[2.6] CI FrostBlades Raider/Pathfinder [Permafreeze T15 bosses, 4:17 Shaper Run, 1:49 Chayula timer]

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ExiledPoe wrote:

Lmao, I asked in the wrong Invalesco thread. Meant to put it in HOWA. Does it work with Spectral Throw?


Your question is answered in Inva's Crit HoWA gearing section. Read his thread closely. This is a direct copy paste from his 'Gear' section.

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Invalesco wrote:
Note: if you are playing ST, do not get jewels with melee critical strike multiplier/melee/area damage. They will not apply to ST as it is not a melee skill. They only apply to BF.
Last edited by waslo#1323 on May 9, 2017, 1:11:43 PM
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roachoneonetiming wrote:
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ExiledPoe wrote:

Lmao, I asked in the wrong Invalesco thread. Meant to put it in HOWA. Does it work with Spectral Throw?


Your question is answered in Inva's Crit HoWA gearing section. Read his thread closely. This is a direct copy paste from his 'Gear' section.

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Invalesco wrote:
Note: if you are playing ST, do not get jewels with melee critical strike multiplier/melee/area damage. They will not apply to ST as it is not a melee skill. They only apply to BF.

Thank you. I did read it closely, just a long while ago. Though I may have just skimmed stuff about ST since I've been planning and playing BF this whole time until recently.
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puncayshun wrote:
I wanted to drop touch of anguish asap to pick up herald of ice curse on hit assassins mark, I think that this is the best mapping curse set up pre-skyforths, obviously if you want to kill bosses then it's not gonna be very relevant.


How does you not using ToA affect you using herald/curse/ass mark?
You need to shatter mobs to apply curse with herald of ice.

And you freeze far less with ToA than with a good claw as ToA states that crit don't freeze by themselves.
Few Questions:

1)Trying to understand why/how you use immortal call, i don't see you have any endurance charges?
2)With elemental weakness, i don't see you using it in your gear (the ones linked) if you do, why don't you put blasphemy support on it to make it aura?
3)Blade Vortex - been using it, however i don't see the significance of it, am i missing something?
4) I have frost bomb linked as you do, with totem to cast when hit, however it doesn't active?
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HardSide wrote:
Few Questions:

1)Trying to understand why/how you use immortal call, i don't see you have any endurance charges?
2)With elemental weakness, i don't see you using it in your gear (the ones linked) if you do, why don't you put blasphemy support on it to make it aura?
3)Blade Vortex - been using it, however i don't see the significance of it, am i missing something?
4) I have frost bomb linked as you do, with totem to cast when hit, however it doesn't active?


1. Immortal Call, even if it only goes off on its base with the Increased Duration lasts for about 1 second, and that can help a lot against a quick succession of hard hits, like from porcupine monsters. Especially in maps where freezing is limited like 90% chance to avoid status ailment modded maps.

2. Elemental Weakness comes from the Shaper's Touch gloves that have been corrupted to have a "Curses Enemies with Level xx Elemental Weakness On Hit" implicit mod on it. Basically, with that mod it means any attack you do will auto-curse enemies with EW.

3. It's mostly used as an option to generate Power Charges if you're not using Skyforth boots or Herald of Ice + Curse on Hit + Assassin's Mark.

4. You mean "Cast When Damage Taken"? Make sure the level that the totem gem can be equipped at doesn't out-level the CWDT gem. For example, if your CWDT has a player level equip requirement of Level 39 and the totem gem has player level 42, then CWDT won't proc the totem at the damage threshold because the totem gem is too high. It must be equal to or less than CWDT.
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HardSide wrote:
Few Questions:


2. Elemental Weakness comes from the Shaper's Touch gloves that have been corrupted to have a "Curses Enemies with Level xx Elemental Weakness On Hit" implicit mod on it. Basically, with that mod it means any attack you do will auto-curse enemies with EW.


