[2.6] CI FrostBlades Raider/Pathfinder [Permafreeze T15 bosses, 4:17 Shaper Run, 1:49 Chayula timer]
Why Frost Blades?
Unlike HoWA , Poison or DoT double-dipping which are going to be nerfed in 3.0, there are no plans as yet to nerf Frost Blades. In fact, it has only recently been buffed with the Fight for Survival jewels. There are so many Frost Blade guides. What makes this build different? The main difference is that this build goes for CI in an attempt to achieve higher DPS and higher ES/Defence than its HP counterparts. We will level with HP items as per the usual HP variants (because ES is weak early on in the game) but we will aim to eventually transition to CI where this build will start to pull away from its hp counterparts and excel with higher investment. Can you do all content with Frost Blades? I will be honest with you. Frost Blades is primarily a speedy map clearer; it has incredible map clear speed. It will fall off in single target dps once you hit red maps if you have budget gear. However, be prepared to be rewarded immensely if you're willing to invest in it. The single target DPS potential of this skill can beat the more popular skills such as Blade Flurry and Spectral Throw while maintaining much higher AoE clear speed, primarily because we utilise FIVE multiplier gems. Additionally, perma-freezing T15 bosses (and T17 mini bosses) makes for safer fights. As a reference, this is my effective DPS versus Shaper:
2.71 million effective DPS vs Shaper
The effective DPS is on display in this shaper run video: https://youtu.be/OjQXKwgojxM Take note also that the above DPS calculations do not yet take into account the extra elemental damage granted by the Veteran Bowyer ascendancy. The ideal flask setup for the highest effective Shaper DPS is: 1. Wise Oak 2. Perpetual Diamond Flask of Staunching 3. Lion's Roar 4. Atziri's Amethyst Flask 5. Taste of Hate If you want higher mobility to dodge his balls: 1. Silver Flask of Adrenaline 2. Perpetual Diamond Flask of Staunching 3. Lion's Roar 4. Atziri's Amethyst Flask 5. Taste of Hate Here's the Path of Building code if you wish to verify it.
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How fast can you clear maps?
1:49 and 1:33 Chayula timers
" " Is this HC-viable? Can it be done as a starter build?
ask puncayshun
" Why don't you grab more elemental penetration nodes? Warning: Essay below. Read at your own peril.
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Penetration is nice to have but should not be taken blindly in excess at the expense of everything else, especially in the case of a physical to mono-elemental conversion build. As with almost everything in POE (except maybe crit), stacking too much of one thing will provide diminishing returns.
For penetration specifically, have a look at this graph: As you can see, having high penetration is excellent when mobs have high resists. HOWEVER, as the resistance of the mobs goes towards negative (left-wards on the x-axis), you can see that the %damage increase per unit of -ve res goes down significantly. Now, what does this have to do with builds in general? A lot of non-inevitable judgement builds that I see focus on taking a lot of penetration from the tree as well as using an elemental penetration gem. When you consider all the points spent to grab those nodes; points that could have been spent on jewel sockets or other nodes which give more %dmg per point, it becomes a waste, because having high penetration with low base damage is always going to give you lower effective damage compared to having sufficient but not excessive penetration and high base damage. I’ll try to make this abit more straightforward. Assuming you have 1000 base damage and are up against a boss with 40% resists, i.e. Shaper. You have 50% cold resist reduction in the form of 2 x FB threshold jewels and -20% cold resists on frost bomb. Shaper thus has -10% cold resistance. • Scenario 1 with Wise Oak: you gain an extra 20% cold res pen. Shaper now has -30% effective cold resistance. Your effective damage is thus 1000 x 1.3 = 1300. • Scenario 2 with Lion’s Roar: you gain an extra 35% physical damage. Shaper still has -10% effective cold resistance. Your effective damage is thus 1000 x 1.1 x 1.35 = 1485. Let’s use another example. This time I’ll use a level 20, 0q Cold penetration gem versus an Elemental focus gem. The former gives 37% cold penetration while the latter gives 49% more elemental damage. • Scenario 