[3.1] SRS LL Auramancer in-depth guide

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Jonb33331 wrote:
Hello I am loving your build so much. I started in standard league and I have many of the uniques that are listed even managed to snag the dream swords from my breech character so I am impatiently waiting for that league to end. My one question Is see you say cwdt immortal call. What is giving us the endurance charges am I just missing it?


Hello. I'm glad that you like it, and you'll like it even more after you get UiD ;)

We don't have any endurance charge generation, so you didn't miss anything there. We do have 90% Increased skill duration from the tree though, so IC gives us 0.7s phys immunity. It isn't amazing, but I did notice a decrease in damage taken when I swapped in the cwdt + ic setup.


"
tMShubar wrote:
Question,

How do you cast when you don't have vaal clarity up?

I seem to only be able to keep like a couple of srs's up when i don't have vaal clarity.

Nevermind - a stone golem not flame golem!


Hehe, that should make quite some difference ;) The Shaper node should also give you some helpful life regen, even if I basically only use it to recast the stone golem if I don't have a life flask with me.


"
malarix1222 wrote:
Hi, I noticed in your gear priority that Shavronne's Revelation is relatively low on the list

"
When I start a new character with this build I usually go for the build items in the following order:
1. Ephemeral Edge. 48%+ on the ES roll (not expensive at all, so pick it up as soon as you can use it)
2. Eye of Chayula. The Stun Immunity can save you quite often, but make sure that you're mainly ES based if you're going to use it.
3. 5-link Shavronne's Wrappings.
4. ilvl 84+ Hubris Circlet with 150% Stone Golem buff effectiveness helmet enchant. It will be needed when you get your 6-link.
5. 350+ ES Shield.
6. 150+ ES Gloves.
7. 100+ ES Crystal Belt.
8. 200+ ES Boots (no MS needed, if you are running MF then stick with Wondertrap).
9. Jewels with Minion Damage + other useful rolls (check gear section for details).
10. 6-link Shavronne's Wrappings.
11. Witchfire Brew.
12. United in Dream (if Breach items are available).
13. Presence of Chayula (if Breach items are available).
14. Shavronne's Revelation.


I was wondering if you could explain why? I just rerolled one of my old characters on standard to test this build out to see if I liked the playstyle, but without the regen from the Shavronne's Revelation I feel like I have to stop casting SRS so I can start recharging ES a lot more often than I'm comfortable with.

I don't have a Vaal Discipline in my current setup, and I realize that it would probably be quite a boon for general mapping. However, given the large nerf it will receive in patch 2.6 as well as the fact that it will have a very low uptime on most end-game bosses, I'm not sure I will run it next league.

Are Shavronne's Revelation and Vaal Discipline really the only options to make the playstyle smoother in this regard? I would obviously plan to get the ring at some point in the league, but given that it'll almost certainly be more expensive than even the chest, I'm not sure how long that would be - or how long I'd be willing to play the hit-and-run style before just giving in and switching to a life-based build.


I think it comes down to the fact that I have been playing so much without the shav's ring that I don't feel like it's mandatory, instead it's an expensive (although quite good) QoL upgrade. When I've been mapping I usually don't take that much damage. With most of the damage taken there's no issue with waiting for the ES recharge to kick in (especially with the Essence Surge cluster allocated), and in those situations where I'm in actual danger Vaal Discipline is almost always up.

Regarding the Vaal Disc nerf. So far we don't know what the levels on the new gem will do, maybe it'll increase the base time duration, or increase the recharge rate. Even if we only get the no delay on recharge I will most likely stick with it, as it should still be our only option as a "oh shit" ability. We might not get to facetank bosses anymore, but I can live with that.

But if you do feel that the BM based version of the build to be a bit clunky because of the ES interupts, then I can recommend to check out the mana based tree at section 2.4. With that skill tree you'll be using Zealoth's oath with the drawback that you don't have as much Aura effectiveness, a bit less ES, and that running all the desired auras can be expensive (so you might want to drop 1 of them, or use a 35% instead of a 50% somewhere). I hope my answers helps!
Builds:
[3.6] 83/83 Block Herald of Agony Gladiator - Über Elder Viable
https://www.pathofexile.com/forum/view-thread/2218039/
[3.1] SRS LL Auramancer in-depth guide
https://www.pathofexile.com/forum/view-thread/1816896/
"
malarix1222 wrote:
Hi, I noticed in your gear priority that Shavronne's Revelation is relatively low on the list

