[outdated] King of the Forest (Crit version)

This has been discussed before, but I finally took the plunge yesterday and bought one, so I wanted to bring it up again.

For those with survivability issues, you might want to check out Kintsugi:


I hate dying, especially to random 1-shots, and although I've only owned the above for the past day, it's definitely been useful. To be sure, this chest isn't for everyone, as you will sacrifice the movement speed (and extra evasion) of QotF. There's also a lot of random damage coming at you in maps (especially breaches) that will proc the 20% DR and then leave you with just the 50% increased evasion rating, which on a build that already has 123% on tree and another 54% (at least) from Dexterity, isn't very much. However, the initial 20% DR is extremely helpful on bosses, because it gives you time to react after making a mistake.

There's also a higher max life roll possible on Kintsugi which took two divines for me to hit, so I got lucky there. Less resistances though, so make sure you have those accounted for elsewhere.

There's definitely a love/hate relationship with Kintsugi in the community it seems, but if you're having issues getting one shot or dying to red map bosses that hit hard over 3-4 attacks (like some of the Warbands), give it a try.

Edit: I want to add that there's some nice synergy between the Blood Rage degen and Kintsugi, because Blood Rage (and other degeneration effects) don't "hit." Therefore, they don't proc "have been hit recently", and you still get 20% DR until you're hit by something else. So the net effect is you take 20% less damage from Blood Rage most of the time. Now the majority of the time this doesn't matter, because we have enough life regen/leach to easily make-up for it. But this means that less of it is spent maintaining Blood Rage, and on low/no regen maps you will see less health loss between packs, which means less risk of being one-shot/less health pot usage. Obviously, this is all just nice to have stuff - definitely not necessary - but ended up tipping my decision towards Kintsugi over QotF.
Last edited by CadmiumFlow#0683 on Jan 3, 2017, 11:21:04 AM
@thaya (I don't know how to quote you as when it hit quote it quotes a massive list of stuff and wont let me post it. I'd already written this post though and not having this forum rob me of yet another post)


Thanks.. if I'm reading the guide right, it's saying for SC go with Scion and pick dead eye occultist or something? I can run that for another build along side this one. I really wanna knock out as many bow builds as I can this league to try and get a feel for what my play style will be. I know it's bows, just not sure what style of archer I prefer yet.

A lot of people keep trying to tell me to just stick with a character, but I'm not interested in playing endgame maps when I am so new to the game and theres so much to learn. I got rather far with my first build and will be able to get to endgame with it, but I'd prefer to explore more builds.

This one is locked in then, the lightning assassin, next stop will be caustic scion.

thanks again for the help man. I have gotten more help in this threads comments than on the entire build boards posting threads since I started playing last month.
Tyrs Paladium - DoT Enthusiast.
Last edited by Umbral_Spectre#0144 on Jan 3, 2017, 11:26:44 AM
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ruikarikun1 wrote:
Is enchant "ads an additional arrow" on drillneck very important? Because 5ex+ prices for it on poe.trade are omfg.


Yes. This and a Dying Sun, while pricey, are excellent mid-to-end game currency saving goals because they represent a huge increase in power. I got insanely lucky on running my guild's guardian support through Uber lab and landed a 40% Reduced EQ duration on my Devoto's, which sold for 8.5ex. I used that to buy both the Drillneck +1 and Dying Sun. Together, they really catapult your Barrage DPS into the stratosphere.

Also, 8 projectiles and increased AoE on Lightning Arrow is absolutely silly (and really fun).
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CadmiumFlow wrote:
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ruikarikun1 wrote:
Is enchant "ads an additional arrow" on drillneck very important? Because 5ex+ prices for it on poe.trade are omfg.


Yes. This and a Dying Sun, while pricey, are excellent mid-to-end game currency saving goals because they represent a huge increase in power. I got insanely lucky on running my guild's guardian support through Uber lab and landed a 40% Reduced EQ duration on my Devoto's, which sold for 8.5ex. I used that to buy both the Drillneck +1 and Dying Sun. Together, they really catapult your Barrage DPS into the stratosphere.

Also, 8 projectiles and increased AoE on Lightning Arrow is absolutely silly (and really fun).


OK, so do I need this? I have started this build thinking that the reach of the council was the endgame. this quiver costs 4.5 ex, what about the dying sun. Are these thing absolutely mandatory, or am I gonna be able to farm with the build to get the "end game" items I need?

This is very important as I don't wanna pump time into something that relies upon an extremely expensive piece I might never even get.
Tyrs Paladium - DoT Enthusiast.
Can one target be hit twice by the secondary shocks from one single lightning arrow with multiple projectiles?
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Umbral_Spectre wrote:
"
CadmiumFlow wrote:
"
ruikarikun1 wrote:
Is enchant "ads an additional arrow" on drillneck very important? Because 5ex+ prices for it on poe.trade are omfg.


Yes. This and a Dying Sun, while pricey, are excellent mid-to-end game currency saving goals because they represent a huge increase in power. I got insanely lucky on running my guild's guardian support through Uber lab and landed a 40% Reduced EQ duration on my Devoto's, which sold for 8.5ex. I used that to buy both the Drillneck +1 and Dying Sun. Together, they really catapult your Barrage DPS into the stratosphere.

Also, 8 projectiles and increased AoE on Lightning Arrow is absolutely silly (and really fun).


OK, so do I need this? I have started this build thinking that the reach of the council was the endgame. this quiver costs 4.5 ex, what about the dying sun. Are these thing absolutely mandatory, or am I gonna be able to farm with the build to get the "end game" items I need?

This is very important as I don't wanna pump time into something that relies upon an extremely expensive piece I might never even get.


You surely will be able to farm with this build to get endgame items. Drillneck and Dying Sun are not required, they just make your life easier and more fun (especially Dying Sun) and open the possibility to farm high-end bosses. Actually, even Reach of the Council is not required, because you can do all content with 5L Death's Opus.
Have to say I was heartbroken last night after my first attempt at Chimera. Studied the fight, knew he was poison immune, had no idea it would gimp me so badly. After Blinking amd Decoying as well as I could I eventually ran out of portals. I just mever could get my Dps to take off like it does when it has poison behind it. Guess Hydra and Chimera are off my list of possibilities with this build. Super sad as I really hoped I could just spend all my currency the rest of the league min-maxxing this build.
...brings back fond D2 LoD memories...
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emaster wrote:

You surely will be able to farm with this build to get endgame items. Drillneck and Dying Sun are not required, they just make your life easier and more fun (especially Dying Sun) and open the possibility to farm high-end bosses. Actually, even Reach of the Council is not required, because you can do all content with 5L Death's Opus.


thanks.. I noticed the build uses barely any mana leech. you think I'd be cool to add some leech early on and regret out later, just he's "chugging the blue" a bit tbh at the minute. maybe after I grab this increased mana after the crit nodes at the start it won't be as "thirsty"

PS: I just learned how to quote properly, whooo. (it's been a while since using a forum)
Tyrs Paladium - DoT Enthusiast.
Last edited by Umbral_Spectre#0144 on Jan 3, 2017, 1:57:37 PM
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Umbral_Spectre wrote:
"
emaster wrote:

You surely will be able to farm with this build to get endgame items. Drillneck and Dying Sun are not required, they just make your life easier and more fun (especially Dying Sun) and open the possibility to farm high-end bosses. