[2.5] CI/LL Blight CwC Poison Vortex over 2M DPS Trivialize all content [Tri-Curse/HC Viable]

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tipicozzy wrote:
What do you think about this? Any good or a rare is still better?







It's not worth using. You lose a ton of ES, in addition to it being very expensive to get a good enchant. Additionally, you don't even gain anything from it's main selling point of the reduced reservation, as it doesn't let you use any additional auras, and you don't really need the larger mana pool. If that wasn't enough, you lose out of the blasphemy quality which is 10% inc curse effect. All it would really do is give you an extra gem slot which is nowhere near worth all of those losses.
what do you think about using Rigwalds's Crest for the 2nd Ring?


http://pathofexile.gamepedia.com/Rigwald%27s_Crest

Last edited by fefaser#0905 on Jan 3, 2017, 10:40:55 PM
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fefaser wrote:
what do you think about using Rigwalds's Crest for the 2nd Ring?


http://pathofexile.gamepedia.com/Rigwald%27s_Crest

It's effectively 50% increased non-double-dipping damage, which is easily replaced by an opal ring rolled with an essence. Not bad, certainly, but nothing amazing. The pets wouldn't do anything notable, they aren't particularly great even in minion builds.

You'd be MUCH better off, as a simple example, with a le heup of all, or even a brinerot mark (!), because the increased damage and spell damage double dips on the poison.
Last edited by Pathological#1188 on Jan 4, 2017, 8:04:10 AM
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RabidRabbit wrote:
One of us sure doesn't understand how the skills work, or what double-dipping is.

If you're referring to the "Modifiers to Spell Damage apply to this skill's Damage Over Time" tag, that's not double-dipping in any form. That tag is the difference between spell damage having NO effect on degen damage and it having normal scaling. You have three different damage sources that each single-dip with spell damage:

Blight - if you have 100% increased spell damage, blight deals 100% increased damage over time. Simple. Not double-dipping.

Vortex Hit (with poison) - if you have 100 increased spell damage, the hit deals 100% increased damage. The resulting poison also deals damage proportional to the hit, so 2x the poison damage. Not double dipping.

Vortex Degen - same as blight.

Now let's examine what double-dipping actually is: if you have 100% increased CHAOS damage:

Vortex Hit (with poison) - if you have 100 increased CHAOS damage, the hit deals 100% increased damage. The resulting poison scales up with the hit, then AGAIN with chaos damage, resulting in 2*2 = 4x the poison damage you would otherwise have.

Area/chaos damage is much stronger than spell damage for your build, like every other build that uses poison. Your choice of spells doesn't change that.


Spell damage double dips for vortex ignites and poison damage, as well as applying to its natural dot. This was confirmed by GGG.

https://www.reddit.com/r/pathofexile/comments/4kqdh9/essence_drain_mechanics/

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Essence Drain has the unusual modifier on the gem that allows Spell Damage to apply to its damage over time. My question is this -- If I were to Poison or Ignite a mob with Essence Drain, would my Spell Damage also apply to these DoT effects?


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Mark_GGG 13 points 7 months ago
Yes


Almost every succesful vortex build exploits this fact.
Last edited by Pathological#1188 on Jan 4, 2017, 8:30:38 AM
This is my first serious build and I really like this, thanks for the guide. What level rallying cry and warlord's mark should I be using? I accidentally got mine to level 19 without realizing and the str requirement is really high. Should I just go as high as my gear allows?

Also why use blade vortex? It doesn't seem to do a ton of damage.
Last edited by Fizban140#1543 on Jan 4, 2017, 3:52:15 PM
Any advice on why I keep not leeching at all even with warlords mark.
Really been enjoying this build. So far seems very strong, hopefully I can push some end game stuff in BHC
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Fizban140 wrote:
This is my first serious build and I really like this, thanks for the guide. What level rallying cry and warlord's mark should I be using? I accidentally got mine to level 19 without realizing and the str requirement is really high. Should I just go as high as my gear allows?

Also why use blade vortex? It doesn't seem to do a ton of damage.


As high as your gear allows. Levels don't mean a whole lot for them. For RC, it's a few % extra damage and some more regen. You should be able to at least get it to level 10ish with no investment which should be enough mana regen to spam WB. For WM, levels just increase the chance to get an end charge. Again, you should be able to get it to like 9 with no investment which is good enough. The real gem you're levelings with str is IC for a longer duration, but it's not entirely necessary. I wouldn't go out of my way to really get a ton of str to max them out, but it's nice to level them to decent levels.

BV isn't for damage. It's just an easy way to apply the curse and proc EO.
Hi I have only played about a month so I have a lot to learn still but I am curious whether the order matters on your helm.

I gather from reading the descriptions that you want 1)cast when damage taken support to trigger 2) blade vortex which then triggers curse on hit, which then triggers temporal chains. Does the order you put them in matter on the item? It seems to according to the wiki.

Is the order

1 2

4 3 ?

Another question I have is when I cast temporal chains manually it displays a curse symbol above the enemy. When I have it linked as above it does not. I am not sure if it is even being cast.

I also have another question about the gear with 3 red slots and one blue in your gear section. It has cast when damage taken, summon lightning golem, immortal call and rallying cry. I gather rallying isn't affected by cast when damage taken because it isn't a spell. Is this true? If this is the case, what is the point of linking all 4?

Thanks.

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erikjo wrote:
Hi I have only played about a month so I have a lot to learn still but I am curious whether the order matters on your helm.

I gather from reading the descriptions that you want 1)cast when damage taken support to trigger 2) blade vortex which then triggers curse on hit, which then triggers temporal chains. Does the order you put them in matter on the item? It seems to according to the wiki.

Is the order

1 2

4 3 ?

Another question I have is when I cast temporal chains manually it displays a curse symbol above the enemy. When I have it linked as above it does not. I am not sure if it is even being cast.

I also have another question about the gear with 3 red slots and one blue in your gear section. It has cast when damage taken, summon lightning golem, immortal call and rallying cry. I gather rallying isn't affected by cast when damage taken because it isn't a spell. Is this true? If this is the case, what is the point of linking all 4?

Thanks.

It does matter, but only if you dont level your curse gems. Because you want blade vortex to do the cursing, you can level the curses as high as you like (and should, because they are more effective). Curse on hit doesnt have the limitation that curse when damage taken has, so you have a level 1 cwdt and a low level blade vortex that will trigger from it (so it triggers as often as possible), then a high level temp chains and enfeeble (that don't trigger from cwdt because they are too high level, and are more effective than if they were low).

The second question; the linking doesn't matter, you can leave it 3 and 1. Your lightning golem will also be too high to trigger from cast when damage taken generally (and if its not, itll be dead half the time because golems die a lot and high level cwdt dont trigger a lot). The important link is the cwdt immortal call, which protects you from bursts of physical damage that don't 1-shot you (most commonly killing packs of echidnas and devourers spitting at you).

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