"
When I start a new character with this build I usually go for the build items in the following order:
1. Ephemeral Edge. 48%+ on the ES roll (not expensive at all, so pick it up as soon as you can use it)
2. Eye of Chayula. The Stun Immunity can save you quite often, but make sure that you're mainly ES based if you're going to use it.
3. 5-link Shavronne's Wrappings.
4. ilvl 84+ Hubris Circlet with 150% Stone Golem buff effectiveness helmet enchant. It will be needed when you get your 6-link.
5. 350+ ES Shield.
6. 150+ ES Gloves.
7. 100+ ES Crystal Belt.
8. 200+ ES Boots (no MS needed, if you are running MF then stick with Wondertrap).
9. Jewels with Minion Damage + other useful rolls (check gear section for details).
10. 6-link Shavronne's Wrappings.
11. Witchfire Brew.
12. United in Dream (if Breach items are available).
13. Presence of Chayula (if Breach items are available).
14. Shavronne's Revelation.


I was wondering if you could explain why? I just rerolled one of my old characters on standard to test this build out to see if I liked the playstyle, but without the regen from the Shavronne's Revelation I feel like I have to stop casting SRS so I can start recharging ES a lot more often than I'm comfortable with.

I don't have a Vaal Discipline in my current setup, and I realize that it would probably be quite a boon for general mapping. However, given the large nerf it will receive in patch 2.6 as well as the fact that it will have a very low uptime on most end-game bosses, I'm not sure I will run it next league.

Are Shavronne's Revelation and Vaal Discipline really the only options to make the playstyle smoother in this regard? I would obviously plan to get the ring at some point in the league, but given that it'll almost certainly be more expensive than even the chest, I'm not sure how long that would be - or how long I'd be willing to play the hit-and-run style before just giving in and switching to a life-based build.


Hey, just to clarify - you're using Vaal Clarity for ES Regen right? Your first paragraph makes it seem like you're pausing everything to wait for ES to recharge -- with Vaal clarity that isn't an issue. I've never had an issue keeping charges up either...
"
ryansider wrote:

Hey, just to clarify - you're using Vaal Clarity for ES Regen right? Your first paragraph makes it seem like you're pausing everything to wait for ES to recharge -- with Vaal clarity that isn't an issue. I've never had an issue keeping charges up either...


Yeah, I tried both Vaal Clarity and Vaal Discipline. My issue isn't so much with mapping as it is with bosses - you won't have v. clarity or discipline up more than once in fights like Atziri or Guardians (unless you carry multiple copies, but I despise doing that). Once you blow your vaal skills you have to choose between either attacking or getting your ES back. Earlier I was doing a T13 Jungle Valley from Zana and it was a nightmare because after my vaal skills were gone I was forced to run around doing nothing while trying to recharge my ES, then fighting for a while, then running around again.

I also ran a Vault map and got basically 1-shot, mostly because I have low ES at ~7.2k, but also because once again, after my Vaals ran out I was forced to dance around the arena waiting for ES recharge to start.


"
Tahreyn wrote:

I think it comes down to the fact that I have been playing so much without the shav's ring that I don't feel like it's mandatory, instead it's an expensive (although quite good) QoL upgrade. When I've been mapping I usually don't take that much damage. With most of the damage taken there's no issue with waiting for the ES recharge to kick in (especially with the Essence Surge cluster allocated), and in those situations where I'm in actual danger Vaal Discipline is almost always up.

Regarding the Vaal Disc nerf. So far we don't know what the levels on the new gem will do, maybe it'll increase the base time duration, or increase the recharge rate. Even if we only get the no delay on recharge I will most likely stick with it, as it should still be our only option as a "oh shit" ability. We might not get to facetank bosses anymore, but I can live with that.

But if you do feel that the BM based version of the build to be a bit clunky because of the ES interupts, then I can recommend to check out the mana based tree at section 2.4. With that skill tree you'll be using Zealoth's oath with the drawback that you don't have as much Aura effectiveness, a bit less ES, and that running all the desired auras can be expensive (so you might want to drop 1 of them, or use a 35% instead of a 50% somewhere). I hope my answers helps!


