Improvements to Master Missions

Leo says kulestory
Nice Master improvements. No backtracking will be sweet as and hopefully a reduced Level 8 xp requirement! :)

Just waiting on any news relating to Trade?!?!?!

Personally I would like to have a trade master that allows you to open a shop in your hideout. The trade master would appear in Act 1 normal and perhaps sell a few handy items, like unmoddable 10% movement boots. After completing a few missions for him/her in each act, like kill a special monster containing an orb, you can open your trade shop in Act 4 (there is built in level restrictions for trade on new accounts).

Players wpuld be able to copy pasta your trade name from Poe.Trade and visit your shop, which would be self contained, and then purchase items from trade tabs. This would keep Poe.Trade alive and saving favorite traders might be worth adding.

Trade shops could easily be added using in game assets and current UI with a small area tacked on the side. The purchaser would see the public tabs and be able to click on items and add them to the trade window, as you can currently with players.

Anyway, keep up the good work with improvements. Looking forward to hearing what's next :)
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100% Ethical, most of the time.
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Last edited by Vaydra on Nov 8, 2016, 8:27:37 PM
Is this happening?

Am I dreaming?

someone pinch me, oh no, I'm HYPEerventilating
i have an idea im sure no one has ever thought of! how aboooout:

FIX LEO MISSIONS! (insert random mindblown.gif here)

wheres the bigger font? i want a bigger font. because this has like, been a problem even since the introduction of leo, the fact that hes impossible to level. the few people who do pvp dont make hideouts, and those who make hideouts dont pvp. so if one master should be fixed, its the one that hasnt been fixed. that makes me sad :( i want that hideout base :(
Why excluding Zana ? She requires already a tons more XP than other master, why not put her on par ?
"
Bex_GGG wrote:
The longest of the Elreon missions is now shorter, with fewer waves of enemies.

Thank you! The longest was way too long and boring.

"
Bex_GGG wrote:
Vorici will Smoke Mine to his target when his mission is complete.
Vorici no longer gives you a mission to kill the target without killing any of the guards.
On missions from Vorici where you have to avoid killing some enemies, the enemies will have significantly more life, have life regeneration, and are less likely to be attacked by minions.
On missions from Vorici where you must keep the target on low life, the target will have more life.

I only wish... GGG would have had these changes sooner. So many long Vorici missions leading countless guards away, and having to unequip gear to stop totems or minions. Was so, so annoying.

"
Bex_GGG wrote:
If there is a Den of monsters, Tora will Blink Arrow to the Den when anyone approaches the entrance, even if the mission has not been started.

Nice touch! :-) I always cleared the area first in higher levels, then talked to Tora so that I wouldn't have to fight her swarms or corrupted enemies with other enemies in the area. Then I'd see the den and /facepalm. Now I won't have to /facepalm anymore when I clear first. Thanks!

"
Bex_GGG wrote:
For Vorici, Catarina, and Tora, if you complete a daily mission where they teleport, the return portal to your hideout will move to them after you have received your reward.

Sweet.

"
Bex_GGG wrote:
In addition, we're investigating making non-Zana masters easier to level up to level 8 in December's 2.5.0 update (alongside the new league).

Nice for new challenge leagues... but matters not in standard. Will be nice for my hardcore, as I haven't leveled master that far yet.
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loving it.
Why nothing about Leo!?
Well I guess it could be nice in 2.5, I expect something awesome GGG :*
thank you GGG
gg

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