[2.5] CI Witch Scorching Ray CWC Whispering Ice - Version 2.0 Released - Now with more damage!

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falagar112 wrote:


I actually have worse ES then you have, and I'm just fine with BSC+enfeeble. Maybe you overestimate the dps that flammability gives?
It's a good curse but it's also only good for boss fights, and on boss fights I'd run enfeeble regardless since most endgame fights are not really dps checks but survivability checks.

A bit over 9k with BSC, 1600 int.

Don't bother with astramentis +1 it will be a few hundred ex if you don't make one yourself. A rare +1 curse neck with 50+ int is more then good enough!


well if it works for you its ok i guess.. personally i cant see any real reason to use BSC right now, enfeeble+flammability+warlord's mark work just fine for now..

the good with this build is the versatillity,

1)all out attack: fire pen support(without leech support) + flammability + elem.weakness + warlord's mark

2)all out defence: leech support+temp chains+enfeeble+warlord's mark

another thing i try is to have FULL es mode (12.6k atm) and dual curse (temp chains+enfeeble) less leech but 1-shots real rare

all those for t16 fights only.. for t15 allmost all are joke atm.
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stred_ wrote:
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falagar112 wrote:


I actually have worse ES then you have, and I'm just fine with BSC+enfeeble. Maybe you overestimate the dps that flammability gives?
It's a good curse but it's also only good for boss fights, and on boss fights I'd run enfeeble regardless since most endgame fights are not really dps checks but survivability checks.

A bit over 9k with BSC, 1600 int.

Don't bother with astramentis +1 it will be a few hundred ex if you don't make one yourself. A rare +1 curse neck with 50+ int is more then good enough!


well if it works for you its ok i guess.. personally i cant see any real reason to use BSC right now, enfeeble+flammability+warlord's mark work just fine for now..

the good with this build is the versatillity,

1)all out attack: fire pen support(without leech support) + flammability + elem.weakness + warlord's mark

2)all out defence: leech support+temp chains+enfeeble+warlord's mark

another thing i try is to have FULL es mode (12.6k atm) and dual curse (temp chains+enfeeble) less leech but 1-shots real rare

all those for t16 fights only.. for t15 allmost all are joke atm.


Mind you when I am talking boss fights, I mean guardians/shaper/uber atziri, rest is as you said a joke.

So what I meant with my comment is that you can swap out enfeeble/temp chains for ele weakness/flammability on anything else, and even get away with ditching life leech gem for a dps gem if you feel like it / got the boot enchant and/or head enchant.

As you said build is very versatile, I also swap a lot:


increased area instead of conc for hall of the grandmasters etc

but, you can get away with less ES and BSC on t16 by simply swapping to enfeeble. You can run dps curse+enfeeble if you have a 2nd chest with the colors etc. When I checked your gear last time you were running blue+green curse in chest just like me, hence the comment. I don't have a 2nd 6L chest to run enfeeble+dps curse, so I just remove enfeeble for flammability when not doing hard stuff.

Enfeeble is that good, 30% less damage taken is huge. With basalt/granite you can just stand in shaper smashes and they barely remove half your 9k ES.

edit: part of that is having a 6l chest so I can add enhance to my curses, of course. I think Ele weakness might actually beat flammability in a 6L with enhance - since its quality isn't garbage like flammability?

edit2: if you see the ring+neck i linked, it gives 30 int less then your current combination with windscream, but boots get you 45~55 int+up to 200es if you get a gg one like


you might need 1 single jewel with a dex+int roll, apart from that str+dex on astramentis are overkill.

you should really have a look for a good int +1 curse neck if you can afford to fuck around a little with currency - I think you underestimate that+good boots.

that way you should easily have enough ES to use BSC permanently.
Last edited by falagar112#0878 on Feb 13, 2017, 12:32:20 PM
I make a new post for this since this is to everyone who wants to test it out.

I think doing the following changes is not only viable, it might actually be better depending on how good the rest of your gear is:

Take Avatar of Fire and use Cold to Fire support in staff - then you can remove pyre and use any other ring you desire. It is definitely better for INT as pyre doesn't have any.

ps - that means you can also use doedre's on top for 4 curses if you have a 6L chest.
Last edited by falagar112#0878 on Feb 13, 2017, 12:39:18 PM
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falagar112 wrote:
I make a new post for this since this is to everyone who wants to test it out.

I think doing the following changes is not only viable, it might actually be better depending on how good the rest of your gear is:

Take Avatar of Fire and use Cold to Fire support in staff - then you can remove pyre and use any other ring you desire. It is definitely better for INT as pyre doesn't have any.

ps - that means you can also use doedre's on top for 4 curses if you have a 6L chest.



