[2.5] CI Witch Scorching Ray CWC Whispering Ice - Version 2.0 Released - Now with more damage!

So, I've been working on a shadow build that was pretty similar to this. Had planned on going Trickster with it which should make it pretty tanky.

Any input on how this build would work with other classes/ascend?
Spoiler
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falagar112 wrote:
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Mathoddie wrote:
**UPDATE**
Did theory a little bit prettier.
Updated my stats at level 90.
I know I have a lot of questions yet to answer, but I am very short on time currently :)



Let me answer my own question, maybe some others, and give you a little better write down now that I've played around with it long enough to write something proper.

I'm more of a lurker, I saw this build when you posted it, I have always loved whispering ice, tried many variations from traps to self cast, but all of them had the same issue: they were slow map clearers. Great boss damage, no real surviveability issues, but slow clear speed.

So when I saw your build, I had to try it out. My character before that on league, was actually almost the same idea, chieftain, perma righteous fire, scorching ray+cwc+firestorm, and I really liked it - so I knew I would love your build as well.

Fast forward to today, got to 91 with your build, and more importantly - I only die from my own stupidity, or my lack of SSD. It just is that crazy on the leech that as long as you keep attacking stuff, it is almost impossible to die.

Now the interesting stuff...
I sold all the good gear on my other char to fund some silly stuff for this one just to try stuff out, so here goes.



VS



Not counting the enchant, that is amazing - Black Sun Crest is definitely BiS - but ONLY if you have all your other slots fixed with proper int rolls. But it is also overkill, and we can only do one fancy thing with the +1 gem without changing the build (lvl 3 enlighten+lvl 3 empower+discipline) - all other gems don't get anything useful at level 21.

I noticed that dps is a non issue (partially because of a change, more on that later) - and that the ES difference is quite a bit - I lost around 90 int swapping back to the ES helmet, but I also went up to 11k ES which puts me in range to survive the harder content oneshots (shaper smash) - and gives me a little more freedom with resists on other gear.

----

Enchants/Gear:

I've tried to drop warlords mark, grab ele weakness/enfeeble (didnt have a good lvl temp chains to try) - drop the gemlevels on cwdt/ic to 1/1 and roll with that because I enchanted .6% leech on boots. It is definitely viable, but I did have to drop the 2nd quicksilver and run a basalt permanently. If you are looking for more dps and got the enchant, feel free to give it a try, it is quite the dps boost. I preferred double quicksilvers, so I swapped it back in, however, after seeing the dps difference...... I bring you to:

INT vs actual dps improvements:

Now here is where the big differences are that you can make. Your tree is pretty solid, there is very little you can swap around that would be actually better. I had to pick up a 30 dex node but apart from that we're very similar. However I did not go as crazy on the INT stacking as you did on the gear.



This + adding elemental weakness to the mix skyrocketed my dps. And when I say skyrocketed, I mean, if you think this build was crazy before, you haven't seen anything yet ;)

I got lucky and bought the best int +1 curse for a half decent price, but shopping around, there are a few others that you can pick up for the same price as an astramentis, and there is NO WAY that astramentis beats adding elemental weakness when it comes to raw dps. (I did try astramentis, as well as a good 97 int rare with es)

The only "downside" is that you will need to 5 link your chest to add the extra curse, or 6 link if you want to also run ice nova on top of ball lightning.

I just temporary removed my ice nova and can add it back if I ever manage to 6 link my chest.

---

Lowlife setup:
Did some testing and maths, this build has the same problem as every build that uses shavs+2 hander: you will lack enough ES for the truly hard content in this game - and the dps difference does nothing when you will get oneshot by hard bosses.

However, you can make it work:
Pickup melding nodes, use an energy from within below, pickup the scion wheel to savant (as in, earlier then we'd take them now), possibly a 2nd EfW if needed - you will not have as much of a ES difference.