I'll definitely check out the mana version. Maybe it's something I can run and then I can respec into the BM version once I have more currency. As it is though, I definitely won't be running the BM version to start with if my experience so far is any indication. I'll continue trying to practice it for a couple days or so though.
Last edited by malarix1222#2939 on Feb 26, 2017, 5:26:37 AM
What you can say about prism guardian archon kite shield? With that shield you can get two more auras, but that shield has less es (40es), than standart es shield.
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Mietons wrote:
What you can say about prism guardian archon kite shield? With that shield you can get two more auras, but that shield has less es (40es), than standart es shield.


I'm not a big fan of that shield due to it's low ES, but I do use it in the Mana Based setup. For the Blood Magic setups I don't think it is necessary, since if we would add additional auras we'd need to sacrifice other skill gems.
Builds:
[3.6] 83/83 Block Herald of Agony Gladiator - Über Elder Viable
https://www.pathofexile.com/forum/view-thread/2218039/
[3.1] SRS LL Auramancer in-depth guide
https://www.pathofexile.com/forum/view-thread/1816896/
"
Tahreyn wrote:
"
Kamelkungen wrote:
Hi again and thanks for the answer earlier. I'm wondering if I there is any place for enlighten in the standard setup or for the upcoming league. I find myself having a hard time to reach the 90s fast and it becomes quite hard to maintain all mana reserv nodes and at the same time play without any bonus to energy reg (except for 2 jewels).

Going to play this as a league starter I think. I think it's fairly easy to get it going and a lot of people want any form of auras in group :), also the bonuses from resistances and purity makes it easy to find/craft gear. Finding a 5-6link shavs and crafting a +3 bow isn't THAT expensive that some builds tends to be.


What do you think of the vigilant strike jewel granting fortify for 20sec to allies, doesn't that work very well with SRS?


In the 1h+shield setup you have an option of swapping out the CDwT+IC gems for your choice of gems, they're usually the last gems I put into my setup while leveling. For the +3 bow setup they've already been replaced for 2x lvl 3 enlightens, as that setup uses a 9th Aura.

I do recommend to try it out as a starter. I think it is one of the builds which you without any investment can play well with from start and then just gets more powerful. And as you say, compared to other builds it isn't too expensive. Your entire budget will probably be below a Skyforth as long as you don't get the Headhunter ;)

As for the Vigilant Strike. In most scenarios we are not really interested in buffing the survivability of the spirits, it is more economic just to recast them. Of course it could be nice to have them survive that 1 big hit, but I can't see the scenario where sacrificing 1x jewel and 1x gem slot for it would be beneficial.


Alright I see! I'm currently running all mana reserv nodes and with 7 auras until I find some items with health reg. I have another question, could you please possibly add a lvl 75-80 tree to the list in your guide? The jump from level 62 tree to the level 86 tree is huge for a lot of people including myself. From my recent experience levling using this guide I found myself having some trouble having enough life left to reg together with a balance between the mana reserv nodes and the energy reg nodes, hence my question about enlighten support. I mean, you are probably 50 or so T8-T10 maps in before you reach 86. Would be very nice to have a middle ground tree around 75-80 for the upcoming league :).

True, running beacon of corruption with that that would hinder it more than making it useful I guess. Have you tried running Minion Instability for added damage on bosses etc? Or is the life on the spirits very low (haven´t noticed much since I summon new onces instantly if they are killed)?

Seems like a lot of suggestions but I'd like to add that this is one of the best guides I've read and I've read quite a few =).
Last edited by Kamelkungen#7324 on Feb 26, 2017, 8:20:03 AM
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malarix1222 wrote:
"
ryansider wrote:

Hey, just to clarify - you're using Vaal Clarity for ES Regen right? Your first paragraph makes it seem like you're pausing everything to wait for ES to recharge -- with Vaal clarity that isn't an issue. I've never had an issue keeping charges up either...


Yeah, I tried both Vaal Clarity and Vaal Discipline. My issue isn't so much with mapping as it is with bosses - you won't have v. clarity or discipline up more than once in fights like Atziri or Guardians (unless you carry multiple copies, but I despise doing that). Once you blow your vaal skills you have to choose between either attacking or getting your ES back. Earlier I was doing a T13 Jungle Valley from Zana and it was a nightmare because after my vaal skills were gone I was forced to run around doing nothing while trying to recharge my ES, then fighting for a while, then running around again.

