[3.1] SRS LL Auramancer in-depth guide

Thank you guys for your help, I've managed to improve my gear a lot since my last post!

"




Can you guys help me with some improvements? Maybe better jewels? I was thinking about adding the ES% mod on my ring (that isn't great, but serves a very specific purpose), and grabbing a 30% ms 200es+ double res boots.

Another question: Could we go for the 5% reduced mana reserved on our helmets, and get rid of the conqueror jewel?

Thanks again and have a great day!
Last edited by fallkonalist#3308 on Apr 12, 2017, 6:38:07 AM
Is there an Aura priority before you can use all of them? Is Envy not that great? Is having an unset ring pretty mandatory? Lastly, if I'm mostly solo is culling strike still in best gem lineup? I use SRS - MD - CS - MPD - MS - EF. Exactly how does EF influence their damage?
IGN: Edgar_Ffs
Last edited by fxyo#5768 on Apr 12, 2017, 7:29:36 AM
Golem dead on KD to Shaper realm. its unreal(((
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fxyo wrote:
Is there an Aura priority before you can use all of them? Is Envy not that great? Is having an unset ring pretty mandatory? Lastly, if I'm mostly solo is culling strike still in best gem lineup? I use SRS - MD - CS - MPD - MS - EF. Exactly how does EF influence their damage?

There is no high priority, of course you use discipline + haste + clarity + grace and after that all the dmg auras, last one should be wrath (least important in my opinion)
Envy great and you miss generosity gem in your weapon if you want to make it stronger for your minions / party members. But probably you can't reserve all auras, since your helmet doesnt have reduced mana (from essence)
Unset ring not a mandatory but as summoner it really helps since we lack of sockets. At least i would need 1 unset ring to fit all my gems, i dropped vaal haste to run 2L cwdt+Immortal call (because no unset ring). Unset ring with new +aura levels can be fancy too, but expensive too (or nothing to choose on market, at least it was like that afte 4 weeks from start)
Culling strike is cool as it is, you can replace it with minion speed too, but it gives less dmg and no cull for bigger hp targets, but minion speed is underrated i think..
SRS is a fire spell, they deal 50% fire dmg + 50% physical dmg, so more elemental dmg is same as more physical dmg ;) and all the elemental dmg auras stacks on top of that.
"
fallkonalist wrote:
Thank you guys for your help, I've managed to improve my gear a lot since my last post!

"


Can you guys help me with some improvements? Maybe better jewels? I was thinking about adding the ES% mod on my ring (that isn't great, but serves a very specific purpose), and grabbing a 30% ms 200es+ double res boots.
Another question: Could we go for the 5% reduced mana reserved on our helmets, and get rid of the conqueror jewel?
Thanks again and have a great day!

As i see nobody commented, so i can write some ideas. You are at the point where is hard to get just single piece upgrades, which means to upgrade something, need to upgrade/change few items at once.

1. I highly recommend you to change your unset ring to simple one or if you get lucky to unset base with high resists, 40+ flat es and open prefix so mastercraft es% (if the ring is worth that), int on top of that is cool too. That gives you dex problems, but you get a lot resists + crafted es% 10-20%, when your 50 int ring gives you just 10%. The dex problems i would solve like this: 1 node +30 dex and 15dex from jewels or you can respec jewel slot near life regeneration nodes (since you don't use zealoth's oath and life regen isn't converted to es regen, which means 2 life regen nodes are not so helpful when we are lowlife with low hp pool.) I would instead of these 3 points (2 life regen nodes + jewel slot) take 2 dex nodes and jewel slot here:

