[outdated] King of the Forest (Crit version)

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Vendet27 wrote:
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Lordzero2 wrote:
so a quick question. I am thinking about having a 5l chest for my lightning arrow then a 5l opus for single target barrage while clearing the map and a 6l chin sol on switch for map bosses. How much of a dps difference is there between 6 link opus and 6 link chin sol at close range?


Also for my 6l in chin sol would I be better off using void manipulation or point blank?


Both, Void maniupulation is gem and point blank is skill from skill-tree.



... there is a point blank support gem too
why devotos over rats nest?

im debating using Cherrubim's Maleficence Triumphant Lamellar over queen of hte forest. anyone know how much the 56ish% chaos dmg would effect my damage? I can have ovr max resists without queen of the forest.
Last edited by Lordzero2#6853 on Apr 2, 2017, 9:21:40 PM
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Lordzero2 wrote:
why devotos over rats nest?

im debating using Cherrubim's Maleficence Triumphant Lamellar over queen of hte forest. anyone know how much the 56ish% chaos dmg would effect my damage? I can have ovr max resists without queen of the forest.


Devotos and QotF are both for move speed. This build doesn't really need more damage. Once you're kitted out, you're one shotting packs. Move speed is the only bottleneck at that point.
Hi there my peeps!

Im currently level 92
This is my passive skill tree:


And this is my gearing:



I can do maps crazy fast but I'm having a rough time vs t16 bosses / shaper who insta-shots me. I was thinking on using vaal pact but with BR it simply doesnt feel nice to map... Can anyone help me out?
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SUPERKINGa wrote:
Hi there my peeps!

Im currently level 92
This is my passive skill tree:


And this is my gearing:



I can do maps crazy fast but I'm having a rough time vs t16 bosses / shaper who insta-shots me. I was thinking on using vaal pact but with BR it simply doesnt feel nice to map... Can anyone help me out?


I have the exact same problem i think. My Gear isnt nowhere as crazy as yours though

Spoiler



and this is my passive tree:
Spoiler
https://www.pathofexile.com/passive-skill-tree/AAAABAYBAABeAdwDHgUtBbUHmRCSES8UIBR1Fr8Zjh9BIXYj0yP2JpUqCypbKwoshS5TMHwx-jIyNZI2PTfUOdRDMUM2RA1Hfkp9TI5M_02STeNOKlBHUUdS7FVLVvpZ8FoaW69d8l8_YeJirGVNZ6BqjGwIbIxvJ287cFJ07XXLdvd313fjeA15aHn2eu99dX8rhKKE2YbOh3aJ04w2jX2Nfo2_j2CdqqCfotmmV6iiqW6q-LDYtMW1SLXyvG-9Nr6nwBrBBMEzwdjC7MMzyBTI8M2Y02_TftQj2L3ZhtrB2-fjn-pi62PtP-2D7g7vDu968Yr1b_6P_ro=?accountName=DiabloAny1&characterName=WowNiceNowVaalit


Maps are nice, but i tried to do minotaur once and got wrecked. Thought about switching to Vaal Pact but no regen seems uncomfortable.
Awesome build, this is the second league i am playing it. I'd like to input a bit of information and food for thought for players that play this and some feedback as well:


1) TS VS LA / Barrage
Spoiler

Firstly, in terms of single target
Barrage:
  • GMP: 61.4% * (4 + 4 + 4) * 0.64 = 471.6%
  • Slower Proj.: 61.4% * (4 + 4) * 1.29 = 633.6%

Tornado Shot:
  • GMP: 109% * (2 + 4 + 4) * 0.64 = 697.6%
  • Slower Proj.: 109% * (2 + 4) * 1.29 = 843.66%

Source on Reddit

Basically, in terms of raw dmg output without any enchants TS outperforms Barrage by a mile. Surely there is an argument about the # of projectiles that would actually hit using either skill, however - with barrage to ensure you hit with all projectiles (since they spray out at a longer distance) you've gotta be pretending you've got Point Blank and get pretty close to the target. With TS you have +4 (legacy ROTC), +1 (corrupted drillneck), +2 secondary (helm enchant), +2 (Dying Sun flask) = a total of 9 secondary projectiles being fired. The chances of all 9 projectiles missing a boss is rather minuscule. Another bonus of TS - there's no need to actually aim at the target, you can fire off in the general direction and surely hit the boss with at least 6-8 projectiles easily.

Next point to consider - with TS you only need 1 6-linked item vs two (or 6L+5L). Moreover, +2 secondary TS proj helm enchant is about 2-3 ex as compared to +2 barrage projectiles at 7ish exalts.

In terms of AOE / map clears:
I personally feel that TS outperforms LA, there's an argument of shock vs more phys dmg -> more poison dmg, but DPS is sufficient to annihilate any pack anyway, so the DPS isn't an issue, the issue is utility. If the packs are tight and mobs come together - sure LA is efficient, however the moment you get stragglers coming in, or invasion boss or occasional beyond mobs spawning all over the place - TS actually is far more efficient in terms of clearing screen.



