[2.6] Ben's Ranged AutoSummoner (BUDGET, MoM, guardian/shaper viable, projectqtup viable)
Was about to make this build have all the equip... well time to sell.
Enjoy your random mid season nerf , remember HOWA is still a thing... I wonder if they even know. Last edited by Amarath#3548 on Mar 15, 2017, 9:44:53 PM
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I come up with a different setup that focus on farming over leveling. Turn out to be insane farmer but not for HC Player cos you will die if u didn't pay attention.
Unique item drop in Every map XD. Which motivate me to play. Using Flame Sentinel in a 4L + 6L Range WA. Don't really need weapon to start a map cos Flame Sentinel will start the kill. Animate any weapon that drop until u get like 20 weapon to start the snowballing and focus only on range weapon once u get enough range weapon. |
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" OP (bendoverxnao), what's your experience with this? Any changes to this build, or is it too annoying/impossible to play now? (still haven't got a jorrhast :D) I mean the only change i can think of would be to literally scrap autosummoning and separately summon ranged/melee. I really like the idea of ranged weapons, so I would want to keep that. But that would get rid of jorrhast 7L, as well as the whole "autosummoner" premise. Last edited by Fire309#4332 on Mar 15, 2017, 10:19:23 PM
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So someone stated the the weapon limit is based per gem. So with this change you could have 32 range possible now or 16 range and 50 from jorrhast (range +melee) can anyone confirm ?
So i did some testing and this doesn't seem to be the case. Last edited by Amarath#3548 on Mar 16, 2017, 12:07:33 AM
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This was my absolute favorite this season and I have tried almost everything including the absolutely broken OP Mathil Mortem Morsu Spectral Throw Build. I have had so much fun progressing through the Atlas with this build, and I was breezing through tier 10s before the unforeseen patch changes. Before today I actually was using the same gear since Cruel for mapping (I had 2500 hp + 1500 mom) and I almost never died. You were already able to make this amazing build so I believe you will figure out what to do next, and keep it going.
Thanks again for the best build I have ever played. |
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https://www.youtube.com/watch?v=eMy4rm8xMjI
Quick Shaped strand with beyond test, unchanged from normal build. I am level 84 with level 19 added chaos gem (quality on all my gems too) I learned a few things: 1) 2) I think if we use a gem setup in Jorrhast that benefits both ranged and melee weapons, we could allow for auto animating of ranged weapons. Perhaps no need for a 6L dedicated to ranged weapons? Void Manipulation is a great double dipping gem instead of melee physical for example. Last edited by lalib#2526 on Mar 16, 2017, 12:53:06 AM
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" "1) Your AW gem and the Animate Weapon in Jorrhast have separate limits, that means each one can animate 16 ranged weapons and 50 melee weapons for a total of 132 potential weapons. " I tested this its false. There is a hard limit of 16 range weapons, I tested this with a legacy threshold with a limit of 4 i could never get more than 4 ranged weapons. I never saw your total AW count go above 66 - this is the theoretical max. Last edited by Amarath#3548 on Mar 16, 2017, 12:46:59 AM
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Yup, you're right Amarath. I did more testing like you said and there's a hard cap of 16 ranged weapons regardless of gem origin. I'm not sure about the limit for melee weapons though, more testing is needed.
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" I did not test melee weapon cap. Wither coch + jorrhast :) |
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Man this bug fix is a huge hit to QoL and.. that's about it. It's a nerf but to my sanity rather than the build.
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