Developer Questions and Answers

Are we getting SSF permanent and temp leagues as default in 3.0 ?

And if not , why not .
Will the Graphics get overhauled? They looked aged back in 2012.
But what i hope foir the most part is better performance and visuals a bit lower priority.
Masterpiece of 3.16 lore
"A mysterious figure appears out of nowhere, trying to escape from something you can't see. She hands you a rusty-looking device called the Blood Crucible and urges you to implant it into your body."

Only usable with Ethanol Flasks
Last edited by gandhar0 on Mar 14, 2017, 6:52:40 AM
1. How much does vaal pact affect monster design? It seems like it would be a pain to design around players leeching to full life instantly and constantly.

2. Are the devs satisfied with end game life flask heal amounts/rates?

3. Down the road what would the next game from GGG look like? RTS? FPS? CCG? PoE2? How would it be decided?

Thanks.
With the new act system, what happens with all of our old standard stuff?
How was your professional life before created GGG? Did you worked in somewhere else? tried different games that failed or was Path of Exile the first project since all the beggining? i got this kind of questions :p And i know it's a game industry but do you guys have tips to be a good Web desiner/developer, like of course GGG got a web designer there. Most questions are for Chris <3 and all that can answer, different answers from ggg workers would be great.
Hey! love the Q&A.

After picking up thousands and thousands of currency, portal and wisdom scrolls etc. Will we ever get to be able to just get "Walk over to pick up" on items like these? Would be nice! :)
Many Thanks GGG for making such an awesome game!
As this is like a letter to Santa, I will just give my wish list.

1. A control key or shift when buying from vendors that will purchase times 10 items
2. An /autopsy command that will let you know how you died (Player was hit with 2000 cold damage)
3. A online "Monster Manual" that gives stats, backgrounds, pics of all the named characters. Things happen so fast it's hard to even know who/what you just killed :)
4. A online "Solitaire" stats, locations, what they do, for the cards.
5. A /deathcount command to see how many you have killed.
6. A window showing effects on yours stats while using the skill tree BEFORE points are allocated.

Thanks Santa!

A question to the Character creators. Is there a "Book of POE" or "Universe of POE" that guides/shapes how you do things? Who wrote it and can we read it?
do you intend on implementing a ctrl+click to move stuff to and from guild banks.
As an procedural content generation enthusiast I've always been curious about the approaches you haven't used but maybe wanted to.
Have you ever considered using a non tile-based procedural generation system?
If so, what kinds of ideas have you had about how you might approach the problem?
Will melee specs ever become a more viable choice on hardcore? There's no such thing as a tank on this game -- too many things that can inevitably wreck you.
FAQ: http://www.pathofexile.com/forum/view-thread/36608
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