Pros:
- extra auras+30% more damage, duh :)

Cons:
- no int on shavs.
- lose out on at least 1 jewel and 4 nodes, minimum.
- cannot use black sun crest (no way to roll without an ES headpiece, simple)

I don't think it is worth it, but feel free to give it a try yourself and see what you come up with :)

Enough rambling, I hope I answered some questions I saw other people ask in this thread, let the OP enjoy his holidays, and Mathoddie, interested in what you think about the curse setup. Enjoy your holidays everyone!

my


Hey Falagar112

Thanks for answering some of the other peoples questions, I really appreciate the help.
Thanks for theory crafting and testing some of the things also that I dont have the time nor currency to do right now, it is a major help.

Regarding your curse setup, I am hooked, I did some calculations around it, and I would only lose 24 int, and 1 skill note (to pick up a +30 str note), if I got my current necklace with that corruption, which is definitly worth an extra curse!. Sadly the chance of me corrupting my neck to that is minuscule, and buying one right now is beyond my economy. But it will definitly save up to get my hands on one. (I added it to my Gem links setup in the chest, and I will add it to my bis list when I get around to it)

I am glad you have enjoyed my build (and you are even one level above me now lol)
Anyway, I have made a major update (ver. 2.0 of my build, and I would like to hear your thoughts on my changes)
The changes are in my 2.0 update comment.

Happy holidays!
Regards AweSatura/Mathoddie
**Update 2.0!**

Hey Guys, I have been away for a while, and I have used all my time to theory craft lately and test random setups. A few things have been bugging me currently. A lot of people have been wanting to go mastermind (understandable), and there is the problem with boss shocking for shaper of desolation, yet if we go elemental focus we lose the celestial punishment bonus. Another issue was not proccing elemental overload enough (since my build and normal WI builds use controlled destruction, we sit around 5 % crit).
So I was wondering and thought a lot about this, and I came up with a simple solution.

Build Patch Notes 2.0

Skill tree
- Updated every current skill tree to work better for levelling.
- Changed Nullification for Written in blood to help with the Strength Issue
- Swapped Shaper of Desolation for Mastermind of Discord
- Removed some early ES in the low level skill trees

Gem Setup
- Changed Controlled Destruction for Elemental Focus
- Changed Ice nova for Orb of Storms
- Changed the 6th gem in chest for possible curse swap with a corrupted neck
- Swapped Vaal discipline since I never used it, with Vaal lightning Trap

Flasks
- Removed a quicksilver flask for Shock removal topaz flask, due to Esh breaches in higher maps causing stunlock if we got shocked with ball lightning (now we can freely tank them again)
- Updated Minotaur Flask use

Conclusion
With Vaal lightning trap we are now able to shock EVERYTHING (even bosses), unless they are immune to status alignments, and proc Celestial Punishment.
What we gain:
- 5 % more damage from Elemental focus swap with Controlled destruction.
- Double the uptime on Elemental overload (5.1 % crit to 10.2 %)
- Shock on all bosses! 3 traps with 8.84 second duration (perfect for 3 atziri split phases)
- 25 % fire penetration from Mastermind of Discord (without losing shock + celestial punishment, we lose a little damage from burn)
- We can proc mastermind of discord with vaal lightning trap and orb of storms


Last edited by Mathoddie#7620 on Dec 18, 2016, 9:41:21 PM
@mathoddie you currently have the same talent tree links for Shaper of Desolation Build 83 and 102 points
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damfan wrote:
@mathoddie you currently have the same talent tree links for Shaper of Desolation Build 83 and 102 points

Forgot to change the title away from shaper of desolation, but they should be updated. The old tree was 78 and 98 points I believe.

Edit: my bad, I get it now, gonna fix it straight away

Edit 2: It's fixed now! Thanks for letting me know :)
Last edited by Mathoddie#7620 on Dec 18, 2016, 10:56:35 PM
Hi Mathoddie, loving the build. So far steamrolling through everything on my way to merciless.

