gear, but definitely smoothed mapping out after coming from builds that mapped a bit more smoothly, EK especially.


Glad you enjoyed the build! Ice Bite + Shield Charge does sound like a good idea for frenzy charge generation, especially if your shield charge is able to do enough damage to one-shot white mobs. That's a very good idea, thanks!

Good job on managing to get your DPS up despite the lack of help, and that's certainly a very nice claw for the amount you've spent on it, glad the gamble paid off! :)

"
roachoneonetiming wrote:
First Chayula run on this character. Run with a Biscos. 1:24 time left.
Probably could have pushed 1:35 if I had used my actual amulet.



That is an unreal chayula timing roach! May I put it on the original post as an example of the clear speed that one can get with frost blades? Seeing as its so much faster than mine haha

"
Checkmeit wrote:


AND THIS JUST HAPPEND! O_O

I crafted it few hours ago. Alteration gave me t1 hybrid + some suffix, regal gave me t4 flat phys. Its so rare to see t1 hybrid, that I decided to slam it. First slam gave me t1 phys %. From there, I spent around 25-30ex to scour suffixes and slam new ones and this is the outcome. Wish I'd hit high tier attack speed suffix tho.

Anyhow, as I dont wanna feel like I'm hijacking Inva's beautiful guide thread, I'll take this chance, once again and thank Invalesco for this build. I'm mostly done with this league and I can safely say, out of the 3 leagues I've played since I started the game, this has been BY MILES not only the most successful one but also the most fun I had. Step by step, with some personal changes, I followed both of Inva's builds, Crit ST raider and CI Frost Blades Pathfinder and I literally destroyed everything I could think of with both characters. Most importantly, these builds enabled my hidden 'drug' addiction which is crafting. From claws, to 970/982 ES regalias and 500+ hubris, Steel Rings and all that just to try and min/max these two builds.

Stats wise : 11.8k ES, 345k Hideout DPS and around 3mill effective Shaper DPS, if I'm not mistaken, according to Path of Building.
Sadly, I could not hit 169% capped all res unbuffed but thankfully Pathfinder allows The Wise Oak to be active basicly 100% of the time. Cold res is abit higher than fire/lightning for the extra penetration.

Not much else to say, I'll wrap this up with one simple sentence.

You sir, Invalesco, are a legend, in my book.


Thanks Checkmeit! Posts like that from people like you really make guide makers like myself feel appreciated, which in turn translates to even better guides from us! :)

I'm glad I helped you have a successful league, although the vast majority of the credit has to go to yourself for having been able to min-max your characters as much as you have, and having been willing to take your chances with crafting. That newly crafted claw of yours in particular is really really nice, especially with that amount of pDPS and that high crit multi roll!

Also, thanks for that long post helping Thrandr with crafting his claw, its much better and more detailed a reply than I would ever have been able to manage.

P.S. Your english is excellent btw, especially considering its not your native language.

"
Leugim wrote:
still dont understood something, the position of both Threshold jewels, it seems to me that in the tree we dont have 40dex in the area (above ranger start as example), I'm failing something?

wiki:Threshold jewels are a type of unique jewels.

"These jewels grant improvements to a specific active skill if enough attribute points are allocatable within its radius. They do not need to be allocated. "



We do actually have 40 dex within the area. As you've mentioned, the dex points do not need to be allocated. As long as they exist within the radius of the jewel, its enough.
Build of the Week 14
The first Righteous Fire/Non-Shavronne's/Shavronne's HC
Shameless self-proclaimed theory-crafting extraordinaire and forum crusader
"
Checkmeit wrote:
"
Thrandr wrote:


I just crafted this, super stoked. :D should I just multimod it and call it a day?

Also, should I divine it (possible up to 223%) before or after multimodding?
I'm thining before, sorry, never crafted anything before.


Pretty nice base you got there, congrats!

In my opinion, you should simply multimod it and call it a day, indeed.

You'd be surprised on how rare is to actually hit t1 phys % with a decent hybrid roll, together. You might be spam crafting for the rest of this league and still not get better results than yours, which I believe is t1 phys % + t5 hybrid.

So, there are 4 possible ways of finishing this base.

1st method
(BY FAR the worst and NOT recommended method to use)

Yolo slam for a chance in high tier flat phys. Craft (block) a useless suffix such as resist, or dex/int or something - take a deep breath and slam UP TO 3 times (2 suffixes open + 1 prefix). The outcome of this is WIDELY RANDOM - you could hit great suffixes but for prefix, anything else other than high flat phys, will render the claw into vendor trash. Even getting a very low flat phys tier would brick it.

