[outdated] King of the Forest (Crit version)

"
nieth79 wrote:
Awesome build, this is the second league i am playing it. I'd like to input a bit of information and food for thought for players that play this and some feedback as well:


1) TS VS LA / Barrage
Spoiler

Firstly, in terms of single target
Barrage:
  • GMP: 61.4% * (4 + 4 + 4) * 0.64 = 471.6%
  • Slower Proj.: 61.4% * (4 + 4) * 1.29 = 633.6%

Tornado Shot:
  • GMP: 109% * (2 + 4 + 4) * 0.64 = 697.6%
  • Slower Proj.: 109% * (2 + 4) * 1.29 = 843.66%

Source on Reddit

Basically, in terms of raw dmg output without any enchants TS outperforms Barrage by a mile. Surely there is an argument about the # of projectiles that would actually hit using either skill, however - with barrage to ensure you hit with all projectiles (since they spray out at a longer distance) you've gotta be pretending you've got Point Blank and get pretty close to the target. With TS you have +4 (legacy ROTC), +1 (corrupted drillneck), +2 secondary (helm enchant), +2 (Dying Sun flask) = a total of 9 secondary projectiles being fired. The chances of all 9 projectiles missing a boss is rather minuscule. Another bonus of TS - there's no need to actually aim at the target, you can fire off in the general direction and surely hit the boss with at least 6-8 projectiles easily.

Next point to consider - with TS you only need 1 6-linked item vs two (or 6L+5L). Moreover, +2 secondary TS proj helm enchant is about 2-3 ex as compared to +2 barrage projectiles at 7ish exalts.

In terms of AOE / map clears:
I personally feel that TS outperforms LA, there's an argument of shock vs more phys dmg -> more poison dmg, but DPS is sufficient to annihilate any pack anyway, so the DPS isn't an issue, the issue is utility. If the packs are tight and mobs come together - sure LA is efficient, however the moment you get stragglers coming in, or invasion boss or occasional beyond mobs spawning all over the place - TS actually is far more efficient in terms of clearing screen.



2) Temp chains vs Vulnerability
Spoiler

Running a curse on hit on the gloves, we can get corrupted snakebite gloves
  • Curse on hit with Vulnerability = 3+ exalts for unlinked
  • Curse on hit with Temporal Chains = 10c for fully linked (i got mine with right colors for 5c)


Taking my gear (linked in the next section) and plugging it into Path of Building with lvl 10 of both curses and using TS:

  • Vulnerability = 82'950 poison DPS
  • Temporal Chains = 63'017 poison DPS

However, this is not the end of the story! This is damage per second for a single stack of poison:
  • Vulnerability = 165'901 poison damage per stack of poison with 2 seconds duration
  • Temporal Chains = 210'057 poison damage per stack of poison with 3.3 seconds duration

With Temporal chains you are actually doing more overall damage by a fair margin, you are just doing that damage over 3.3 seconds instead of 2. Considering my 3.3 attacks per second, at max stacks of poison i am actually doing significantly more DPS with temp chains.

Vulnerability does not add anything to your survival while temporal chains helps. My personal preferred setup for this league is definitely temp chains!


3) My gear setup
Spoiler




4) My tree
Spoiler


Would love to hear some input! :)


What content have you cleared with this?
"
Khrig wrote:
"
nieth79 wrote:
Awesome build, this is the second league i am playing it. I'd like to input a bit of information and food for thought for players that play this and some feedback as well:


1) TS VS LA / Barrage
Spoiler

Firstly, in terms of single target
Barrage:
  • GMP: 61.4% * (4 + 4 + 4) * 0.64 = 471.6%
  • Slower Proj.: 61.4% * (4 + 4) * 1.29 = 633.6%

Tornado Shot:
  • GMP: 109% * (2 + 4 + 4) * 0.64 = 697.6%
  • Slower Proj.: 109% * (2 + 4) * 1.29 = 843.66%

Source on Reddit

Basically, in terms of raw dmg output without any enchants TS outperforms Barrage by a mile. Surely there is an argument about the # of projectiles that would actually hit using either skill, however - with barrage to ensure you hit with all projectiles (since they spray out at a longer distance) you've gotta be pretending you've got Point Blank and get pretty close to the target. With TS you have +4 (legacy ROTC), +1 (corrupted drillneck), +2 secondary (helm enchant), +2 (Dying Sun flask) = a total of 9 secondary projectiles being fired. The chances of all 9 projectiles missing a boss is rather minuscule. Another bonus of TS - there's no need to actually aim at the target, you can fire off in the general direction and surely hit the boss with at least 6-8 projectiles easily.

