Grimdawn vs poe ? ( tying to find " tha game " )
I play Grim Dawn now over POE. GD is moddable and self found is entirely doable, yes even for top tier items. POE has way too many layers of RNG to make casual play enjoyable.
Originally Posted by battlebug on 12.02.2011:
can you make sword in box light sword so sword come out when opened? then if sword is back after sword, use light saber on box, and saber will be boxed after sword is out. |
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" This is exactly why people who like PoE get bored with GD. People who like PoE find wanting stuff more fun than having it. Don't try to explain it. It's weird. But some people are like that. |
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I like GD, but I like PoE a lot better.
Grim Dawn is slow, but smooth. PoE is faster to level, but rough in spots. As Shags noted above, give it a try as that is the best way to find out if you like it or not. ~ Adapt, Improvise and Overcome
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grimdawn is really nicely done and well polished game, but one thing you will have to adjust too is the the game pace. It's well............kinda slow or slow'ish when you compare it to poe or d3.
At the same time, this does make it interesting in way you play. The character creation is really nice, and well develop. There are also option to change almost any skill points around (for a price), so even if you messed up you can still fix it later on. Another nice feature it has are double classes, that lets you make really interesting class combinations. Crating is nice too, and there are many options, same goes for gear. Overall if you feel burned out with poe, grimdawn is a really nice alternative YES I support the game, NO I don't agree with many GGG decisions
Lab still sucks balls. I miss Zana already. |
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" This. I loved Torchlight 2, it is such an amazing game. Fishing, maps, excellent engine, unique and fun play styles. Also, loot is much more abundant; you will be able to deck out all of your characters with enough time investment and patience. Good uniques aren't IMPOSSIBLY rare, but at the same time they don't drop like gumboils (D3). Story is fantastic as well. Definitely worth the $20 at launch; even if the price hasn't dropped it is still worth it IMO. As for Grim Dawn, basically what everybody else said. Fun, PoE similar, but if given the choice between TL2 and GD, I'd choose TL2. |
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" 1. It's decent, but GD is clearly made with solo play in mind (barely any economy, no competitive environment etc.). 2. They don't have dedicated servers, the game is hosted by one of the guy in the party. At least last time I played that was how it worked. 3. Yes, no problem. 4. It is but it's also possible to find builds covering that flaw a bit. With that being said most of my friends say that GD has sluggish gameplay/combat. I don't mind it but for me the worst things was all the procs attacks system. I (only) played two very different builds but in the end I found that they both rely on spamming one skill which afterwards procs different effects coming from your passives/items. I don't know if most builds work that way, the two I played did though. 5. I didn't push things in end-game a lot in GD (even though I played a fair amount of it) so I can't tell if top-tier items drop often or not, but one thing is sure is that most of the loot you find in GD is vendor trash just like in PoE. For that reason they also have their in-built "loot filter" thing. Also there is a faction system and you can get pretty decent gear once you reach a certain level of reputation with a faction. Some of these faction items are sometimes very hard to beat in terms of power depending on your build (for example the last build I played a 1h sword from the Black Legion was simply my best-in-slot weapon). 6. It's clearly not an economy-driven game. Just like I said for point #1 when you play Grim Dawn you're not in a competitive environment at all. Everything is client-side so there are very easy way to give yourself infinite amount of golds, generate any item for you or duping items. 7. Crafting is fine in GD in my opinion. There are a lot of small components you can gather all over the world and some are more likely to drop on specific ennemy types so you can somehow have relative control on what you're farming (even it's still RNG-driven). You use these components to craft gear or improvements for the gear you're already wearing. 8. There are the classes tree (and yes as you said you can make an hybrid class) and also the devotion tree, which adds complexity to the game. If you want to build characters GD is as satisfying as PoE in my opinion. One last word about one-shots in PoE : from my experience it's the exact same in Grim Dawn. There are certain bosses/mechanics that are very threatening and even with careful character building you can get insta-owned. IGN : @Morgoth Last edited by Morgoth2356#3009 on Oct 3, 2016, 9:33:58 AM
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IMO there shouldn't be "versus" in the title. Play both. GD is a lil' sweet single player moddable offline game. PoE provides dedicated servers 24/7, is competitive by nature and there's interaction between players.