1 with cold pen: you gain an extra 37% cold res pen. Shaper now has -47% effective cold resistance. Your effective damage is thus 1000 x 1.47 = 1470. • Scenario 2 with Elemental Focus: you gain an extra 49% elemental damage. Shaper still has -10% effective cold resistance. Your effective damage is thus 1000 x 1.1 x 1.49 = 1639 damage. It is precisely for this reason that I did not bother pathing for too many elemental resist pen nodes (except Primeval Force, and even that primarily for the reflect protection) and went to grab %phys damage nodes instead, as these nodes usually provide additional bonuses such as %attack speed or %crit chance and are hence stronger, point for point. It is also for this reason that I usually have hypothermia linked (instead of cold pen), because hypothermia does more effective dps for me than cold pen does in general mapping (against bosses that can be chilled, that is). If you import my character on Path of Building and tick the options 40% extra cold resists and standard map boss (for another 30% resists for a total of 70% resists), you will see that I deal more damage with hypothermia than with cold penetration, especially when taking into account the 28% penetration I get from Wise Oak (I have 40% incr. flask effect). TLDR; do not simply grab every penetration node you see and simply use an elemental pen gem to get as high an effective elemental penetration as you can if you are a damage conversion build. It is not worth it. Think carefully before you do so. Ensure that you have enough penetration but do not grab so much of it at the expense of other damage nodes that it ends up gimping your DPS. Build Concepts 1. CI i. Higher effective HP pool ii. 2 x melee damage multiplier gems (MPD + MDFL) for higher DPS iii. Instant leech via Vaal Pact 2. Flask Nodes All the relevant flask nodes are taken to boost the defensive/offensive bonuses from: i. Taste of Hate ii. Atziri's Promise iii. The Wise Oak (I use this instead of Lion's Roar in general mapping) iv. Lion's Roar (I use this only versus Shaper and Guardians) 3. Raider or Pathfinder? - Raider = not having to rely on flasks as much and has higher map clear speed. - Pathfinder = flask reliant, slightly slower map clear speed, but more reliable boss dps 4. Fight for Survival Stack two of these to achieve 30% cold penetration on the melee aspect of Frost Blades. Note: the dex nodes do NOT have to be allocated for them to work 5. Auras/Buffs i. Hatred ii. Discipline iii. Herald of Ash (it provides way better AoE than Herald of Ice) 6. Sources of resist penetration/lowering i. 2 x Fight for Survival = 30% cold penetration ii. Elemental Weakness iii. Frost Bomb = -20% cold resist iv. Cold penetration = 37% cold penetration v. Veteran Bowyer (Pathfinder Ascendancy) = 10% elemental penetration vi. Wise Oak = 28% (Raider) or 30% (Pathfinder) cold penetration Videos
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Shaped Strand with Herald of Ice and basic CI gear (Raider)
Shaped Strand with Herald of Ash and some upgrades (Raider) T16 Vaal Temple Run (Raider) Deathless Guardians compilation (Raider) Deathless Shaper Run (Pathfinder) Deathless Shaper Run 2 (Pathfinder) - Cold Pen replaced by Ele Focus 4:17 Shaper Run (Pathfinder) - Silver Flask replaced by Wise Oak 1st Chayula Run (Pathfinder) - Timer: 1:09 2nd Chayula Run (Pathfinder) - Timer: 1:33 Uber Atziri (Pathfinder) Stats
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Defensive Stats Note: Identical tri-ele res for Wise Oak bonus
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DPS Stats Note: DPS tooltip does not reflect bonus from Diamond Flasks or Veteran Bowyer
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Hideout DPS
DPS with Power Charges DPS with Flask Buffs and Ancestral Warchief The Three Phases of Growth aka Skill Tree Progression
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Raider
Bandit Quest Reward Choices Normal: Kill all the bandits for an extra passive skill point Cruel: Help Kraityn for +8% attack speed or kill all to get an extra passive skill point. Merciless: Help Kraityn for +1 Frenzy Charge Ascendancy Order Way of the Poacher --> Avatar of the Veil --> Avatar of the Slaughter Unique Jewels Fight for Survival x 2, placed above and to the right of Ranger start Growing pains
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The Chaos Immune Phase