Next point to consider - with TS you only need 1 6-linked item vs two (or 6L+5L). Moreover, +2 secondary TS proj helm enchant is about 2-3 ex as compared to +2 barrage projectiles at 7ish exalts.

In terms of AOE / map clears:
I personally feel that TS outperforms LA, there's an argument of shock vs more phys dmg -> more poison dmg, but DPS is sufficient to annihilate any pack anyway, so the DPS isn't an issue, the issue is utility. If the packs are tight and mobs come together - sure LA is efficient, however the moment you get stragglers coming in, or invasion boss or occasional beyond mobs spawning all over the place - TS actually is far more efficient in terms of clearing screen.



2) Temp chains vs Vulnerability
Spoiler

Running a curse on hit on the gloves, we can get corrupted snakebite gloves
  • Curse on hit with Vulnerability = 3+ exalts for unlinked
  • Curse on hit with Temporal Chains = 10c for fully linked (i got mine with right colors for 5c)


Taking my gear (linked in the next section) and plugging it into Path of Building with lvl 10 of both curses and using TS:

  • Vulnerability = 82'950 poison DPS
  • Temporal Chains = 63'017 poison DPS

However, this is not the end of the story! This is damage per second for a single stack of poison:
  • Vulnerability = 165'901 poison damage per stack of poison with 2 seconds duration
  • Temporal Chains = 210'057 poison damage per stack of poison with 3.3 seconds duration

With Temporal chains you are actually doing more overall damage by a fair margin, you are just doing that damage over 3.3 seconds instead of 2. Considering my 3.3 attacks per second, at max stacks of poison i am actually doing significantly more DPS with temp chains.

Vulnerability does not add anything to your survival while temporal chains helps. My personal preferred setup for this league is definitely temp chains!


3) My gear setup
Spoiler




4) My tree
Spoiler


Would love to hear some input! :)


What content have you cleared with this?


I've cleared all in the last league inclusive shaper and all guardians (chimera takes a while since it's poison immune). This league i have not yet touched the shaper, nor have farmed the guardians yet - my goal is to complete 1'000 maps challenge first and get whatever levels i'll get from that and after that do guardians / shaper / uber etc. Personal preference perhaps.

In terms of guardians:
- Phoenix, easy, just go in burst DPS it down, with mobility it's easy to avoid fire and TS makes it easy to clear adds + DPS boss at the same time
- Chimera, slow, most of our DPS is from poison, either skip it or find a buddy or be prepared to take a long time to kill it. Use evasion flask + armor flask for the smoke cloud phase, can take out move speed flask for the boss fight - you have enough mobility without it
- Hydra, bring cold resist / chilled ground flask, no need for mobility flask, burst it down, take a few cold orbs if needed, with flasks up should be easy
- Minotaur, drop mobility flask, bring eva and armor flasks, despawn golem, run up to boss, drop totem under your feet and DPS him, when he does his slam use armor flask and / or evasion flask, i'm at 6k HP i don't get one shot by anything with flasks up + his attacks are slow enough for leech to refill you before next hit
- Shaper, easy, don't need mobility flask again, replace with another DPS flask, dodge stuff - you're super fast as is.
- Atziris - the only issue is the split phase with reflect. Be VERY careful here, that's the only place you could die in a blink of an eye. Use barrage to burn down the non-mirror miniboss, TS will guarantee your death by reflect here
- all maps up to and inclusive of Vaal Temple are easy. Surely one could argue that there are instances where it's real hard, but that's the same for any build in this game, you can have a temp chains + 50% monster life + 30% boss life + vulnerability + chaos resist + onslaught + speed map rolled and say it's hard - well...
"

In terms of guardians:
- Phoenix, easy, just go in burst DPS it down, with mobility it's easy to avoid fire and TS makes it easy to clear adds + DPS boss at the same time
- Chimera, slow, most of our DPS is from poison, either skip it or find a buddy or be prepared to take a long time to kill it. Use evasion flask + armor flask for the smoke cloud phase, can take out move speed flask for the boss fight - you have enough mobility without it
- Hydra, bring cold resist / chilled ground flask, no need for mobility flask, burst it down, take a few cold orbs if needed, with flasks up should be easy
- Minotaur, drop mobility flask, bring eva and armor flasks, despawn golem, run up to boss, drop totem under your feet and DPS him, when he does his slam use armor flask and / or evasion flask, i'm at 6k HP i don't get one shot by anything with flasks up + his attacks are slow enough for leech to refill you before next hit
- Shaper, easy, don't need mobility flask again, replace with another DPS flask, dodge stuff - you're super fast as is.
- Atziris - the only issue is the split phase with reflect. Be VERY careful here, that's the only place you could die in a blink of an eye. Use barrage to burn down the non-mirror miniboss, TS will guarantee your death by reflect here
- all maps up to and inclusive of Vaal Temple are easy. Surely one could argue that there are instances where it's real hard, but that's the same for any build in this game, you can have a temp chains + 50% monster life + 30% boss life + vulnerability + chaos resist + onslaught + speed map rolled and say it's hard - well...


