Developer Questions and Answers

Minions...

1. Will you implement a way to manipulate the AI of minions the way you did with golems? Will they ever have a "passive" setting for following you, an agressive setting to demolish everything in sight?
It's really annoying to not be able to alter the AI to fit to your own playstyle or experience. In my opinion it would help new players as well as veterans to be able to let minions "guard" your character or let them go batshit crazy over your enemies. Or simply be able to preserve your golem from dying over and over, although you only want him to buff you. If altering the minion AI is a nogo would you consider implementing more different minions with different "personalities"?

2. Will there be a minion-damage tooltip or any other way to check your minion's damage?
Hello!

There are a lot of people who play HC part of the game and they die. Sometimes they die without a visible reasons, sometimes they die because of their own mistake. Is it possible or perhaps you are planning to integrate some sort of a replay system? I.e. player died and last 20 seconds and 20 seconds after (those chat messages are awesome sometimes) will be written to some file, that can be played through the client as a video (replay). That should not make a lot of pressure on the system.

Having that could help HC ppl to analize their deaths, and avoid similar mistakes in the future. Also for the community highlights that would be a lot more materials of a ridiculous deaths.

GG GGG.
Will there ever be a vaal raise zombie? I dream of having one giant zombie or a brutus at my disposal.
What is your plan about the death penalty if cruel and merciless will be removed at 3.0?
Mervil's kinda hot, are you planning an option where we don't have to kill her? Perhaps the ability to invite her into our hideout?
I dont have any questions.

I just wanna say thanks for your hardwork.

Keep it up.

3.0 will be amazing
If you are going to face a real challenge, it has to be a real challenge. You can't accomplish anything without the possibility of failure.
Will there still be Ascendancy Points in 3.0? If so, how will the trials/lab be changed?
Will the Beta of 3.0 be open to the public? (Or perhaps as part of a Supporter Pack?)

And most importantly:
Who has the worst farts at GGG Headquarters?
Can You rework private message and party interface ?
When i whisper someone for an item he selling and i receiving invitation to party it says leader's name in the windows right bottom corner.
it gets confusing when you message few peoples in a row and always must check which hideout you need to visit.
I suggest to make it visible who actually sent invitation, not the leader name.
I really like the hideout aspect of the game. Having your own "base" or any form of player housing in any game adds this level of personal investment. Also I don't think any other ARPG even has something like that.

Having said that, are you planning on doing more with hideouts? Like adding more tilesets (like shaper's domain), introducing trophies (like dominus mask for killing him) or rare drop mtx's?

Also, while I am on the topic, would you please consider letting us scrolling through the hideout totem unlocked variations? Sometimes you want to be able to match those things but one is slightly higher than the other.

Thank you
About languages:

Are you guys planing a Spanish translation? To be honest, there's a lot of people from Latam playing this game, and they're often, "lost" concerning the Lore of the game. A spanish version of the game would be awesome.
In the same way, if you're planing to do, is there any way to help on that? I would like to do it to be honest.

Last but not least, have you ever considered the adition of some unique maps with "Corrupted" forsaken masters as Bosses? It would be awesome to brawl against Haku's army and then getting smashed personally by Haku; or fighting against hordes of undead under Catarina's commands just for in the end, find yourself fighting against death itself.

Thanks in advance for your answers.

Warm Regards,

Luis Gomez

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