2) Temp chains vs Vulnerability
Spoiler

Running a curse on hit on the gloves, we can get corrupted snakebite gloves
  • Curse on hit with Vulnerability = 3+ exalts for unlinked
  • Curse on hit with Temporal Chains = 10c for fully linked (i got mine with right colors for 5c)


Taking my gear (linked in the next section) and plugging it into Path of Building with lvl 10 of both curses and using TS:

  • Vulnerability = 82'950 poison DPS
  • Temporal Chains = 63'017 poison DPS

However, this is not the end of the story! This is damage per second for a single stack of poison:
  • Vulnerability = 165'901 poison damage per stack of poison with 2 seconds duration
  • Temporal Chains = 210'057 poison damage per stack of poison with 3.3 seconds duration

With Temporal chains you are actually doing more overall damage by a fair margin, you are just doing that damage over 3.3 seconds instead of 2. Considering my 3.3 attacks per second, at max stacks of poison i am actually doing significantly more DPS with temp chains.

Vulnerability does not add anything to your survival while temporal chains helps. My personal preferred setup for this league is definitely temp chains!


3) My gear setup
Spoiler




4) My tree
Spoiler


Would love to hear some input! :)
"
Running a curse on hit on the gloves, we can get corrupted snakebite gloves
Curse on hit with Vulnerability = 3+ exalts for unlinked
Curse on hit with Temporal Chains = 10c for fully linked (i got mine with right colors for 5c)


I like the Idea of running temp chains, especially (as you mentioned) in terms of survivability... But seareching for them on poe trade shows the first fully linked one at 3ex also.

So no idea how you got them for 10c
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nieth79 wrote:
Awesome build, this is the second league i am playing it. I'd like to input a bit of information and food for thought for players that play this and some feedback as well:


1) TS VS LA / Barrage
Spoiler

Firstly, in terms of single target
Barrage:
  • GMP: 61.4% * (4 + 4 + 4) * 0.64 = 471.6%
  • Slower Proj.: 61.4% * (4 + 4) * 1.29 = 633.6%

Tornado Shot:
  • GMP: 109% * (2 + 4 + 4) * 0.64 = 697.6%
  • Slower Proj.: 109% * (2 + 4) * 1.29 = 843.66%

Source on Reddit

Basically, in terms of raw dmg output without any enchants TS outperforms Barrage by a mile. Surely there is an argument about the # of projectiles that would actually hit using either skill, however - with barrage to ensure you hit with all projectiles (since they spray out at a longer distance) you've gotta be pretending you've got Point Blank and get pretty close to the target. With TS you have +4 (legacy ROTC), +1 (corrupted drillneck), +2 secondary (helm enchant), +2 (Dying Sun flask) = a total of 9 secondary projectiles being fired. The chances of all 9 projectiles missing a boss is rather minuscule. Another bonus of TS - there's no need to actually aim at the target, you can fire off in the general direction and surely hit the boss with at least 6-8 projectiles easily.

Next point to consider - with TS you only need 1 6-linked item vs two (or 6L+5L). Moreover, +2 secondary TS proj helm enchant is about 2-3 ex as compared to +2 barrage projectiles at 7ish exalts.

In terms of AOE / map clears:
I personally feel that TS outperforms LA, there's an argument of shock vs more phys dmg -> more poison dmg, but DPS is sufficient to annihilate any pack anyway, so the DPS isn't an issue, the issue is utility. If the packs are tight and mobs come together - sure LA is efficient, however the moment you get stragglers coming in, or invasion boss or occasional beyond mobs spawning all over the place - TS actually is far more efficient in terms of clearing screen.



2) Temp chains vs Vulnerability
Spoiler

Running a curse on hit on the gloves, we can get corrupted snakebite gloves
  • Curse on hit with Vulnerability = 3+ exalts for unlinked
  • Curse on hit with Temporal Chains = 10c for fully linked (i got mine with right colors for 5c)


Taking my gear (linked in the next section) and plugging it into Path of Building with lvl 10 of both curses and using TS:

  • Vulnerability = 82'950 poison DPS
  • Temporal Chains = 63'017 poison DPS

However, this is not the end of the story! This is damage per second for a single stack of poison:
  • Vulnerability = 165'901 poison damage per stack of poison with 2 seconds duration
  • Temporal Chains = 210'057 poison damage per stack of poison with 3.3 seconds duration

With Temporal chains you are actually doing more overall damage by a fair margin, you are just doing that damage over 3.3 seconds instead of 2. Considering my 3.3 attacks per second, at max stacks of poison i am actually doing significantly more DPS with temp chains.

Vulnerability does not add anything to your survival while temporal chains helps. My personal preferred setup for this league is definitely temp chains!


3) My gear setup
Spoiler




4) My tree
Spoiler


Would love to hear some input! :)


So if your eliminate the use of Barrage and Lightning arrow what alternative set up would you use?
I've noticed that with tornado shot you don't really need to use barrage at least for mapping, I honestly like the skill better than barrage overall because of how barrage 'locks you in place'

I'm 88, still not died once so the build is definitely HC viable. Although my gear is probably on the higher end spectrum

Spoiler




Would like to get a better belt but overall am happy with this setup. If only a headhunter could drop..
Last edited by allana#1483 on Apr 3, 2017, 7:27:49 AM
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allana wrote:
I've noticed that with tornado shot you don't really need to use barrage at least for mapping, I honestly like the skill better than barrage overall because of how barrage 'locks you in place'

I'm 88, still not died once so the build is definitely HC viable. Although my gear is probably on the higher end spectrum

Spoiler




Would like to get a better belt but overall am happy with this setup. If only a headhunter could drop..


Looked at your tree why don't you take the life leech nodes? what's your hideout TT dps atm. Guess to also ask if your don't have tornado enchant wouldn't LA be better tll then?
Last edited by cryyyy#1417 on Apr 3, 2017, 9:00:10 AM

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