Exactly what i was looking for. Few questions:

-For Armor just use a Basalt or do you recommend something better?
-Why despawn the Golem at Minotaur? Its the first and only T16 i actually tried and i got wrecked
"
DiabloAny1 wrote:
"

In terms of guardians:
- Phoenix, easy, just go in burst DPS it down, with mobility it's easy to avoid fire and TS makes it easy to clear adds + DPS boss at the same time
- Chimera, slow, most of our DPS is from poison, either skip it or find a buddy or be prepared to take a long time to kill it. Use evasion flask + armor flask for the smoke cloud phase, can take out move speed flask for the boss fight - you have enough mobility without it
- Hydra, bring cold resist / chilled ground flask, no need for mobility flask, burst it down, take a few cold orbs if needed, with flasks up should be easy
- Minotaur, drop mobility flask, bring eva and armor flasks, despawn golem, run up to boss, drop totem under your feet and DPS him, when he does his slam use armor flask and / or evasion flask, i'm at 6k HP i don't get one shot by anything with flasks up + his attacks are slow enough for leech to refill you before next hit
- Shaper, easy, don't need mobility flask again, replace with another DPS flask, dodge stuff - you're super fast as is.
- Atziris - the only issue is the split phase with reflect. Be VERY careful here, that's the only place you could die in a blink of an eye. Use barrage to burn down the non-mirror miniboss, TS will guarantee your death by reflect here
- all maps up to and inclusive of Vaal Temple are easy. Surely one could argue that there are instances where it's real hard, but that's the same for any build in this game, you can have a temp chains + 50% monster life + 30% boss life + vulnerability + chaos resist + onslaught + speed map rolled and say it's hard - well...


Exactly what i was looking for. Few questions:

-For Armor just use a Basalt or do you recommend something better?
-Why despawn the Golem at Minotaur? Its the first and only T16 i actually tried and i got wrecked


- you can use basalt + granite flasks if you wish, roll granite flask to give you +%armour bonus, along with some of the passives from the tree you should end up with around 7k-ish armour from just that flask alone
- Minotaur charges to anything that is out of his melee range, if there's nothing out of his melee range he will not charge at all (charge is the ability where he burrows underground and then reappears somewhere else and it's annoying + does a load of dmg). Ice golem tends to run around and move out of his melee range causing him to charge, that's why you need to drop the wither totem in his melee range too
So after 2 leagues of playing this build to 99 i wanted to give my feedback.

My gear in Legacy
Spoiler



Got Lucky and bought a legacy reach 4th day in the league for 9ex, corrupted snakebites and drillneck myself in the first week. Didnt got lucky with envy crafting but i cleared all content except for uber atziri (only 1 try which was my first ever). Room for improvements are definetly the amulett and my jewels. Helmet enchant currently is LA Dmg which i got by myself and thought its better than nothing.


Raider vs Assassin:
In breach i played this build as a raider and since i like mapping a lot more than boss killing i must say raider would definetly be the better choice. When going for boss kills one can definetly feel the difference. Though when doing Uberlab and normal atziri Raiders automatic frenzy charge generation and the option to drop frenzy out of your gear is more enjoyable. I often found myself overwhelmed by keeping frenzy/blood rage and all the buffs up at the right time to then DPS and get the flasks going. With Raider you just Barrage pop flasks at max frenzy and the more easier bosses are down anyway. To compensate for power charges i went with 2 diamond rings then.
Must say this was ofc both times with top gear (6-links, 21 gems etc) so with lower gear and level when you dont oneshot everything instantly assassin might be better

Headhunter:
When i finally got my headhunter in both leagues i changed my passive tree a bit. I used fewer life nodes to spec into sentinel and the resistance nodes + jewel under the scion wheel. With a lot of uniques getting resistance for ele weakness maps capped can be quite difficult and i still ended up with around 6.4k life anyway.

