American evening Race Event times updated

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Chris wrote:
The reward of playing races is the enjoyment of competing and placing on both the race ladders and the overall ladder of races results. The rewards are basically trophies that will forever show what you achieved in this season. Their scarcity will make them very valuable in the future. Look at how much demigods are worth in the economy now, and consider that there are hundreds of those in circulation (whereas there will be less of some of these top prizes).


Great! The top players get rewards they can sell for orbs, while the regular people get maybe a Unique that will be worthless due to everyone having it. The rich get richer!

This system caters to the elite and gives very little incentive to casual players. If that's what you are going for, then great. But you can hardly expect much larger attendance than in CB. And it is not the elite that makes up most of your budget.

You need to come up with a system, that rewards casual players too. Let the top people actually race and get awesome prizes but give incentive to those people who can play 10 events in a season and can only expect to get 4-5 points a race.
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Huaojozu wrote:
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Chris wrote:
The reward of playing races is the enjoyment of competing and placing on both the race ladders and the overall ladder of races results. The rewards are basically trophies that will forever show what you achieved in this season. Their scarcity will make them very valuable in the future. Look at how much demigods are worth in the economy now, and consider that there are hundreds of those in circulation (whereas there will be less of some of these top prizes).


Great! The top players get rewards they can sell for orbs, while the regular people get maybe a Unique that will be worthless due to everyone having it. The rich get richer!

This system caters to the elite and gives very little incentive to casual players. If that's what you are going for, then great. But you can hardly expect much larger attendance than in CB. And it is not the elite that makes up most of your budget.

You need to come up with a system, that rewards casual players too. Let the top people actually race and get awesome prizes but give incentive to those people who can play 10 events in a season and can only expect to get 4-5 points a race.

^^ This.

Give currency, or microtransaction points or whateva or expect to have less people participating in those races mid and end Season 1 then there were in CB. I bet the pool of 650 or whateva amount of new Demigod rewards gonna get shared between 50 or so individuals. The others gonna get the awesome REdbeak and Wanderlust stuff thats gonna sell for 1 alch cuz everybody will own a copy of it. All those talk of how valueble those uber turbo mega giga unique uniques gonna get in few years... wow, wow, wow...
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Huaojozu wrote:
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Chris wrote:
The reward of playing races is the enjoyment of competing and placing on both the race ladders and the overall ladder of races results. The rewards are basically trophies that will forever show what you achieved in this season. Their scarcity will make them very valuable in the future. Look at how much demigods are worth in the economy now, and consider that there are hundreds of those in circulation (whereas there will be less of some of these top prizes).


Great! The top players get rewards they can sell for orbs, while the regular people get maybe a Unique that will be worthless due to everyone having it. The rich get richer!

This system caters to the elite and gives very little incentive to casual players. If that's what you are going for, then great. But you can hardly expect much larger attendance than in CB. And it is not the elite that makes up most of your budget.

You need to come up with a system, that rewards casual players too. Let the top people actually race and get awesome prizes but give incentive to those people who can play 10 events in a season and can only expect to get 4-5 points a race.


I don't agree, that the rich get richer. That would be true, if they could use their current stuff on race characters. This way IMO the skilled get richer, which is acceptable imo. If you want to, practice, and get skilled yourself too. (thats what im doing)

Also, one of the first things i heard about this game was: It's not easy. It's meant to be hard.

On the timetable subject, i guess final resolve will be to spread the event start times equally in the 24 hours of a day, so eu ppl, us ppl, even the penguins of the arcics will have equal number of events in their "wake hours".
IGN: Maelifica
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Daxora wrote:
I don't agree, that the rich get richer.

they do, mostly by selling high, buying low from unexperienced players.
i wouldn't even have a exalted to start with, never found one ingame.

but as you said, when you get something valuable while participating in races successfully you're richer but you earned it.

offline
Alright so I guess it's a done deal that if we participate it'll be grinding points towards fancy art on useless items that are going to flood the economy once the races are over.

Way to fuck this one up guys.
Path of PEW PEW PEW PEW PEW PEW
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Huaojozu wrote:
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Chris wrote:
The reward of playing races is the enjoyment of competing and placing on both the race ladders and the overall ladder of races results. The rewards are basically trophies that will forever show what you achieved in this season. Their scarcity will make them very valuable in the future. Look at how much demigods are worth in the economy now, and consider that there are hundreds of those in circulation (whereas there will be less of some of these top prizes).


Great! The top players get rewards they can sell for orbs, while the regular people get maybe a Unique that will be worthless due to everyone having it. The rich get richer!

This system caters to the elite and gives very little incentive to casual players. If that's what you are going for, then great. But you can hardly expect much larger attendance than in CB. And it is not the elite that makes up most of your budget.

You need to come up with a system, that rewards casual players too. Let the top people actually race and get awesome prizes but give incentive to those people who can play 10 events in a season and can only expect to get 4-5 points a race.


Welcome to real life this is how it works. But I don't agree many new players actually make alot of currency in races selling maps and chisels. And no GGG shouldn't cater to the casual s. POE is a game designed for experience gamers and with races is a competition not a kindergarden. There is plenty of games out there that caters to the casual if you like that sort of stuff you should go there instead of making whiny forum post
Last edited by Burmeister99#3478 on Feb 21, 2013, 5:56:28 AM
Literally 0 of these times are even slightly good for myself (working off of AEST time) :(
Surely a better solution to the time issues would be running events at different times every day. Using the same 4 time slots everyday ensures that people with problems with these times can't race at all. If the times are different everyday that at least gives everyone a chance to do races unless you statistically EXTREMELY unlucky. Also including many more 1 hour events between or overlapping with the 3 hour events would mean more people can play and more different people can win.
Ok, so if you must go with non-currency rewards because "it will cause inflation" (lol), how about at least giving us some choice of items for each tier of rewards, so maybe we can pick something at least mildly useful to one of our characters/builds? Maybe some choice in low level uniques, so we can pick something to start or help a new alt, maybe some (5%ish) quality gems? Just something that's not utter crap to a non-collector.

Do you realize the amount of people that literally don't give a shit about "limited edition" collector stuff, and just want things that have relevance when actually playing the game?
Path of PEW PEW PEW PEW PEW PEW
Love the American time changes, <3 you guys ^^

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