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101 Points Feel free to spec more %ES nodes than DPS nodes if your base ES is low
End-Game
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120 Points. Non-Skyforth version Note: you can drop the 3 points in Charisma if you manage to get a level 4 Enlighten. 121 Points. Skyforth version
Pathfinder
Bandit Quest Reward Choices
Normal: Kill all the bandits for an extra passive skill point Cruel: Help Kraityn for +8% attack speed or kill all to get an extra passive skill point. Merciless: Help Alira for +1 Power Charge if you intend to get Skyforth or kill all for the point. Ascendancy Order Nature's Adrenaline --> Master Alchemist --> Veteran Bowyer Unique Jewels Fight for Survival x 2, placed above and to the right of Ranger start Growing pains
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The Chaos Immune Phase
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101 Points Feel free to spec more %ES nodes than DPS nodes if your base ES is low
End-Game
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120 Points. Non-Skyforth version Note: you can drop the 3 points in Charisma if you manage to get a level 4 Enlighten. 121 Points. Skyforth version Useful Uniques
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Useful early-mid game Uniques Useful + Cheap CI Uniques
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End-game uniques to aim for
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Skyforth
It is not necessary for the build to function, but it synergises well with this build and is the logical decision considering the number of mana nodes this build gets, thus raising the stun threshold and nullifying the traditional weakness of CI builds. It makes for much easier power charge generation, grants us a ring slot, and saves 1 point by allowing us to skip a reduced mana reservation node. Shaper's Touch Cheap, excellent unique that makes all stats useful. Also makes it much easier to obtain good corruptions. You will be wanting Shaper's Touch gloves with Curse enemies with Level 11 or 12 Elemental Weakness on Hit which will be enough to carry you to end-game. Atziri's Splendour Get the ES variant. Atziri's Splendour makes it very easy to roll the colours that we need for this build. True, it might not grant as much ES as a top tier Vaal Regalia, but we can always repalce it with a top tier Vaal Regalia later on when we obtain the chromes necessary to roll a 5 off-colour regalia. Flasks
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Mandatory Flasks 1. Taste of Hate 2. Atziri's Amethyst Flask 3. Perpetual Diamond Flask of Staunching Situational Flasks 1. Wise Oak - used in general mapping, benefits both the melee and projectile component of Frost Blades. The +all to res also comes in very handy in ele weakness maps. No real need to overcap res on gear for ele weakness now. 2. Lion's Roar - used for guardians/shaper and high HP bosses in general. Ascendancy-specific Flasks 1. Rotgut --> I use this as Raider for both high MS and the onslaught bonus 2. Surgeon's Silver flask of Adrenaline --> I use this as Pathfinder 3. Overflowing Chalice --> Can be used in place of the silver flask of adrenaline if you're a pathfinder and wish to have higher flask recharge during boss fights. Flask setup for highest Shaper DPS 1. Wise Oak 2. Perpetual Diamond Flask of Staunching 3. Lion's Roar 4. Atziri's Amethyst Flask 5. Taste of Hate Flask setup for safer Shaper fight (more mobility for dodging) 1. Silver Flask of Adrenaline 2. Perpetual Diamond Flask of Staunching 3. Lion's Roar 4. Atziri's Amethyst Flask 5. Taste of Hate Gearing
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Claw: Aim for a >330 PDPS claw with >7.6% crit and >1.7 APS Chest options: • Skin of the Loyal You can break 8k ES quite easily with Skin of the Loyal but breaking 10k will be tough. • Incandescent Heart The required colours will also be very easy to roll on this chest. Extra leech, extra damage and extra elemental damage mitigation are a bonus. Keep in mind though that the base ES is low, so you will find it tough to break 8k ES • Atziri's Splendour *ES VARIANT* End-game tier ES, tri res and is easy to get the required colours on If you want more ES, go for a high ES Vaal Regalia with at least dual res, but take note that the desired colours will be a huge pain to roll. Helm: • High ES and tri res if possible. Dual res and Int is also fine Gloves: • Shaper's Touch Solves all your accuracy issues. Get a good corrupt on it. I will go for Temp Chains corrupt if in HC, Ele Weakness corrupt if in SC. Boots: • Brinerots/Rainbowstrides will be good early options. Skyforth will be the eventual goal. Belt: • High Strength and ES with dual res or flask mods Amulet: • +flat physical damage and crit multi are priorities, followed by WED Rings: • +flat physical damage and res are priorities, followed by WED Shield: • High ES and res Jewels: • poe.trade link • Focus on at least 1 x attack speed and 2 x crit multi Examples of my gear are in the post below. Optimal Gems/Links on Gear
