64bit client crashing

Started playing again after some years of absence. I also have frequent crashes with 3.1 now. I don't see any connection right now. Usually it just crashes in battle. I remember once while fighting an Abyssal Depths Arena, the others are just random. Had three crashes in the Labyrinth, those were most annoying due to obvious reasons, one of them was while collecting loot from a Treasure Chest after having defeated Izaro. At least one crash was while going to town through a portal.

So it's definitely not connected to my ascendancy since it happened before as well. Playing a Templar with Molten Strike, I'm sure you can just copy my character. I don't have any reliable repro though. My only explanation so far is that the game crashes when trying to drop or pick up a specific item.

And others: (will update)
- Tried to open a tribal chest in the Act 6 Wetlands

Last edited by Wyverex42#1509 on Dec 20, 2017, 12:26:13 PM
same here since 3.1 patch cant play game crash every 1-5 mins
drive me crazy

its wirred that ggg didnt say anything when so many ppl have the probalom
Also can confirm crashing, not on area switch but split between skill and abyss activation. If I detonate the max no. of fire nova mines and frost bolt mines I get a long pause or black screen with no video and if I do it twice I usually get a hard crash effectively making my characters unplayable (issue pictured). Just started having these issues after the updates to make the abyss visible on mini map.
https://imgur.com/a/JXJrh
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moshemaman25 wrote:
same here since 3.1 patch cant play game crash every 1-5 mins
drive me crazy

its wirred that ggg didnt say anything when so many ppl have the probalom


Since the 3.1 patch I have had zero crashes. Before that I had one, once, about three months ago in 3.0. The plural of anecdote is not data; my saying I have stability, and you saying you have them, is true. Neither one tells us anything about how stable the game is.

Perhaps the reason GGG "don't say anything" is this:

A small number of players, overall, are having problems. In many cases this is caused by actual hardware issues (eg: "my computer reboots when"), or network problems (eg: "servers have awful lag, runs winmtr, turns out to be their ISP/modem"), or third party software (eg: "try upgrading Riva Statistics Server, gosh, now it works fine").

Many of these problems are different, but because the error message is generic ("it stopped working"), players assume they are all the one single problem, and so it seems to them like GGG is ignoring some huge issue when, in fact, there are a bunch of small errors, mostly outside GGG control....

(Also, do remember: nobody comes to the tech support forum to post "it works for me".)
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SlippyCheeze wrote:

Since the 3.1 patch I have had zero crashes. Before that I had one, once, about three months ago in 3.0. The plural of anecdote is not data; my saying I have stability, and you saying you have them, is true. Neither one tells us anything about how stable the game is.

Perhaps the reason GGG "don't say anything" is this:

A small number of players, overall, are having problems. In many cases this is caused by actual hardware issues (eg: "my computer reboots when"), or network problems (eg: "servers have awful lag, runs winmtr, turns out to be their ISP/modem"), or third party software (eg: "try upgrading Riva Statistics Server, gosh, now it works fine").

Many of these problems are different, but because the error message is generic ("it stopped working"), players assume they are all the one single problem, and so it seems to them like GGG is ignoring some huge issue when, in fact, there are a bunch of small errors, mostly outside GGG control....

(Also, do remember: nobody comes to the tech support forum to post "it works for me".)



Well sorry to burst your bubble man, but if the problem started after 3.1 was launched and several people have it that didn't have it prior to 3.1, it's on GGG's side. I never had any issues in Harbinger. I haven't changed a thing in my PC, and I went from 0 BSD's to at least 1 per day of playing since 3.1 launched. I played on the day of 3.1 launch, 3.0 no problems- First BSD came 2 hours after 3.1 launch and start of new league.

You can go around posting the same thing in all the threads regarding to this, it won't change the fact that so many people won't go from 0 crashes to several crashes from one patch to the other with the same PC setup.

I could blame my low to mid PC but seeing people with high end machines get the same issues as I have which really makes it point to something in the GGG programming that cause it. Very difficult to find tho since the situations seem to vary quite a bit.
"
PxDGaming wrote:
Well sorry to burst your bubble man, but if the problem started after 3.1 was launched and several people have it that didn't have it prior to 3.1, it's on GGG's side. I never had any issues in Harbinger. I haven't changed a thing in my PC, and I went from 0 BSD's to at least 1 per day of playing since 3.1 launched. I played on the day of 3.1 launch, 3.0 no problems- First BSD came 2 hours after 3.1 launch and start of new league.

You can go around posting the same thing in all the threads regarding to this, it won't change the fact that so many people won't go from 0 crashes to several crashes from one patch to the other with the same PC setup.

I could blame my low to mid PC but seeing people with high end machines get the same issues as I have which really makes it point to something in the GGG programming that cause it. Very difficult to find tho since the situations seem to vary quite a bit.


By "BSD" do you mean the Windows "Blue Screen of Death"? Because if you do, you have a hardware or driver problem, and you should focus on fixing that. It is absolutely *not* normal for anything running in Windows to be able to cause an OS crash like that.

I'd also suggest you think on this: what if the change on the GGG side was that they improved some graphics, and now people who had systems that were already on the edge of hardware problems are working that little bit harder, causing the hardware to actually fail, not just limp along right at the edge of the cliff?

PS: your final comment, "since the situations seem to vary quite a bit", might also warrant some thought: perhaps it isn't "the" bug that is causing problems here, but a wide range of different issues, with different causes, each of which might deserve individual investigation? If that were true, maybe people would be way likely to suggest "hey, why don't you check out the same things we asked the previous people to check out, so we can find out if it is the same problem or not", don't you think?
I use the term "BSD" quite lose here. Computer just shuts down, reboots itself with no warning, no error, no nothing. I've ran different programs to try and see if it can catch anything before reboot happens but nope. Monitors just go dark and PC reboots.

So far it's happened everywhere out of town/hideout but never when in town/hideout.

PC temps are normal, all fans are running, PC is nice and cool. It wasn't an issue in 3.0 but it is an issue in 3.1. It happens to people with high end gaming PC's too, not just mid tier like me. I've tuned everything down to minimum but it still happens.

Every other game works fine, this is an issue that only happens when playing Path of Exile so it's not my hardware that's faulty. Nice try tho.
The 3.1 client is definitely bugged. I never crashed at POE prior to it and now I crash every now and then. The screen just freezes and the error pops up.

There is some memory leak and they must fix it ASAP.
Add me to the list of people crashing at random moments getting an exception failure or swapchain failure. display driver crashs and poe (if it doesnt crash) turns into windowed mode (usually fullscreen). tried both, happens often on DX11 not so much on DX9.
add me to the crash list , havent had any issues yet and with this league

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