2nd method
(Recommended only if you have 30~50++ exalts to spare for suffix fixing)

Slam for better suffixes but keep the "core" of the claw safe. Craft flat phys so you block all 3 preffixes. Now what happens is, depending on your FIRST slam, you get different options. I'll give you some examples below.

Craft flat phys -> 1st slam is 23% cold resist -> remove flat phys -> add "Preffixes cannot be changed" -> scour -> repeat.

Craft flat phys -> 1st slam is 20% attack speed -> 2nd slam is 38% crit multi -> You WILL have to scour suffixes again sadly (better explanation below) so -> remove flat phys -> add "Preffixes cannot be changed" -> scour -> repeat.

Craft flat phys -> 1st slam is 25% attack speed -> remove flat phys -> add "Can have Multiple crafted mods" -> craft crit chance + flat phys -> claw done.

Craft flat phys -> 1st slam is 33% crit chance -> remove flat phys -> add "Can have Multiple crafted mods" -> craft attack speed + flat phys -> claw done.

Craft flat phys -> 1st slam is 22% attack speed -> 2nd slam is 37% crit chance -> claw done. Obviously, in this last example, you could go the extra mile and slam 3rd time for a chance at Crit Multi but that would mean you're locking up all 3 of your suffixes. This is up to you.

Basicly, since you NEED all 3 mods, flat phys (prefix) + crit chance (suffix) + attack speed (suffix), for this claw to be as effective as possible and "Can have multiple crafted mods" itself eats up one of your suffix slots, ANYTHING else other than crit chance or attack speed on your first and/or second slam is useless and the whole process will have to be repeated (See example #1-2).

3rd method
Recommended!

Multimod as is, safest and most affordable method of all. Not much to say on this one. Get this beauty of a base to Elreon, craft "Can have Multiple crafted mods" on it -> craft flat phys + crit chance + attack speed.

4th method
(Expensive as hell, near impossible to deal with atm)

Use Eternal Orbs.. 40ex per try MINIMUM. You'll excuse me on this one but I wont go into further details unless anyone here has 300+ exalts to burn, a clean double t1 preffix base to play with and is new to crafting. There are different ways to use Eternal Orbs for the best possible outcome, lets just say that.


About divining - I have always just divined everything once I got the final craft done. I havent done much research into how to "safely" divine an item, but from my understanding, you'd need atleast 1 suffix + 1 prefix open WITHOUT multimod on the item.
By divining the base as is, your multimod could potentially end up with really bad crafted rolls, so I guess you'd have to divine it again anyway.


Alright so, I believe I covered most of it but PLEASE, before you or anyone else proceed with a craft, do YOUR OWN research aswell, I may very well be mistaken somehow or miss to point out something. I am not responsible for future craft bricks/failures, just tryin' to help! ;p

Also, I'm sorry if I could not explain things any better, it might seem confusing to some but its also my very first time trying to explain detailed mastercrafting in a forum, plus English is not my native language at all.

Peace!


Thanks for the detailed reply Checkmeit!
You covered everything I could have asked!

Just multimodded it and came out with this:



Now that I remember, before I regaled it, it was a Tyrannical, so I might be at the higher end of the rolls on the % increased phys. The highest it could go would be 213%. Given that I got pretty decent rolls on the crafted mods, I might just keep it as it is.

Now I just need to work on 6 linking my Vaal Regalia, put 700 fusings into it so far and nothing. :(



Got the colors using the jeweller method fairly easily, but now it's just getting that 6L.
Last edited by Thrandr#3854 on May 8, 2017, 9:25:20 AM
thx for this guide, effective and fun.

But godamn you weren't kidding about the number of chrome needed to color a vaal regalia...
I lost count after 4000 chrome, I m probably over 6000 at this point, and still no RRRRGG or RRRRGB (using vorici 3R).

Am I really unlucky or is it in the norm ? you said that you used only 2400 chrome, I'm jealous :p

edit : finally, RRRRGB after ~7k chrome


Last edited by dardory#3389 on May 8, 2017, 5:27:53 PM
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dardory wrote:
thx for this guide, effective and fun.

But godamn you weren't kidding about the number of chrome needed to color a vaal regalia...
I lost count after 4000 chrome, I m probably over 6000 at this point, and still no RRRRGG or RRRRGB (using vorici 3R).

Am I really unlucky or is it in the norm ? you said that you used only 2400 chrome, I'm jealous :p

According to the Vorici calc, 4.4k is avg. With how much chromes cost right now it might even be cheaper to un6L, use the jewellers method, then re6L. But 4k already, just keep going...
"
Invalesco wrote:


"
roachoneonetiming wrote:
First Chayula run on this character. Run with a Biscos. 1:24 time left.
Probably could have pushed 1:35 if I had used my actual amulet.