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Frost Blades There are two different sets of colours which are pretty equal and have their own pros and cons, which I will detail below: 1. RRRRGG (Higher Map DPS, Lower Shaper/Guardian DPS) This set of colours allows you to accommodate Hypothermia/Cold penetration in your set up: Hypothermia for general mapping and Cold Pen for Shaper/Guardians. The links are as follows: > WED - MPD - MDFL (Note: use MDFL only if you're CI) - Multistrike - Cold Pen/Hypothermia 2. RRRRGB (Lower Map DPS, Higher Shaper/Guardian DPS) This set of colours allows you to accommodate Incr. Crit Strikes/Elemental Focus in your set up: Incr. Crit Strikes for general mapping for more reliable freezing and Elemental Focus for Shaper/Guardians. The links are as follows: > WED - MPD - MDFL (Note: use MDFL only if you're CI) - Multistrike - ICS/Ele Focus Incr. Crit Strikes deals less damage than Hypothermia and may result in slower map clear speed. I say may, because at some point your DPS will be high enough to one-two shot mobs so it won't really matter anyway. In addition, having Incr. Crit Strikes will make for more reliable freezing and will make porcupines less deadly and necrovigil less annoying. Elemental Focus does more damage than cold pen so Shaper and Guardians will be much quicker fights. This set of colours also allows you to use a Vaal Regalia for higher ES if you want (although you will have a very tough time rolling the colours you need, therefore I don't recommend this unless you're already happy with the rest of your gear). FYI it took me about 2400 chromes (Vorici 3R) to get the colours I needed. Another option besides using chromes is using jewellers. Check out this video from puncayshun: https://youtu.be/79wOQQxXsu0 3. RRRGGB (Better AOE DPS, Lower Single Target DPS) This set of colours are adequate and may not be worth rerolling on if you're using a Vaal Regalia because of the chromes that will have to be used. It has better AoE damage because we will be supporting the Projectile component with 4 gems instead of the usual 3 above. Single target DPS will however suffer as a result. The links are as follows: > WED - MPD - Multistrike - Cold Pen/Hypothermia - ICS/Ele Focus Other possible setups for other colours: > WED - MPD - Cold Pen/Hypothermia - Multistrike > WED - Incr. Crit Strikes - Cold Pen/Hypothermia - Multistrike For further detail on the different gems as well as their pros and cons, I would recommend reading Tanakeah's post here.
Non-Skyforth
Claw 1: Shield Charge - Faster Attacks - Fortify Claw 2/Shield: Flame Dash - Ancestral Warchief - Frost Bomb Gloves: Enlighten - Hatred - Discipline - Herald of Ash Helm: CWDT - Ice Golem - Immortal Call - Vortex Boots: Orb of Storms - PCoC - CoH - Elemental Weakness
Skyforth
Claw 1: Shield Charge - Faster Attacks - Fortify Shield: Flame Dash - Faster Casting - Elemental Weakness Gloves: Enlighten - Hatred - Discipline - Herald of Ash Helm: CWDT - Ice Golem - Immortal Call - random spell (I use tempest shield) Boots: CWDT - Vortex. Ancestral Warchief (this will not be triggered by CWDT). Frost Bomb Difficult Map Mods
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1. Elemental Reflect
You can run these if you replace weapon elemental damage with life leech and take out one of your melee specific gems. More often than not though its probably more trouble than its worth and you're better off just rerolling the map. 2. Cannot leech life/mana You can actually run these maps if you really want to as you'll be perma freezing everything most of the time anyway. The inability to leech life/ES will however be a huge problem were you to encounter an elemental reflect rare. How to deal with Elemental Reflect
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Yes, there will come a time when your DPS is high enough such that elemental reflect becomes a problem.