1.thank you for your detailed response, if i find a good +1 curse amulet i ll think about BSC..


2.cold to fire support with avatar of fire is rly a good idea.. very interesting..
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stred_ wrote:
"
falagar112 wrote:
I make a new post for this since this is to everyone who wants to test it out.

I think doing the following changes is not only viable, it might actually be better depending on how good the rest of your gear is:

Take Avatar of Fire and use Cold to Fire support in staff - then you can remove pyre and use any other ring you desire. It is definitely better for INT as pyre doesn't have any.

ps - that means you can also use doedre's on top for 4 curses if you have a 6L chest.



1.thank you for your detailed response, if i find a good +1 curse amulet i ll think about BSC..


2.cold to fire support with avatar of fire is rly a good idea.. very interesting..


I made myself curious so I'll login and fuck around a little, it's not like I am doing much this league anymore I'm just waiting for the next.

Get back to you all in a little while.
Ok so, I tested every combination I had the currency for.. here goes.

This setup is better in every way imaginable but (I think) requires one specific enchant as it requires to swap out LL.

Spec in my profile, but its minor - you take out amplify and use the 2 points to grab avatar of fire.

NOTE: Only do this with LL enchant on boots or warlord's mark effect enchant on head (both give .6%) I did not try without enchant to see if the leech would be enough, try at your own risk ;)

Gear/Gems:

Spoiler


Now the important stuff!
Screenshots and ES/INT/DPS:

Flasks in hideout:
Spoiler


Elemental Overload:
Spoiler


Halls of the Grandmaster clear with the exact setup linked above (so no LL gem), no deaths & mandatory screenshot next to mull_gubben ;)

Spoiler
mull_gubben:end:


Last notes:
- even though I have them up in screenshots, atziri's flask actually doesn't do anything! Only deal fire damage after all with avatar of fire. I forgot to swap it out. So the hideout dps is just a sulphur flask and golems :)

- for halls of the grandmasters:

Spoiler
swap conc effect for


use:


when you see mull_gubben - run away & remove your cast when channel gem. Then just kill him with scorching ray alone, he won't do any damage anymore. He is the only guy in there that can kill you. (scorching ray does not proc his abilities, icestorm does)


- you can use doedre's and 4th curse with this setup - I don't have a 2nd 6L with the colors to test that out properly - but you lose 50 int and the enhance - but gain flammability, so it's probably even better as what I showed above!

- with doedre's you can run warlord's mark+enfeeble+elemental weakness+flammability, and swap fire pen back to life leech, or even add another dps gem on top.
Last edited by falagar112#0878 on Feb 13, 2017, 6:07:10 PM
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falagar112 wrote:
Ok so, I tested every combination I had the currency for.. here goes.

This setup is better in every way imaginable but (I think) requires one specific enchant as it requires to swap out LL.

Spec in my profile, but its minor - you take out amplify and use the 2 points to grab avatar of fire.

NOTE: Only do this with LL enchant on boots or warlord's mark effect enchant on head (both give .6%) I did not try without enchant to see if the leech would be enough, try at your own risk ;)

Gear/Gems:

Spoiler


Now the important stuff!
Screenshots and ES/INT/DPS:

Flasks in hideout:
Spoiler


Elemental Overload:
Spoiler


Halls of the Grandmaster clear with the exact setup linked above (so no LL gem), no deaths & mandatory screenshot next to mull_gubben ;)

Spoiler
mull_gubben:end:


Last notes:
- even though I have them up in screenshots, atziri's flask actually doesn't do anything! Only deal fire damage after all with avatar of fire. I forgot to swap it out. So the hideout dps is just a sulphur flask and golems :)

- for halls of the grandmasters:

Spoiler
swap conc effect for


use:


when you see mull_gubben - run away & remove your cast when channel gem. Then just kill him with scorching ray alone, he won't do any damage anymore. He is the only guy in there that can kill you. (scorching ray does not proc his abilities, icestorm does)


- you can use doedre's and 4th curse with this setup - I don't have a 2nd 6L with the colors to test that out properly - but you lose 50 int and the enhance - but gain flammability, so it's probably even better as what I showed above!

- with doedre's you can run warlord's mark+enfeeble+elemental weakness+flammability, and swap fire pen back to life leech, or even add another dps gem on top.



overall not a bad trade off i think,.. having the flexibility to use a ring more is HUGE..

can u check how much damage u loose from having to left out controlled destruction (45% more dmg) for cold to fire(30% extra dmg) ???
"
stred_ wrote:
"
falagar112 wrote:
Ok so, I tested every combination I had the currency for.. here goes.