That is an unreal chayula timing roach! May I put it on the original post as an example of the clear speed that one can get with frost blades? Seeing as its so much faster than mine haha



Of course! If I get a better time (Spamming Chayulas to level quickly atm), I'll post it as well, but I'm running w Biscos since that IIQ is so nice on breaches.

Many thanks for the amazing build - I've always used Fblades as my go-to levelling skill (Ewar's made it pretty damn good for levelling), never thought I'd play it in endgame.
Last edited by waslo#1323 on May 8, 2017, 5:53:48 PM
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Invalesco wrote:

Heya, thats a nice claw! Exalting will be a gamble that can pay off immensely, but as with all gambles, there's always a chance it'll end up with something crappy like a low ele dmg roll or mana. Then again, if you're using SF, mana isn't completely useless.


I checked and calculated around 40% chance to get a "better" result than masters (including any elemental damage, flat or %, higher than masters and any hybrid phys). So I exalted it... and got 63 mana ^^. At least I do use skyforth. Will have to do another one, but later, trying to do the gloves for now.

"
Thrandr wrote:

Now I just need to work on 6 linking my Vaal Regalia, put 700 fusings into it so far and nothing. :(



Got the colors using the jeweller method fairly easily, but now it's just getting that 6L.


Shouldn't you do it on an already high ES vaal regalia? I mean unlinked one are probably cheaper than the cost to craft them, no?


Oh and for frenzy charges, it's a bit risky but I like blood rage. Sadly the leech is useless but it provides tons of frenzy charges without the need to use another attack and I love the combo with rotgut.
Last edited by Squirrel_of_doom#0086 on May 8, 2017, 4:06:30 PM
So, can't get a clear yes or no from people. And the wiki is confusing.

"
Damage Modifiers: Spectral Throw is classified as an Attack and will benefit from x% increased Attack Speed but not from x% increased Casting Speed. Similarly, it is a projectile rather than a melee attack and benefits from x% increased Projectile Damage and x% increased Damage (with Weapontype), such as x% Increased Physical Damage with Two Handed (or One Handed) melee weapons, but it will not benefit from mods such as x% Increased Melee Damage or x% increased Melee Physical Damage [1]


Do jewel mods with "one handed melee weapons" work with ST? Like attack speed and crit multi?
"
ExiledPoe wrote:
So, can't get a clear yes or no from people. And the wiki is confusing.

"
Damage Modifiers: Spectral Throw is classified as an Attack and will benefit from x% increased Attack Speed but not from x% increased Casting Speed. Similarly, it is a projectile rather than a melee attack and benefits from x% increased Projectile Damage and x% increased Damage (with Weapontype), such as x% Increased Physical Damage with Two Handed (or One Handed) melee weapons, but it will not benefit from mods such as x% Increased Melee Damage or x% increased Melee Physical Damage [1]


Do jewel mods with "one handed melee weapons" work with ST? Like attack speed and crit multi?


Yes they do

Edit: in the case of frost blades for instance, incr. crit multiplier with one handed melee weapons will work for both the melee as well as the projectile component of the attack, whereas incr. melee critical strike multiplier will only work with the melee component.
Build of the Week 14
The first Righteous Fire/Non-Shavronne's/Shavronne's HC
Shameless self-proclaimed theory-crafting extraordinaire and forum crusader
Last edited by Invalesco#7360 on May 9, 2017, 2:43:15 AM
"
Invalesco wrote:
"
ExiledPoe wrote:
So, can't get a clear yes or no from people. And the wiki is confusing.

"
Damage Modifiers: Spectral Throw is classified as an Attack and will benefit from x% increased Attack Speed but not from x% increased Casting Speed. Similarly, it is a projectile rather than a melee attack and benefits from x% increased Projectile Damage and x% increased Damage (with Weapontype), such as x% Increased Physical Damage with Two Handed (or One Handed) melee weapons, but it will not benefit from mods such as x% Increased Melee Damage or x% increased Melee Physical Damage [1]


Do jewel mods with "one handed melee weapons" work with ST? Like attack speed and crit multi?


Yes they do

Edit: in the case of frost blades for instance, incr. crit multiplier with one handed melee weapons will work for both the melee as well as the projectile component of the attack, whereas incr. melee critical strike multiplier will only work with the melee component.

Lmao, I asked in the wrong Invalesco thread. Meant to put it in HOWA. Does it work with Spectral Throw?

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