Developer Questions and Answers

Greetings! New player here and I have some questions about; hard CC (crowd control), density creation, skill based defensive cool downs, and ultra late game maps with a leader board.

#1- Is hard CC (something along the lines of an AoE stun that would DR (diminishing returns) all subsequent stuns) something we can hope to seen in the future?

#2 Spell wards and counter attacks. Skill based reactionary cooldowns to completely, or mostly, mitigate one, or several, sources of damage for a short time.
Is mitigation of this type something you're interested in going forwards?

#3- End game maps and leader boards. Now I know this is basically me saying "Diablo has scaling content and leader boards, why don't you?!", and I'm sure that will get me some hate. However, I really love the combat in PoE, I love its flexibility, and I love the passive tree design (I'm also an overly competitive high end player that loves flopping his Epeen around). A leader board with scaling content would be so much fun in a game with this many tools and so much freedom to create. Which brings to the question behind this rant.
Are leader boards, and maps that scale, something you consider within the games design scale and intent?

#4- Density creation. I enjoy playing supports, I enjoy 2-4 man content (I've played too many MOBA's and MMO's not to), and I enjoy the impact of supporting well. I feel like supporting in this game is more about being an aura bot. So I really have two questions here:
1- Can supports have more active and difficult roles in the game going forward?
2- Is density creation something on your radar?

At some point this post got a life of it's own, and grew... a lot, haha.

Anyway thanks for your time!

Hi,
1)wish to have bigger hideout, especially tora's hide out, feel like so small .Wish u guys can combine guild member's hideout , to make it a village/ town ?
2) Any other way to get legacy items ? for example 100 of new kaom's heart vendor to get legacy kaom heart.
3) Socket in skill tree feel like so less, do u think to add on some more ?
4) Energy shield pool like so big, how about life pool ? will u make it huge life pool again ?
5) Those alternative art of belts, rings, and claw (Cybil's Paw, can rework it ? ) / or just normal unique belts rings,amulets. can improve abit ? show it when player wear it. Flask, put something like a bottles on characther's body ?
6) i wish to have Map stash tab , just like essence stash tab, that can auto arrange map for me .
7)can make end game boss really drop something with their value ? may be final boss will drop 1/50 of mirror. may be 50 pieces of it can combine into mirror, and drop rate is may be like 1/10 , 10 boss get 1 pieces. 2000 boss get 1 mirror. ( end game boss )
Will wands ever get more skills??? it's been so long.

PS:single target is terrible for wanders so preferably something good for single target, TY.
Any news about the german translation? I know many people who would like to play this game but they just don't understand english very well even if they really try.
Will there be implemented option for showing possible rolls on unique items stats by pressing certain key?
What part of the game/content changed the most from initial idea to full implementation?

Bonus question: Which one of Chris' shirts is the favorite.
will there be any missing content in 3.0 beta

I mean missing lore , audio or animations ?
From a personal perspective guilds is something that feels like it is lacking and not up to par on the rest of the game. Some examples of this would be officers not being able to kick from the guild, items not being able to be ctrl clicked in/out, no announcement/message board set up for guild notifications etc etc.

Do you guys plan on making any improvements to guilds and the guild interface?
I heard Mjolner was originally nerfed for performance / system resource purposes, it appears it is being re-introduced / re-balanced. can we expect future buffs or changes to mjol to return it to its former level of power without destroying your sever performance ? (i.e. larger spell power buffs, etc). I loved my mjolnaut and hope to play a powerful mjol discharger again someday !!
Do you plan on using the same vendor for PoE t-shirts from supporter packs going forward? I'm typically a L when it comes to t-shirt sizes, but the past several shirts have run a bit tight on me. I'm thinking about ordering an XL for my next shirt and want to make sure it will fit me nicely

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