This setup is better in every way imaginable but (I think) requires one specific enchant as it requires to swap out LL.

Spec in my profile, but its minor - you take out amplify and use the 2 points to grab avatar of fire.

NOTE: Only do this with LL enchant on boots or warlord's mark effect enchant on head (both give .6%) I did not try without enchant to see if the leech would be enough, try at your own risk ;)

Gear/Gems:

Spoiler


Now the important stuff!
Screenshots and ES/INT/DPS:

Flasks in hideout:
Spoiler


Elemental Overload:
Spoiler


Halls of the Grandmaster clear with the exact setup linked above (so no LL gem), no deaths & mandatory screenshot next to mull_gubben ;)

Spoiler
mull_gubben:end:


Last notes:
- even though I have them up in screenshots, atziri's flask actually doesn't do anything! Only deal fire damage after all with avatar of fire. I forgot to swap it out. So the hideout dps is just a sulphur flask and golems :)

- for halls of the grandmasters:

Spoiler
swap conc effect for


use:


when you see mull_gubben - run away & remove your cast when channel gem. Then just kill him with scorching ray alone, he won't do any damage anymore. He is the only guy in there that can kill you. (scorching ray does not proc his abilities, icestorm does)


- you can use doedre's and 4th curse with this setup - I don't have a 2nd 6L with the colors to test that out properly - but you lose 50 int and the enhance - but gain flammability, so it's probably even better as what I showed above!

- with doedre's you can run warlord's mark+enfeeble+elemental weakness+flammability, and swap fire pen back to life leech, or even add another dps gem on top.



overall not a bad trade off i think,.. having the flexibility to use a ring more is HUGE..

can u check how much damage u loose from having to left out controlled destruction (45% more dmg) for cold to fire(30% extra dmg) ???


I don't use controlled destruction, links are:

Scorching Ray + Cast when Channel + Elemental Focus (linked these 3) + Concentrated Effect + Fire Penetration + Cold to Fire

Swapping out either EF or CE with CtF is a dps loss of around 1k (with swapping out CE being the smaller loss, but that might be because my EF is 20/23) - and that is after swapping to the rare 55 int ring.

That's why I mentioned it's most likely not worth to do the swap if you cannot get rid of the LL gem.

However if you go the doedre's route with 4 curses, that dps loss is negated if you run warlord's mark, enfeeble, elemental weakness and flammability - since you can remove fire penetration instead of life leech. So in that specific scenario, it is a big dps increase.

I had some problems playing resist tetris with doedre's (since pyre has quite a bit of resist) and I gave away all my currency when I quit the league so I can't properly test the 4 curse setup on t16+, I'd need a few ex to wiggle jewels around to get resist capped again.

My resists atm with this setup are like 85/85/120 (so I can remove the light res craft from gloves to play around) but I prefer overcapping just fire resistance (so I can do ele reflect+ele weakness maps) so i should recraft gloves to fire res instead.

Also with that 4 curse setup the dps is even bigger so the leech requirement is even lower.... so you could even run those 4 curses I mentioned and then use these links:

Scorching Ray+Cast when Channel+Elemental Focus+Concentrated Effect+Controlled Destruction+Cold to Fire.

Missing fire pen isn't a big deal since it provides -38% resistance, while elemental weakness 20/20 gives -44% and lvl 21 flammability gives -45% so they are individually better.
well i play with 1 red-5 blue so i can put contr.destruction on.. so if i put out contr.destr. out for cold to fire based on your experience i ll loose around 700 dps with a 50int ring., correct?
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stred_ wrote:
well i play with 1 red-5 blue so i can put contr.destruction on.. so if i put out contr.destr. out for cold to fire based on your experience i ll loose around 700 dps with a 50int ring., correct?


I know it looks blue - but cold to fire is actually a red support gem ;)

But to answer that question assuming you want to recolor - yes, that sounds about right.

If you have 5B1R staff I would use SR+CwC+EF+CD+CE+CtF grab a +1 curse neck and run enfeeble+warlords mark+ele weakness+flammability. That is quite a lot more dps as my setup linked above without controlled destruction - so the leech requirement should be even easier and you'd gain -89% resistance without fire pen.

--

Halls has one shot potentional all over the place, and I ran like 3 to meet mull_gubben - it's super safe to run without life leech gem - so with your setup + controlled destruction, should be even easier :)
Last edited by falagar112#0878 on Feb 14, 2017, 12:51:34 PM

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