Conclussion:
I really enjoy this build and bow/archer builds in general. For 3.0 i will probably go with raider again since 99% of my time i am mapping and that bonus poison dmg for boss kills is not worth for me. On top it gives me the option to respec into Signalshot build or Explosive Arrow Pathfinder (i dont enjoy leveling at all).
Hi. could somebody tell me how I can further improve my setup. Tried but failed at hydra recently. Not sure whether it could be because it was a horrible 8mod corrupted including onslaught for hydra, unlucky dodge, elemental weakness, etc ><

have made quite a few changes to the setup by OP







This is my passive tree:
https://www.pathofexile.com/passive-skill-tree/AAAABAYBAABeAdwDHgUtBbUHmQguEJIRLxQgFHUWvxjbGY4fQSF2I_Yk_SaVKlsuIy5TMHwx-jIyNZI2PTfUOdRDMUM2RA1Hfkp9TI5M_02STipRR1LsVUtW-lnwW69fP2HiYqxlTWegaoxsCGyMbztwUnTtdct2gnb3d9d343gNeWh59nrvfXV_K4SihNmGzod2idOMNo19jX6Nv5OZnaqgn6LZp9SpbrDYtMW00bVItfK3trueu-O8b702vqfAGsEEwTPC7MSiyAzIFMjw02_TftQj1ljYvdmG2sHb5-Of51TqYutj7T_tg-4O7w7vevGK9W_-uv7I


I'm sitting at 62% evasion, 46% spell dodge, 30% dodge. Running arctic armour, grace and purity of ice as auras.
"
nieth79 wrote:


- you can use basalt + granite flasks if you wish, roll granite flask to give you +%armour bonus, along with some of the passives from the tree you should end up with around 7k-ish armour from just that flask alone
- Minotaur charges to anything that is out of his melee range, if there's nothing out of his melee range he will not charge at all (charge is the ability where he burrows underground and then reappears somewhere else and it's annoying + does a load of dmg). Ice golem tends to run around and move out of his melee range causing him to charge, that's why you need to drop the wither totem in his melee range too


Good to know! That charge good me killed :) any other tips for the other guardians? Never did them but want to try.
Hey guys, I picked up this helm for 2.5ex and was wondering what I should do with it:

Rarity: Rare
Vortex Crown
Lion Pelt
--------
Quality: +20% (augmented)
Evasion Rating: 397 (augmented)
--------
Requirements:
Level: 70
Dex: 150
--------
Sockets: B-B-G-G
--------
Item Level: 84
--------
2 additional Barrage Projectiles
--------
+71 to maximum Life
12% increased Rarity of Items found
+34% to Lightning Resistance

Should I scour it and start over with crafting? I have like 4ex to work with.
"
leglerm wrote:
So after 2 leagues of playing this build to 99 i wanted to give my feedback.

My gear in Legacy
Spoiler



Got Lucky and bought a legacy reach 4th day in the league for 9ex, corrupted snakebites and drillneck myself in the first week. Didnt got lucky with envy crafting but i cleared all content except for uber atziri (only 1 try which was my first ever). Room for improvements are definetly the amulett and my jewels. Helmet enchant currently is LA Dmg which i got by myself and thought its better than nothing.


Raider vs Assassin:
In breach i played this build as a raider and since i like mapping a lot more than boss killing i must say raider would definetly be the better choice. When going for boss kills one can definetly feel the difference. Though when doing Uberlab and normal atziri Raiders automatic frenzy charge generation and the option to drop frenzy out of your gear is more enjoyable. I often found myself overwhelmed by keeping frenzy/blood rage and all the buffs up at the right time to then DPS and get the flasks going. With Raider you just Barrage pop flasks at max frenzy and the more easier bosses are down anyway. To compensate for power charges i went with 2 diamond rings then.
Must say this was ofc both times with top gear (6-links, 21 gems etc) so with lower gear and level when you dont oneshot everything instantly assassin might be better

Headhunter:
When i finally got my headhunter in both leagues i changed my passive tree a bit. I used fewer life nodes to spec into sentinel and the resistance nodes + jewel under the scion wheel. With a lot of uniques getting resistance for ele weakness maps capped can be quite difficult and i still ended up with around 6.4k life anyway.

Conclussion:
I really enjoy this build and bow/archer builds in general. For 3.0 i will probably go with raider again since 99% of my time i am mapping and that bonus poison dmg for boss kills is not worth for me. On top it gives me the option to respec into Signalshot build or Explosive Arrow Pathfinder (i dont enjoy leveling at all).


Can the raider perform with the king of the forest build to close to the same potential or is that 100% asendancy node too good?

Feel so lost right now in my raider doing the signal shot build the king of the forest I ran many of times and I love it but I wanted something a bit different but feels weak compared to KotF
Last edited by Aziah#4195 on Apr 5, 2017, 2:01:04 AM
Hi guys! New to the game and so far I've been enjoying this kind of build. I was wondering though if we do get more substantial damage from passive nodes that increases chaos damage (ie. Method 2d Madness) and something like that enhances DoT (ie. Entropy)? Thanks

Report Forum Post

Report Account:

Report Type

Additional Info