That should solve dex probleems. You get 94 from tree & witch base + all the nodes (except those 20 dex + jewel slot), 16 from chayula, so 110 in total. So 45 missing for 20 lvl Haste/Grace. 30 you get from big dex node, probably you need to level 1 level or refund somewhere (i personally would refund 5% es near Arcane focus, or 6% aura effect near sovereignity until you find the solution or reach 95) :/ And rest 20 nodes can be taken with shown way to jewel slot.
Also with the new ring (if it's not unset ring base), you lose a crucial socket slot.. Which means you need to drop vaal haste.. Sounds awful maybe, at least i thought that, but that's not really a big problem. Maps can be cleared fast anyway, maybe for higher tier bosses its a bit more annoying T15/T16. You can basically keep it in inventory and swap out faster attacks from weapon in the middle of map, so you can load your vaal haste up for boss, but thats optional.. I wouldn't drop CWDT setup, i see you are 94 and know releveling time.. I cleared myself with 4L (because of iiq, iir gems) maps and at that level i just get cwdt setup, so dead like 14 times at 94 without that, at 95 maybe just 3 times with CWDT.. If levels mean something for you, i would drop vaal haste better.
2. I recommend you to recraft your helmet with 3% or 4% essence for similar ES and single resists (decent one, like 30+), that would allow you with your replaced ring resists to drop resists completely or some of them on gloves/boots.
3. Gloves with 210+ es + single resists +25 dex (optional, so you don't need 30 dex node).
4. Boots with missing resists (if needed) and 250+ es. Movement speed doesn't needed since we move with shield charge and get movement speed for picking drops after a breach from Haste aura.
5. I would also divine your shavs for 185+ es%, shouldn't be hard to get, and not that expensive if lucky.
6. Also small upgrade, granite flask isn't needed really, i would recommend to get life flask for easier time at low regen maps, so you load your vaal skills faster and not just cast SRS every few seconds. Or at least swap a flask for lower regen maps. As we dont have armour and not running armour aura, that doesn't scale.
7. Rare jewels also luxury upgrades, Pandemonium Sliver should get minion dmg + es% (if you still need more es) + cast speed (if no need es%, double cast speed mods with fire skills / cast & attack speeed / simple cast speed / cast speed with fire skills); Dragon stone same mods as Pandemonium Sliver. Dragon stone should be upgraded first, as it's worser than Pandemonium jewel :)
8. After all of that can swap to legacy shav's ring, if you wan't to push this character even more, but can count with several exalts a jump between 3% and 4%.
Last edited by Matematikas#6717 on Apr 13, 2017, 2:43:34 AM
Spoiler
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Matematikas wrote:
"
fallkonalist wrote:
Thank you guys for your help, I've managed to improve my gear a lot since my last post!

"


Can you guys help me with some improvements? Maybe better jewels? I was thinking about adding the ES% mod on my ring (that isn't great, but serves a very specific purpose), and grabbing a 30% ms 200es+ double res boots.
Another question: Could we go for the 5% reduced mana reserved on our helmets, and get rid of the conqueror jewel?
Thanks again and have a great day!

As i see nobody commented, so i can write some ideas. You are at the point where is hard to get just single piece upgrades, which means to upgrade something, need to upgrade/change few items at once.

1. I highly recommend you to change your unset ring to simple one or if you get lucky to unset base with high resists, 40+ flat es and open prefix so mastercraft es% (if the ring is worth that), int on top of that is cool too. That gives you dex problems, but you get a lot resists + crafted es% 10-20%, when your 50 int ring gives you just 10%. The dex problems i would solve like this: 1 node +30 dex and 15dex from jewels or you can respec jewel slot near life regeneration nodes (since you don't use zealoth's oath and life regen isn't converted to es regen, which means 2 life regen nodes are totally useless.) I would instead of these 3 points (2 life regen nodes + jewel slot) take 2 dex nodes and jewel slot here:

That should solve dex probleems. You get 94 from tree & witch base + all the nodes (except those 20 dex + jewel slot), 16 from chayula, so 110 in total. So 45 missing for 20 lvl Haste/Grace. 30 you get from big dex node, probably you need to level 1 level or refund somewhere (i personally would refund 5% es near Arcane focus, or 6% aura effect near sovereignity until you find the solution or reach 95) :/ And rest 20 nodes can be taken with shown way to jewel slot.
Also with the new ring (if it's not unset ring base), you lose a crucial socket slot.. Which means you need to drop vaal haste.. Sounds awful maybe, at least i thought that, but that's not really a big problem. Maps can be cleared fast anyway, maybe for higher tier bosses its a bit more annoying T15/T16. You can basically keep it in inventory and swap out faster attacks from weapon in the middle of map, so you can load your vaal haste up for boss, but thats optional.. I wouldn't drop CWDT setup, i see you are 94 and know releveling time.. I cleared myself with 4L (because of iiq, iir gems) maps and at that level i just get cwdt setup, so dead like 14 times at 94 without that, at 95 maybe just 3 times with CWDT.. If levels mean something for you, i would drop vaal haste better.
2. I recommend you to recraft your helmet with 3% or 4% essence for similar ES and single resists (decent one, like 30+), that would allow you with your replaced ring resists to drop resists completely or some of them on gloves/boots.
3. Gloves with 210+ es + single resists +25 dex (optional, so you don't need 30 dex node).
4. Boots with missing resists (if needed) and 250+ es. Movement speed doesn't needed since we move with shield charge and get movement speed for picking drops after a breach from Haste aura.
5. I would also divine your shavs for 185+ es%, shouldn't be hard to get, and not that expensive if lucky.
6. Also small upgrade, granite flask isn't needed really, i would recommend to get life flask for easier time at low regen maps, so you load your vaal skills faster and not just cast SRS every few seconds. Or at least swap a flask for lower regen maps. As we dont have armour and not running armour aura, that doesn't scale.
7. Rare jewels also luxury upgrades, Pandemonium Sliver should get minion dmg + es% (if you still need more es) + cast speed (if no need es%, double cast speed mods with fire skills / cast & attack speeed / simple cast speed / cast speed with fire skills); Dragon stone same mods as Pandemonium Sliver. Dragon stone should be upgraded first, as it's worser than Pandemonium jewel :)
8. After all of that can swap to legacy shav's ring, if you wan't to push this character even more, but can count with several exalts a jump between 3% and 4%.