Gotcha, so it would be better to use blasphemy with it, since most people wont have corrupt gloves with the mod.
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ExiledPoe wrote:

Lmao, I asked in the wrong Invalesco thread. Meant to put it in HOWA. Does it work with Spectral Throw?


Yup it does.

Essentially, jewels with the following mods will work with ST:

- increased attack speed with one handed melee weapons
- + crit multiplier with one handed melee weapons


This is because although ST is considered a projectile attack, you are essentially still using a one-handed melee weapon, and the wording on the jewel is such that the bonus applies to you as long as you are using a one-handed melee weapon, regardless of whether the attack skill you use is considered a projectile attack or a melee attack.

As roach has mentioned,

if you are playing ST, do not get jewels with melee critical strike multiplier/melee/area damage. They will not apply to ST as it is not a melee skill.

These will include the mods:
- increased melee damage
- + melee critical strike multiplier


In those instances, the wording on the jewel only applies if you're using a melee skill, and ST being a projectile skill and not a melee skill means that it won't benefit from those jewels.

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HardSide wrote:
Few Questions:
4) I have frost bomb linked as you do, with totem to cast when hit, however it doesn't active?


Tanakeah is mostly correct, just a quick correction regarding this point:

A totem is not considered a spell. Therefore it does not activate on cast when damage taken. I only link it to CWDT because I have a spare socket there. Do not therefore worry about the level of the totem. Just level it to as high as you can have it within the limits of your strength so as to benefit from the %melee bonus. Don't limit it to the level of your CWDT as you can't proc it anyway.

Frost bomb has a cooldown. It will only activate once every 2.5 seconds, so that might be why you feel it doesn't activate at times.
Build of the Week 14
The first Righteous Fire/Non-Shavronne's/Shavronne's HC
Shameless self-proclaimed theory-crafting extraordinaire and forum crusader
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HardSide wrote:
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HardSide wrote:
Few Questions:


2. Elemental Weakness comes from the Shaper's Touch gloves that have been corrupted to have a "Curses Enemies with Level xx Elemental Weakness On Hit" implicit mod on it. Basically, with that mod it means any attack you do will auto-curse enemies with EW.


Gotcha, so it would be better to use blasphemy with it, since most people wont have corrupt gloves with the mod.


You can run Blasphemy with it, but be aware that mana is a bit tight with build as it is, and it'll take up more slots to use it. The three main auras most run are:

Hatred (50%) -> Herald of Ash (25%) -> Discipline (35%)

And without Skyforth boots, you need a level 3 Enlighten linked to the auras and at least 4% mana reduction from the tree to even fit the auras, but you'll not have enough to even fuel your attacks at that point. I suggest this handy-dandy aura calculator if you want to play around with what you'll need for an aura setup:

https://poe.mikelat.com/#

Honestly, it's not worth running EW on Blasphemy because what you give up for it and what you'll need to make it work is too costly, at least...IMHO.
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Invalesco wrote:
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ExiledPoe wrote:

Lmao, I asked in the wrong Invalesco thread. Meant to put it in HOWA. Does it work with Spectral Throw?


Yup it does.

Essentially, jewels with the following mods will work with ST:

- increased attack speed with one handed melee weapons
- + crit multiplier with one handed melee weapons


This is because although ST is considered a projectile attack, you are essentially still using a one-handed melee weapon, and the wording on the jewel is such that the bonus applies to you as long as you are using a one-handed melee weapon, regardless of whether the attack skill you use is considered a projectile attack or a melee attack.

As roach has mentioned,

if you are playing ST, do not get jewels with melee critical strike multiplier/melee/area damage. They will not apply to ST as it is not a melee skill.

These will include the mods:
- increased melee damage
- + melee critical strike multiplier


In those instances, the wording on the jewel only applies if you're using a melee skill, and ST being a projectile skill and not a melee skill means that it won't benefit from those jewels.

Now that brings up a question relevant to FB.

Does one handed melee multi apply to both the melee part of the attack and the projectile part?

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