If we are strictly about game maintenance, internal balance, mechanics, story line, etc., it's safe to say GD got advantages over PoE. GD creators are perfectionists and skilled professionals with a long career in big game companies (TQ & D2). They even lurk the forums, read feedback and take it into account. GD was actually developed with the help of the community. But once again - these are different games developed with a different mindset and visions. According to your concerns - drop quantity, quality, and itemization are incomparably better in GD, there are almost no oneshots (besides a few certain encounters), xp gain is faster, crafting isn't in a good shape. also: 1. There is MP but no dedicated servers. 2. The performance in MP depends on the host, no dedicated servers. 3. Your PC will handle it with no problems, unless it's utter crap. There are still some bugs and issues, though. 4. GD is much slower than PoE in terms of gameplay. MS is lower and hard capped, no true MS skills, AS is lower and hard capped, no one button screen wipe skills but mostly procs at times. 5. Itemization is the strongest aspect in GD. It's like, brutal. Both in terms of quantity, quality and variability. 6. There's almost no trading, nor there's a real need. You can trade, though, you can even download items. No AH, interactions with other players are rare. It was designed as a single player offline game. They added MP on demand, later on. 7. Crafting isn't impressive. There is "fixed" crafting which is good, the rest is gambling. 8. GD looks simple at a first glance, but is actually quite complex. The incredibly good itemization allows to have completely different builds with identical skill tree, devotion system is a complicated fine tuning of the build. This is a buff © 2016 The Experts ™ 2017 Last edited by torturo#7228 on Oct 3, 2016, 1:17:32 PM
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heres the simple answer:
PoE. the longer version: if you want a game with a lot of visual effects and speedrunning that actually has a community then PoE is the game for you, otherwise i think it's only up to the rest of the factors to decide wether a none free to play game like grimdawn that just has it's leveling progression ending at below 49 where some higher tier legendarys are level locked above 50. i really wouldn't recommand grim dawn and i believe i wrote a review for it claiming it's not worth playing. you can't even begin to compare the 2, they both have a dark atmosphere but in the end they are way to different and grim dawn is nearly not even mentioned anymore in recommanded games. to answer your thoughts: 1. some high tier items are level locked above level 50 which at below level 49 your storyline will end and leveling will because very grindy. again, grimdawn isn't that much easier to get the items you need. 2. defence makes a small difference in PoE, but it's there. imo it has never really been that much of a problem, i never go full endgame anyways and when i do i most likely end up failing or getting bored and start over from the very beginning. while defence may not be as useful as you would have liked it to be, offence is also very punishing aswell as reflect is still a thing. (even when it was nerfed that is?) comparing PoE to grimdawn in this case: well let's just say i don't quite remember since the game wasn't good enough to remind me about how much damage i was taking, i NEVER got one shot so that's a good thing, but in D3 you never got one shot either, unless you were running zones too high level for you. 3. who said you had to go for the 100 goal :)? i don't and im perfectly fine with how the game works, PoE isn't designed to benefit you all the way to level 100 but if you are a very hardcore player it's a most do goal if you wan't to get rewarded and enter the leaderboards, it's not for everyone, especially not for me, tho i can't help but wonder weather i will ever make it, max level i have had is 87 something. grim dawn doesn't have this punishing level system which is good, but then again it's not satisfying enough to keep you motivated to continue and reach the higher levels, not forgetting to mention the leveling speed decreasing after story (not fun) people have stated before and it will be stated again, at around level 70-90 a build is classified finished. xp on death has allways been an issue, but it's another layer of difficulty. without it player could just go through to level 100 without having to care to much about having the perfect gear. 4. oh really? i thought crafting was one of the charms that made the game unique. getting the materials are mostly skill based, theres a little bit of skill and knowledge in crafting aswell but most of the time it is the second layer that rather then being based of how good you are as a player is based of rng. sure people aren't going to state that "omg you most be really good at the game to craft an item like this" they most likely look at it as if you are a really lucky and dedicated player. that's the keyword: Dedication. 1. multiplayer never even comes up in my mind while i was actively playing grimdawn. i havn't invested enough time to feel comfortable with it either. multiplayer... don't even... 2.pretty sure the game performance is better then in PoE. 3. deffinitly. i don't think you need to play PoE effectively in order to play grimdawn, no idea about multiplayer tho. 4. ONE OF THE MOST UNSATISFYING EXPERIENCE I EVER HAD! no kidding, litterally no visual effects and movement is really slow. mabye it's not as bad as i might claim it to be but i really don't think it's worth anyones time. it's ALOT slower then PoE! 5. well since it's a single player game "mostly" i do believe the loot should be better then PoE. then again rarity tiers are locked above level 50 with the epic or legendary or upgraded epics or whatever they are called ranging from 50-70 or so... 6. trading? you kidding me? (that means there is litterally no trading) 7. i don't remember but im pretty sure the only way to craft items is by attaching the whatever they are called... just no, no crafting, only loot. 8. it's okey i guess, skills and passive upgrades comes of your class selections. theres also another layer of "skill tree" looking more like that of PoE rather then the class selections do, even so they are far different from what PoE has. not sure what i think about it tho. wolcen? don't make me laugh! that game has been in the development for a while not and honestly doesn't even feel ready to be early access which it currently is. it's far worse at the moment then both PoE and grimdawn. if anything i think another company should work on it instead. i won't go into detail about why i dislike the game so badly, most likely because of how short the storyline is, how glitchy the game was/is and how expencive the game is compared to what it should actually go for concidering it's like the developers litterally doesn't even care about the game anymore. to sum up, i would honestly avoid playing wolcen AND grimdawn, PoE is a lot more promising then these games could ever begin to be. I usually do not read popular posts again after i made a comment on it, unless it's one of my own. I wish to have a Black robed Grim Reaper micro set in game one day, grant my wish, GGG Last edited by VoidExilePoE#0366 on Oct 3, 2016, 10:45:14 AM
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" Huh? Currently max character lvl in GD is 85, max lvl of legendaries is 75. This is a buff © 2016 The Experts ™ 2017 Last edited by torturo#7228 on Oct 3, 2016, 10:23:23 AM
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"the leveling is so slow and the storyline ends at below 50 where you will most likely have finished the game, the only real option for leveling besides from the crusible is running around in the world trying to search out the best leveling spots which imo was unbereable I usually do not read popular posts again after i made a comment on it, unless it's one of my own. I wish to have a Black robed Grim Reaper micro set in game one day, grant my wish, GGG
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