Nothing wrong with Blade Flurry, it's not OP it just doesn't suck like typical melee

more than 400 upvotes already and still booming,

https://www.reddit.com/r/pathofexile/comments/5ecw8i/long_singletarget_melee_attacks_are_garbage/

recommend you to see the spreadsheet
3.0 IC Elemental Facebreaker Ascendant (HHC) - https://www.pathofexile.com/forum/view-thread/1972518
2.6 Burning torpedo BLS Berserker(HC) - https://www.pathofexile.com/forum/view-thread/1866111
2.5 HoWA BF Elemental Raider - Hybrid 800+int - https://www.pathofexile.com/forum/view-thread/1785450
Maybe Blade Fury is what good melee is supposed to feel like and everything else needs to be buffed to catch up with spells and ranged attacks...

Blade Fury's great, no doubt about it. I was scratching my head when I realized its AoE is far better than Cleave and you don't need Multistrike, so ultimately the damage is better, even in a dual wield build where Cleave should really shine. No idea where Reave stands in this, except I never want to use it again after trying Blade Fury! Obviously the balance is out of whack. I'd hate to see a nerf here, but something has to change.
Dreamfeather Elemental Cleave Ranger: http://www.pathofexile.com/forum/view-thread/1087616
Last edited by Tempada#2630 on Nov 23, 2016, 8:07:53 AM
"
Boem wrote:
"
Fruz wrote:

We also don't know exactly how far player will be able to push the skill, even though players got much better at knowing how to min max.


Scales of melee tag
#Check
Has aoe tag allowing clear speed overkill and conc swap for bosses (double 60% more dip)
#Check
Has relevant %damage scaling(65% per stage followed by 20% more per stage increase, topping it off with 65% more attack speed for shits and giggles?)
#Check

The tags alone make it "meta viable".

It could do half the damage it currently does and with the amount of overkill you can reach it would still be "viable".
Hell it would still be meta for the players that can throw exalts at it.

Its basically 142% base damage spectral throw all over again. Just replacing projectile double dip scaling with aoe.

Peace,

-Boem-

I agree, it's just that somebody might still come up with a brilliant idea to push it further, since it just got released.
It's a bit unlikely because the mechanics are not really new. but you never know ...
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Nov 23, 2016, 8:17:14 AM
For me blade flurry checks a box few other melee skill comes close to checking "does it mechanically feel fun"

Other melee skills and especially single target melee skills feel like shit, and the only fix would be a complete overhaul of enemy mechanics.
"
Damac0101 wrote:
more than 400 upvotes already and still booming,

https://www.reddit.com/r/pathofexile/comments/5ecw8i/long_singletarget_melee_attacks_are_garbage/

recommend you to see the spreadsheet


I love these suggestions, though the numbers might need to be tweaked a bit.
my evasion is so high i only insta rip sometimes
-----
Bug Fixes:
People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it.
"
Fruz wrote:
No, the problem is that you are not consistent with what you are saying.
You started attacking on something because you missread or misunderstood, and got on your horse instantly with ad hominem and capsed texted, and you do not seem to realize it.
...
And yes, ad-hominem, like the one that was edited right before for example.

And again you clearly don't understand what ad hominem means. When you choose to attack someone at random for example, that is not ad hominem. It is a random attack that has no intention on disqualifying any argument presented, because there WAS no argument presented. You're using the word incorrectly.
"
Fruz wrote:

"you're too dense to understand" is another perfect example of ad-hominem.

Blade vortex is simply not an attack skill, that's about all I can tell you on this issue now.
"
Fruz wrote:

I pointed out that attacked did have advantages over spells in many way ( which is true ), from which you told me that there were "there was less than 5 attack based builds in top 50 of last hc league", which is a blatant literal lie and you know it.

Less than 5 attack based builds IS AGAIN A FACT NOT A LIE. Why are you having such a difficult time with this?
"
Legatus1982 wrote:
I'll link you some quotes from the actual comments of those threads:
"
a nearly complete absence of bow attack and melee users

"
There are only two actual melee characters in the top 50. One is a Dual-Wielding Lacerate Juggernaut using Death's Hand. The other is a 2H EQ Slayer (the only Slayer in the top 50) using Marohi and Voidheart. There's only one bow attack user, a Deadeye (the only Deadeye in the top 50) using Blast Rain and Lightning Arrow. Every other character is a caster or a pseudo-caster (e.g. Explosive Arrow).

