Daily reminder that MF is an outdated mechanic and needs to leave.

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D3izhistory wrote:
from some of your posts, you claim to have the best gear in the game and enough orbs to get what you might want for any build including MF

I personally notice a difference with IIQ, not so much IIR

If your complaint is with the lack or uniques droppings or mirrors then thats RNG and no amount of MF/IIR will matter.

If you want to improve your chances of GG items dropping then increase your IIQ, pretty simple

Broken mechanic you claim? then dont use it and move on - i appreciate IIQ


The point that "50k is disposable income" is making is that she shouldn't have to use IIQ/IIR, which is a net negative to build power just to get better items. Therefore, remove it and increase drop rates to compensate.
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TheNippleman wrote:
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D3izhistory wrote:
from some of your posts, you claim to have the best gear in the game and enough orbs to get what you might want for any build including MF

I personally notice a difference with IIQ, not so much IIR

If your complaint is with the lack or uniques droppings or mirrors then thats RNG and no amount of MF/IIR will matter.

If you want to improve your chances of GG items dropping then increase your IIQ, pretty simple

Broken mechanic you claim? then dont use it and move on - i appreciate IIQ


The point that "50k is disposable income" is making is that she shouldn't have to use IIQ/IIR, which is a net negative to build power just to get better items. Therefore, remove it and increase drop rates to compensate.


Hmph <3 lots
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
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Last edited by Entropic_Fire#0222 on Oct 26, 2016, 11:16:02 PM
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Entropic_Fire wrote:
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TheNippleman wrote:
\

The point that "50k is disposable income" is making is that she shouldn't have to use IIQ/IIR, which is a net negative to build power just to get better items. Therefore, remove it and increase drop rates to compensate.



Stacking MF or not is a strategic option you have to weigh when you design your build, an option with upsides and downsides. That's exactly the kind of mechanic we need more of in the game; every benefit needs a sacrifice.

It also allows for a specialized playstyle (MF culler) that couldn't exist without these stats. We should avoid anything that reduces the variety of ways you can play the game in my opinion.


Not that I am in favor of I-NO's radical idea, but Cull works perfectly fine without MF. MF does absolutely nothing to test your build against enemies. It just sees if you can handle a handicap or not.
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Last edited by Entropic_Fire#0222 on Oct 26, 2016, 11:16:20 PM
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TheNippleman wrote:
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D3izhistory wrote:
from some of your posts, you claim to have the best gear in the game and enough orbs to get what you might want for any build including MF

I personally notice a difference with IIQ, not so much IIR

If your complaint is with the lack or uniques droppings or mirrors then thats RNG and no amount of MF/IIR will matter.

If you want to improve your chances of GG items dropping then increase your IIQ, pretty simple

Broken mechanic you claim? then dont use it and move on - i appreciate IIQ


The point that "50k is disposable income" is making is that she shouldn't have to use IIQ/IIR, which is a net negative to build power just to get better items. Therefore, remove it and increase drop rates to compensate.


That would be the same as hard nerfing all legacy items since the best iiq items are legacy. Not sure if this is what you meant by your post, but it is the same as removing or nerfing all legacy items IIQ or otherwise to "compensate" for MF in the first place

Not sure you will get many votes on this from people who have Legacy items
I got a fever and the only prescription, is more cowbell!
Perandus Jewels: https://www.pathofexile.com/forum/view-thread/3584147
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Entropic_Fire wrote:
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TheNippleman wrote:


Not that I am in favor of I-NO's radical idea, but Cull works perfectly fine without MF. MF does absolutely nothing to test your build against enemies. It just sees if you can handle a handicap or not.



When I say MF Culler I mean a build that entirely forgoes offense in exchange for stacking massive IIR and IIQ and relying on Cull to apply those bonuses, usually in a large group. Obviously you can stack MF to an extent or use cull without building for the MF culler playstyle.


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TheNippleman wrote:
MF does absolutely nothing to test your build against enemies. It just sees if you can handle a handicap or not.


Exactly, that's the kind of strategic decision this game should encourage. Removing MF stats and giving more loot for free would make the game less complicated and necessarily easier, haven't we gone far enough in that direction already?


I know what you meant. It doesn't change the fact that MF does nothing to make your build better. It might make the end result (more items/rarer items), but when you are trying to find the best items, Item rarity over say a resistance/life/AS/CS/damage is more crippling.

I agree by the way. I don't think I will ever be at the point where I would rather self found because trading gets boring (I am one of those guys who is astonished someone has 10 exalted a week into SC). I don't know why the proposal wouldn't just be increase the Shaper's drop rate if that is the actual complaint I-NO is making. Getting rid of MF would be a mistake.

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D3izhistory wrote:
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TheNippleman wrote:
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D3izhistory wrote:
from some of your posts, you claim to have the best gear in the game and enough orbs to get what you might want for any build including MF

I personally notice a difference with IIQ, not so much IIR

If your complaint is with the lack or uniques droppings or mirrors then thats RNG and no amount of MF/IIR will matter.

If you want to improve your chances of GG items dropping then increase your IIQ, pretty simple

Broken mechanic you claim? then dont use it and move on - i appreciate IIQ


The point that "50k is disposable income" is making is that she shouldn't have to use IIQ/IIR, which is a net negative to build power just to get better items. Therefore, remove it and increase drop rates to compensate.


That would be the same as hard nerfing all legacy items since the best iiq items are legacy. Not sure if this is what you meant by your post, but it is the same as removing or nerfing all legacy items IIQ or otherwise to "compensate" for MF in the first place

Not sure you will get many votes on this from people who have Legacy items


I was playing Devil's advocate with what I believe I-NO was asking for in the OP.

If I was wrong, she can correct me. The complaint of origin is shaper drops shit for items unless you are running an ass ton of IIQ/IIR. "I shouldn't have to cripple myself on the hardest boss in the game just to get a decent drop." -I-NO
Last edited by TheNippleman#1399 on Oct 7, 2016, 1:43:27 PM
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TheNippleman wrote:


I was playing Devil's advocate with what I believe I-NO was asking for in the OP.

If I was wrong, she can correct me. The complaint of origin is shaper drops shit for items unless you are running an ass ton of IIQ/IIR. "I shouldn't have to cripple myself on the hardest boss in the game just to get a decent drop." -I-NO


What cracks me up about this is that that boss and many others have a guaranteed set of drops off of them. Shes pissed because maybe 2 or 3 of the times shes gotten the sword and the rest she get gloves or something that isn't worth much. That has absolutely nothing to do with rarity and has to do with the randomness of the rewards that are fixed drops.

https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
Fair enough. I hate that for whatever reason, I can't use my steam log-in so I made my nippleman account, and my nipple builds can't be displayed, so I look like a random casual, instead of a slightly more average casual.


I still feel like stun should be remade as well, before mf is ever touched. Stunning seems like such a weird mechanic that half the bosses don't actually care about (and doesn't stop one hits) and stun recovery is almost always irrelevant from the number of ways classes can get stun immunity (like slayer just gets it and bleed immune from leeching :P).

I just am one of those ~5 exalt per league chars, trying to make crappy doublestrike melee builds work.

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