1 thing that I can't seem to figure out is about mana resever for aura:

How are you running Arctic Armour + Discipline + Warlord Mark aura

It adds up to: 30% + 35%+ 35%= 100%

Am i missing something? Thanks


Edit: Didnt notice my arctic armour was linked with a faster casting spell x_x
Last edited by StickyEeeky#4837 on Dec 18, 2016, 11:19:19 PM
Hello Matthodie,

I see you swap the controlled destruction gem for elemental focus that make our fire damage no burning.

Why ? Just for the 5 % more more damage we gain with elemental focus and to proc a bit more often Elemental overload notable passive?

We lose burning, chill, freeze and shock effect i think ?
Last edited by Elf_97#7231 on Dec 19, 2016, 12:10:07 AM
Hi, Minotaur down!super excited. pretty easy, one death, I could have avoided that if I flame dashed a little, but still amazing I facetanked him to the 10% of health when he went crazy and killed me:) doesn't matter, I play softcore anyways. Did it with the "old" build, not sure about ditching shaper of desolation.. gonna think about it. cause it seems a lot of casting with orb of storms and lightning trap.. and what I love the most about the build is the cwdt-ball lightning-curse thing, even though at first i used Orb of storms..

But back to my question, i already made a post but it got forgotten :)

i seem to have "slow" clear speed on breachlord maps, timer wont go up. and i'm constantly on quicksilvers running and casting to clear the way.. can't make it through.. how did you make it work?
"
dsimek11 wrote:
Hi, Minotaur down!super excited. pretty easy, one death, I could have avoided that if I flame dashed a little, but still amazing I facetanked him to the 10% of health when he went crazy and killed me:) doesn't matter, I play softcore anyways. Did it with the "old" build, not sure about ditching shaper of desolation.. gonna think about it. cause it seems a lot of casting with orb of storms and lightning trap.. and what I love the most about the build is the cwdt-ball lightning-curse thing, even though at first i used Orb of storms..

But back to my question, i already made a post but it got forgotten :)

i seem to have "slow" clear speed on breachlord maps, timer wont go up. and i'm constantly on quicksilvers running and casting to clear the way.. can't make it through.. how did you make it work?


I've cleared 4/5 of the breachlords, and considering you've cleared minotaur, I'm not sure why you're unable to clear trash in the breaches. It may or may not be a DPS issue, I can't say for sure. Perhaps you can try flame dashing into a bunch of mobs then clearing them all before moving on. So far I've not had problems clearing trash in the breaches I've done (all except chayula). Maybe if you post your gear and stats, it'd be easier to identify the problem.

P.S. Congrats on minotaur kill! Still looking forward to a minotaur kill of my own :P
"
Elf_97 wrote:
Hello Matthodie,

I see you swap the controlled destruction gem for elemental focus that make our fire damage no burning.

Why ? Just for the 5 % more more damage we gain with elemental focus and to proc a bit more often Elemental overload notable passive?

We lose burning, chill, freeze and shock effect i think ?


Hello!
The only real thing we lose from swapping this around is the burn, which was a minor damage dealer, due to it not stacking, we hit a lot of small hits (my tooltip can currently get to 11-12 k with buffs), so it will only do 2200-2400 damage per second before modifiers (too lazy to calculate it right now).
If you read my Conclusion in the patch notes you can see we gain a lot more than just 5 % damage:

Spoiler
"
Mathoddie wrote:
Conclusion
With Vaal lightning trap we are now able to shock EVERYTHING (even bosses), unless they are immune to status alignments, and proc Celestial Punishment.
What we gain:
- 5 % more damage from Elemental focus swap with Controlled destruction.
- Double the uptime on Elemental overload (5.1 % crit to 10.2 %)
- Shock on all bosses! 3 traps with 8.84 second duration (perfect for 3 atziri split phases)
- 25 % fire penetration from Mastermind of Discord (without losing shock + celestial punishment, we lose a little damage from burn)
- We can proc mastermind of discord with vaal lightning trap and orb of storms

We do not loose freeze, since shaper only chills and doesn't freeze, but our icestorm already leaves chilled ground. We lose shock for trash packs, which isn't needed at all, and we gain shock on end game bosses, which, after testing, shaper of desolation couldn't provide us with.

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