Improvements to Master Missions

These are good improvements, however there are a few key things missing.

Getting completion in a party for a Tora mission with a Den, if you are caught loading into or out of the den. (this is a reproducable bug) If you are seeing a loading screen when the quest finishes it will not give you a reward.

Getting completion for Haku missions in a party if you load back outside to Haku before the spirit is returned.

Awesome news, Thanks GGG! The not backtracking is brilliantly appreciated and if non-Zana masters could be faster to level to 8, that would also be great. i kinda like that Zana requires some investment. Since even if you fail her mission, it's still a free map, it feels fair. But the other masters? In Essence, I got them to lvl 7 and stopped doing them. I didn't see the point in their extra fancy decorations or their meta crafting mods (which I cannot afford outside of Standard anyhow). The possible unique is nice at max level, but with a few exceptions, it's easier and cheaper to buy most of those uniques from other players.
I'm starting to get more and more and more and EVEN MORE hyped for 2.5! I have to be patient a little while longer then I guess...
Spoiler
I WANT IT!!! NOW!!!!!1!!11!!!ONEELEVEN1!!
I make dumb builds, therefore I am.
Any chance you can make Elreon waves/monster spawn faster and also make the monster spawn points slightly closer to the totem and less random (sometimes 3 spawn points stack on each other or 1 point is so far away from the totem).
[3.7]Chaos Agnostic - CRAZY Life & Mana Sustain!!!:
https://www.pathofexile.com/forum/view-thread/2590042

[S1E8]Hideout of the week, Mausoleum of Bones: http://www.pathofexile.com/forum/view-thread/1088469
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MackBesmirch wrote:
i kinda like that Zana requires some investment. Since even if you fail her mission, it's still a free map, it feels fair.


On the other hand if you die in her timed missions it can be an automatic fail if she spawns at the end of a map. I just had that happen, where she spawned almost on the Arena doorstep, and even though I had about a minute and a half to finish a boss that was at half life I failed because of how long it took to get back to her.

If there'd been a "without dying" component similar to the one-and-done portal maps that would be one thing, but this is more like, "Well, you died to an accident, but screw you, you fail." It's a bit asinine, honestly, and it ranks up there with Vorici dropping a "kill the exile but not the guards" mission right on his own ass. Had that happen the other night when playing with someone else, and the mission was failed less than a second after it was accepted. >_<

__

One other thing that might be looked at to improve missions is the mission failure notification/chime. Having it auto-repeat every time you go into the map/zone with the master is just annoying and, for some players, gratuitous insult added to injury. Already been notified like 3x that I failed Zana's mission so far, and it's almost as irritating as Izaro mouthing off all over the place in the labyrinth.
Wow, great work, keep it up, proud of you. Papa bless.

"Melee is an illusion exile."
But you'll get this Update only if you are in the ladder and killed the Shaper...
fkxLegacySpectral : lvl 97 Raider ST HowA [Legacy]
fkxBreachSlayer : lvl 95 Slayer Blade Flurry [Breach]
fkxCrockett : lvl 94 Saboteur Ice Trap [Perendus]
fkxRampage : lvl 94 Witch Fireball [Rampage]
fkxShadow : lvl 95 Shadow FP/CI [open beta]
Hallelujah! No more Vorici missions where you can't kill any guards!

Something I'm curious about though: I believe it was Chris who said on a podcast that GGG was looking at master crafts, specifically Leo's, and seeing about moving some of the more useful ones like reduced DoT damage taken to other masters. Will we be seeing those changes in 2.5 as well?

Also, what about Leo's rep and level, along with hideout? It's still crappy how much work you have to do to get Leo to 7 for his hideout, and even though the hideout is quite nice (in my opinion anyway after visiting some people who have it fully opened) the issue is it doesn't have such prestige as to make people go "Holy shit, you got Leo's hideout!"

What should matter far more is our own ability to customize and decorate the hideout to make people go "Damn that's a nice hideout." It's like making a sculpture out of wood: Everyone should be able to get the base material to work with, but it's in the person's "crafting" that truly makes it a work of art.
Last edited by Jackalope_Gaming#1826 on Nov 8, 2016, 8:12:05 PM
super hype
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Vorici no longer gives you a mission to kill the target without killing any of the guards.


Halleleujah!
Last edited by ScreenName#1867 on Nov 8, 2016, 8:13:23 PM

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