"
There is only a single bow attack user. The only two melee skills being used are pseudo-ranged skills

Those are other people's opinions not mine.

"
Fruz wrote:

You are completely out of touch with the conversation one more time, I dare you to find somewhere where I said that there were 15 melee builds in the top 50 hc ?

"
Fruz wrote:
So plenty of BV, some characters with no skill listed, plenty of supports, 7 Ancestral Warchief builds already, at least 15 attack based characters total

I mean this sentence says enough by itself. You're counting ancestral warchief as an attack (No, but maybe I can see where this is coming from) and fucking blade vortex as an attack also (What in the actual fuck). Yeah there's really 15 attack based characters in that list genius. ¯\_(ツ)_/¯
"
Fruz wrote:

Mechanical advantages are not reflected ingame by way of powerlevel, that doesn't make mechanical advantages non-existant, it simply shows poor overall balance.

POOR OVERALL BALANCE IS MY ENTIRE FUCKING POINT, WHAT ARE YOU EVEN ARGUING ABOUT??????????????
my evasion is so high i only insta rip sometimes
-----
Bug Fixes:
People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it.
Last edited by Legatus1982#1658 on Nov 23, 2016, 4:51:32 PM
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"
j33bus wrote:
For me blade flurry checks a box few other melee skill comes close to checking "does it mechanically feel fun"

Other melee skills and especially single target melee skills feel like shit, and the only fix would be a complete overhaul of enemy mechanics.


history taught me one thing. when POE player says that the skill is fun it is always about the brutal OP power it has

ive read (and still remember the names) people claiming that incinerate is fun due to mechanics. guess what - theyve all moved to the next best thing once incinerate got nerfed (mildly).

i do not believe people saying that they play the skill in question because it is fun. it is broken as f.. and makes the user feel superior (to whom - i do not know). it will stop being fun once something better enters the scene. ive seen this tens of times before
"
sidtherat wrote:
"
j33bus wrote:
For me blade flurry checks a box few other melee skill comes close to checking "does it mechanically feel fun"

Other melee skills and especially single target melee skills feel like shit, and the only fix would be a complete overhaul of enemy mechanics.


history taught me one thing. when POE player says that the skill is fun it is always about the brutal OP power it has

ive read (and still remember the names) people claiming that incinerate is fun due to mechanics. guess what - theyve all moved to the next best thing once incinerate got nerfed (mildly).

i do not believe people saying that they play the skill in question because it is fun. it is broken as f.. and makes the user feel superior (to whom - i do not know). it will stop being fun once something better enters the scene. ive seen this tens of times before


I'm not even going to play blade flurry because it is less poweful than existing melee skills. What is your response to that one I am curious?
my evasion is so high i only insta rip sometimes
-----
Bug Fixes:
People were using cyclone for actual melee builds, so we nerfed it and made blade vortex. Also, we went ahead and made cyclone great for CoC casters while we were at it.
Last edited by Legatus1982#1658 on Nov 23, 2016, 3:16:48 PM
"
Legatus1982 wrote:
"
sidtherat wrote:
"
j33bus wrote:
For me blade flurry checks a box few other melee skill comes close to checking "does it mechanically feel fun"

Other melee skills and especially single target melee skills feel like shit, and the only fix would be a complete overhaul of enemy mechanics.


history taught me one thing. when POE player says that the skill is fun it is always about the brutal OP power it has

ive read (and still remember the names) people claiming that incinerate is fun due to mechanics. guess what - theyve all moved to the next best thing once incinerate got nerfed (mildly).

i do not believe people saying that they play the skill in question because it is fun. it is broken as f.. and makes the user feel superior (to whom - i do not know). it will stop being fun once something better enters the scene. ive seen this tens of times before


I'm not even going to play blade flurry because it is less poweful than existing melee skills. What is your response to that one I am curious?


that there is a chance you cannot build proper blade flurry character. but worry not, next league it will be the skill thousands of people play. there will be thousands of build guides from beginner to ultra-decked. youll find yourself a nice guide.

note: out of all skills that beat BF in single target Viper Strike is pure torture to play and molten strike has a tree you have to dedicate to. so you have to commit to playing it.

good math can be found on reddit. yours is.. napkin quality. supported with pretty much nothing of substance.

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