[2.5] CI Witch Scorching Ray CWC Whispering Ice - Version 2.0 Released - Now with more damage!
So, I've been working on a shadow build that was pretty similar to this. Had planned on going Trickster with it which should make it pretty tanky.
Any input on how this build would work with other classes/ascend? |
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Spoiler
" Hey Falagar112 Thanks for answering some of the other peoples questions, I really appreciate the help. Thanks for theory crafting and testing some of the things also that I dont have the time nor currency to do right now, it is a major help. Regarding your curse setup, I am hooked, I did some calculations around it, and I would only lose 24 int, and 1 skill note (to pick up a +30 str note), if I got my current necklace with that corruption, which is definitly worth an extra curse!. Sadly the chance of me corrupting my neck to that is minuscule, and buying one right now is beyond my economy. But it will definitly save up to get my hands on one. (I added it to my Gem links setup in the chest, and I will add it to my bis list when I get around to it) I am glad you have enjoyed my build (and you are even one level above me now lol) Anyway, I have made a major update (ver. 2.0 of my build, and I would like to hear your thoughts on my changes) The changes are in my 2.0 update comment. Happy holidays! Regards AweSatura/Mathoddie |
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**Update 2.0!**
Hey Guys, I have been away for a while, and I have used all my time to theory craft lately and test random setups. A few things have been bugging me currently. A lot of people have been wanting to go mastermind (understandable), and there is the problem with boss shocking for shaper of desolation, yet if we go elemental focus we lose the celestial punishment bonus. Another issue was not proccing elemental overload enough (since my build and normal WI builds use controlled destruction, we sit around 5 % crit). So I was wondering and thought a lot about this, and I came up with a simple solution. Build Patch Notes 2.0 Skill tree - Updated every current skill tree to work better for levelling. - Changed Nullification for Written in blood to help with the Strength Issue - Swapped Shaper of Desolation for Mastermind of Discord - Removed some early ES in the low level skill trees Gem Setup - Changed Controlled Destruction for Elemental Focus - Changed Ice nova for Orb of Storms - Changed the 6th gem in chest for possible curse swap with a corrupted neck - Swapped Vaal discipline since I never used it, with Vaal lightning Trap Flasks - Removed a quicksilver flask for Shock removal topaz flask, due to Esh breaches in higher maps causing stunlock if we got shocked with ball lightning (now we can freely tank them again) - Updated Minotaur Flask use Conclusion With Vaal lightning trap we are now able to shock EVERYTHING (even bosses), unless they are immune to status alignments, and proc Celestial Punishment. What we gain: - 5 % more damage from Elemental focus swap with Controlled destruction. - Double the uptime on Elemental overload (5.1 % crit to 10.2 %) - Shock on all bosses! 3 traps with 8.84 second duration (perfect for 3 atziri split phases) - 25 % fire penetration from Mastermind of Discord (without losing shock + celestial punishment, we lose a little damage from burn) - We can proc mastermind of discord with vaal lightning trap and orb of storms Last edited by Mathoddie#7620 on Dec 18, 2016, 9:41:21 PM
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@mathoddie you currently have the same talent tree links for Shaper of Desolation Build 83 and 102 points
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" Forgot to change the title away from shaper of desolation, but they should be updated. The old tree was 78 and 98 points I believe. Edit: my bad, I get it now, gonna fix it straight away Edit 2: It's fixed now! Thanks for letting me know :) Last edited by Mathoddie#7620 on Dec 18, 2016, 10:56:35 PM
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Hi Mathoddie, loving the build. So far steamrolling through everything on my way to merciless.
1 thing that I can't seem to figure out is about mana resever for aura: How are you running Arctic Armour + Discipline + Warlord Mark aura It adds up to: 30% + 35%+ 35%= 100% Am i missing something? Thanks Edit: Didnt notice my arctic armour was linked with a faster casting spell x_x Last edited by StickyEeeky#4837 on Dec 18, 2016, 11:19:19 PM
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Hello Matthodie,
I see you swap the controlled destruction gem for elemental focus that make our fire damage no burning. Why ? Just for the 5 % more more damage we gain with elemental focus and to proc a bit more often Elemental overload notable passive? We lose burning, chill, freeze and shock effect i think ? Last edited by Elf_97#7231 on Dec 19, 2016, 12:10:07 AM
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Hi, Minotaur down!super excited. pretty easy, one death, I could have avoided that if I flame dashed a little, but still amazing I facetanked him to the 10% of health when he went crazy and killed me:) doesn't matter, I play softcore anyways. Did it with the "old" build, not sure about ditching shaper of desolation.. gonna think about it. cause it seems a lot of casting with orb of storms and lightning trap.. and what I love the most about the build is the cwdt-ball lightning-curse thing, even though at first i used Orb of storms..
But back to my question, i already made a post but it got forgotten :) i seem to have "slow" clear speed on breachlord maps, timer wont go up. and i'm constantly on quicksilvers running and casting to clear the way.. can't make it through.. how did you make it work? |
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" I've cleared 4/5 of the breachlords, and considering you've cleared minotaur, I'm not sure why you're unable to clear trash in the breaches. It may or may not be a DPS issue, I can't say for sure. Perhaps you can try flame dashing into a bunch of mobs then clearing them all before moving on. So far I've not had problems clearing trash in the breaches I've done (all except chayula). Maybe if you post your gear and stats, it'd be easier to identify the problem. P.S. Congrats on minotaur kill! Still looking forward to a minotaur kill of my own :P |
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" Hello! The only real thing we lose from swapping this around is the burn, which was a minor damage dealer, due to it not stacking, we hit a lot of small hits (my tooltip can currently get to 11-12 k with buffs), so it will only do 2200-2400 damage per second before modifiers (too lazy to calculate it right now). If you read my Conclusion in the patch notes you can see we gain a lot more than just 5 % damage:
Spoiler
" We do not loose freeze, since shaper only chills and doesn't freeze, but our icestorm already leaves chilled ground. We lose shock for trash packs, which isn't needed at all, and we gain shock on end game bosses, which, after testing, shaper of desolation couldn't provide us with. |
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