Thank you so much for your response, considering that I don't really have any problems with my resists (except for elemental weakness mod) I was thinking about removing the master's life prefix mod and craft 10%+ ES, that way I would be able to keep the 50int, 45 dex and my golem's socket, what do you think about it? Anyways, will make sure to buy some new jewels and a switch my flask. Since I don't have much of a problem with 60% reduced regen, I was thinking about some dmg flask. Just one last quick question, what do you think about crafting a 5% helmet (with possibly a little less ES) and switching the Conqueror's jewel for one with minion dmg/es%? Thanks again!
Last edited by fallkonalist#3308 on Apr 12, 2017, 7:04:22 PM
"
fallkonalist wrote:

Thank you so much for your response, considering that I don't really have any problems with my resists (except for elemental weakness mod) I was thinking about removing the master's life prefix mod and craft 10%+ ES, that way I would be able to keep the 50int, 45 dex and my golem's socket, what do you think about it? Anyways, will make sure to buy some new jewels and a switch my flask. Since I don't have much of a problem with 60% reduced regen, I was thinking about some dmg flask. Just one last quick question, what do you think about crafting a 5% helmet (with possibly a little less ES) and switching the Conqueror's jewel for one with minion dmg/es%? Thanks again!

Crafting a helmet with 5% reduced mana reservation is a good option when you've the currency for it, and hopefully it shouldn't be too hard to get a similar or better helmet for you.

I'm not quite sure what you plan to swap out with the flasks, or if you already have done it. But as it comes to dmg flasks we only have the Witchfire Brew and Vessel of Vinktar to choose between, where Vinktar's a bit meh for us as it is probably better to use Vaal Lightning Traps if you really want the shock effect.

About the ring. Do you have any plans of trying to farm for a head hunter? In that case I would leave the ring as it is, as you'll need a new ring with resists later one then. Yet if you are happy with the ring and wants to keep it, then you should get the %max ES instead of +life on it.
Builds:
[3.6] 83/83 Block Herald of Agony Gladiator - Über Elder Viable
https://www.pathofexile.com/forum/view-thread/2218039/
[3.1] SRS LL Auramancer in-depth guide
https://www.pathofexile.com/forum/view-thread/1816896/
Just got 100lvl in LSC with this build.
Want to thank creator of this awesome build, really enjoyed playing it!

Now it's time to finish rest challenges and wait for 3.0.
Last edited by n1mro#7686 on Apr 13, 2017, 12:36:51 PM
"
n1mro wrote:
Just got 100lvl in LSC with this build.
Want to thank creator of this awesome build, really enjoyed playing it!

Now it's time to finish rest challenges and wait for 3.0.

Congratulations to 100! No need to commit Seppuko now ;)

Awesome that you did take the char all the way to 100, I'm glad that you've enjoyed the build =)
Builds:
[3.6] 83/83 Block Herald of Agony Gladiator - Über Elder Viable
https://www.pathofexile.com/forum/view-thread/2218039/
[3.1] SRS LL Auramancer in-depth guide
https://www.pathofexile.com/forum/view-thread/1816896/
"
fallkonalist wrote:
quote

I would personally change the ring with resistances and get some higher es boots/gloves with less resistances.. With your ring it's hard to replace it, so in order to upgrade something you need to throw away 1-3ex for single piece of gloves/boots with double resist :) You can check for average unset ring with mediocore resists and open prefix for es% craft. Also craft a helmet with 5% (or less % if you are okay with conqueror's jewel) and hope for single resist 30+ so with that you could search for higher es and single resist on boots/gloves (gloves double resist 65+ total, 220+ es cost you 1-3 exalt pro piece, boots 250+, double resist somewhere same). With 1 resist same es cost you on gloves 20-50c, boots 20-40c. Es total gained (without all the nodes) probably would be 100-130. On gloves jump to 220-230 with single resist 30-40+ (and maybe dex, if you don't want to refund a node and can take some time to search with live search), on boots jump to 250+ with single resists 30-45+, so es gained like 60-65 on that piece..

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