The build already comes with a few options to mitigate elemental reflect, namely: • Fortify - 20% reduced damage taken • Nature's Boon (if Pathfinder) - 8% reduced elemental damage taken • Primeval Force - 10% reduced reflected elemental damage taken 2nd layer of mitigation would be: • Taste of Hate to bring your cold res up to 83% (if Raider) or 84% (if Pathfinder) 3rd layer of mitigation (and the toughest to achieve) would be: • Wise Oak - 14% (if Raider) to 15% (if Pathfinder) In order to achieve this, you would have to ensure that your cold res value is either your lowest elemental res value or at most on par with lightning and fire even with Taste of Hate up. If you have all of the above and assuming you are Pathfinder, you should have a total of 84% cold resistance and 53% reduced reflected elemental damage taken. If we do the maths: Assuming we crit and deal a base of 400,000 physical damage per hit which then gets translated to 600,000 cold damage, which also then gets buffed for an extra (37.5% * 400,000 + 22.5% * 600,000 = 285,000) chaos damage. Assuming we encounter an elemental reflect rare which reflects 20% of elemental damage. The amount of damage that we received would be 0.2 * 600,000 * (1-0.84)[resistance] * (1-0.53)[reduced reflected damage taken] = 9,024 damage. The amount of damage we leech would be 1.2% * 885,000 + 3%[Atziri's Flask] * 285,000 = approx. 18,000. In other words, as long as we maintain more than 9,024 ES (which would make it impossible for us to be one shot), we will be relatively immune to reflect as the amount of damage we leech is more than the amount of damage we receive. Note that my assumed figures of 600,000 cold damage per hit is already unrealistically high as that would translate to 5.4 million DPS (if you have 9 attacks per second) which is well beyond the upper limit of godlike. If you still die to reflect/get one-shot by reflect, consider other options such as: • Get more ES • Drop Lion's Roar flask for a Silver flask • Reduce your damage (drop DPS nodes) and invest into more ES nodes or the really last resort options such as: • Sibyl's Lament • another defensive flask such as Rumi's or a well-rolled Jade Flask Power Charge Generation
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1. Orb of Storms linked with PCoC and Assassin's Mark 2. Shaper's Touch corrupted with 'Grant Assassin's Mark' i. Link Shield Charge - Fortify - Faster Attacks - Curse on hit within the corrupted gloves. ii. Shield Charge into mobs = Fortify + Curse them with Assassin's Mark iii. Kill cursed mobs = chance to gain power charges. 3. Shield charge linked to PCoC 4. Having the following shields on weapon swap and using the appropriate skills i. Jaws of Agony ii. Brinerot Flag 5. Herald of Ice - CoH - Assassin's Mark - You will however have to sacrifice Herald of Ash 6. Utilising the Blue Dream 7. Skyforth Build of the Week 14 The first Righteous Fire/Non-Shavronne's/Shavronne's HC Shameless self-proclaimed theory-crafting extraordinaire and forum crusader Last edited by Invalesco#7360 on May 18, 2017, 10:50:41 AM Last bumped on Sep 18, 2017, 1:07:12 AM
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Example of Gear Progression
1. Gear used while leveling
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2 x Rest were self found. 2. Gear after converting to CI and used in the first shaped strand run
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Budget: Claw: 3-5c Chest: 60-80c followed by 6L-ing Helm: Bought as white with frost blades enchant and crafted with ~80 alts and 1 regal. Sold for 3 ex Gloves: 2c Shield: 1c Pandemonius Amulet: 25c Resist Ring: 1c Valyrium: self found, but approx 1 alch to 1c Boots: self found, but approx 1-2c Belt: self found, but approx 1 alt Atziri Flask: 1c Taste of Hate: 135c Other flasks: self-crafted 3. Gear used in second shaped strand map run
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4. Gear used in Vaal Temple run, Guardians + 1st Shaper run
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Price of gear (in SC):