I also ran a Vault map and got basically 1-shot, mostly because I have low ES at ~7.2k, but also because once again, after my Vaals ran out I was forced to dance around the arena waiting for ES recharge to start.


"
Tahreyn wrote:

I think it comes down to the fact that I have been playing so much without the shav's ring that I don't feel like it's mandatory, instead it's an expensive (although quite good) QoL upgrade. When I've been mapping I usually don't take that much damage. With most of the damage taken there's no issue with waiting for the ES recharge to kick in (especially with the Essence Surge cluster allocated), and in those situations where I'm in actual danger Vaal Discipline is almost always up.

Regarding the Vaal Disc nerf. So far we don't know what the levels on the new gem will do, maybe it'll increase the base time duration, or increase the recharge rate. Even if we only get the no delay on recharge I will most likely stick with it, as it should still be our only option as a "oh shit" ability. We might not get to facetank bosses anymore, but I can live with that.

But if you do feel that the BM based version of the build to be a bit clunky because of the ES interupts, then I can recommend to check out the mana based tree at section 2.4. With that skill tree you'll be using Zealoth's oath with the drawback that you don't have as much Aura effectiveness, a bit less ES, and that running all the desired auras can be expensive (so you might want to drop 1 of them, or use a 35% instead of a 50% somewhere). I hope my answers helps!


I'll definitely check out the mana version. Maybe it's something I can run and then I can respec into the BM version once I have more currency. As it is though, I definitely won't be running the BM version to start with if my experience so far is any indication. I'll continue trying to practice it for a couple days or so though.


Well, two tiered answer:

1) This build will always have issues with long boss fights. Running the Shav's ring is certainly an option to help with this. It's important to recognize the limitations of this build (or any build..)

2) As for everyday stuff like mapping -- it seems like you're suffering from more than just vaal clarity issues. Base duration is 10 seconds, not counting all of the passives this build is spec'd into and the increased duration gem. If you can't recharge it within that time frame, you should look into this jewel: http://pathofexile.gamepedia.com/Sacrificial_Harvest. Outside of boss fights, this build shouldn't ever have an issue getting charges for vaal clarity.

Looking at your character, you have some simple upgrades to help out. I see multiple jewel slots that aren't being used. You should look into getting some 16% minion damage jewels - this will help with clear speed and help recharge vaal clarity faster. They only run 1-2 chaos on breach. You can add on attributes, %ES, etc. to the jewels to help out even more.

Lastly, many of your gems aren't level 20 yet. You're clearly still in the infancy stages of the build. I think you'll notice notable changes as you continue upgrading your character - gem levels, 6L armor and eventually Shavs, your 7th and 8th auras (purity of elements will allow you to swap out some resists on your gear to prioritize ES or other QoL stats), optimized jewels, etc. You've also got some fairly cheap upgrades to your ES pool - for example 200 ES gloves are ~20c - that would be about 100% increase over what you have now. Keep playing and upgrading - you'll figure out the build more and I think you'll grow to like it.
Last edited by ryansider#2990 on Feb 26, 2017, 5:38:15 PM
Hey Tahreyn,

Thank you so much for making this guide. As a brand new player to PoE, this guide was immensely helpful not to mention well organized and easy to follow. Almost every question I had was addressed in some fashion or another. In Breach league, I had a blast playing SRS especially in groups as the dedicated Necrobot.

With Breach coming to an end, could you look at my character DVRK_GREED and suggest gear upgrades to aim for in Standard? Constant improvement is the name of the game.

Anyways, thanks again for this awesome guide! I would recommend this versatile build for anyone looking for amazing clear speed that can solo all game content while also providing great support to parties. The only caveat being the ridiculous prices of the some of the end game gear.


Last edited by DVRKHORSE17#7105 on Feb 26, 2017, 6:56:06 PM
Another question, what are the 8 auras? I seem to be able to only fit 7 in. Is no
8 referring to Envy from United in dreams?
Last edited by tMShubar#3243 on Feb 26, 2017, 7:18:35 PM
"
tMShubar wrote:
Another question, what are the 8 auras? I seem to able to able to fit 7 in. Is no
8 referring to Envy from United in dreams?


Auras: Haste, Discipline, Clarity (Lv1), Grace, Hatred, Wrath, Anger, and Envy (or Purity of Elements if no United in Dream).

Vaal Auras: Haste, Discipline, and Clarity

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