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* Chest as stated in the prior section * Claw: bought at extremely low-end rolls for 8 ex with no crit chance crafted. Master-crafted crit chance and divined upwards with ~10 divs. * Gloves with the corrupt: 2 ex * My current 500 ES shield: 4 ex * Helmet: self crafted. sold it for 3 ex. * Amulet: 4 ex * Onslaught knuckle: this was a steal. Was sitting in trade for entire day. Couldn't believe my luck when i got it without the ES craft for 4 ex. * The other res ring: 8 ex but I probably overpaid. * Belt: 30c * Skyforth is Skyforths. Market price is around 31 ex 5. Gear used in the Chayula runs as well as the 2nd and 3rd Shaper runs
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Build of the Week 14 The first Righteous Fire/Non-Shavronne's/Shavronne's HC Shameless self-proclaimed theory-crafting extraordinaire and forum crusader Last edited by Invalesco#7360 on May 12, 2017, 1:25:25 PM
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Thanks for sharing your build. I watched the video you posted on Reddit, and it looks really fun.
How does it perform against T16 content / end game bosses? IGN: Archet
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" Heya! Currently in the process of gearing up with an aim to test it against end game bosses eventually. The current gear is sufficient for general map clearing but probably isn't good enough for the high hp-ed guardians/shaper who are chill/freeze immune. Build of the Week 14
The first Righteous Fire/Non-Shavronne's/Shavronne's HC Shameless self-proclaimed theory-crafting extraordinaire and forum crusader |
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Finally someone posts a ci version of frost blades, I have been waiting for this! I was doing one too but quit the league after blowing 6ex trying to 6L a vaal regalia for this build. Have you thought about the following to improve the character?
Dual wield ToAs, provided you have enough ES to feel safe? MORE phys dmg, MORE atk spd and some block can't go wrong. Also gives you the option to try corrupting them for culling/cold leech/weapon range/added block so there's a good chance of getting a decent corrupt. For reference, I was able to get close to 8K ES on my dual wield char. Utilise Wise Oak flask to obtain additional 20 cold pen? Since you use a Taste of Hate, shouldn't be difficult to have your cold res as the highest. |
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" I've thought about dual-wielding ToAs but decided against it coz I felt the lack of ES was far more of a downside compared to the slight increase in DPS. Am aiming for >10k at least. Yup! I will definitely get wise oak flask eventually! Build of the Week 14
The first Righteous Fire/Non-Shavronne's/Shavronne's HC Shameless self-proclaimed theory-crafting extraordinaire and forum crusader |
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I was playing a health based Frost Blades Raider but was disappointed with single target damage and survivability, I also happen to chance a Skyforth last night. I'm looking forward to trying this build with my new booties!
Also as a long time POE player it's nice to see you around still! I played a few of your builds way back in the day. They helped me get into this game. Question: How come you don't take any of the nearby franzy charges on the tree? I would think they would be highly valuable with Raider. In-game name: Emzie Last edited by omgitskae#4570 on Mar 18, 2017, 10:07:50 AM
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" Nice! I'm trying grind currency for skyforth myself. Glad to know I helped back in the day! :) The intention is definitely to grab frenzy charges. Will be doing that in the coming levels Build of the Week 14
The first Righteous Fire/Non-Shavronne's/Shavronne's HC Shameless self-proclaimed theory-crafting extraordinaire and forum crusader |
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fleshed out the guide abit
Build of the Week 14
The first Righteous Fire/Non-Shavronne's/Shavronne's HC Shameless self-proclaimed theory-crafting extraordinaire and forum crusader |
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following your HOWA BF/ST guide right now, but before i started i were wondering alot if frost blades were just as good for clear speed.
seeing as you have both now, i guess its possible to ask you how good it is? also how much content have you done so far with frost blades? only maps or? just curious tho ;) |
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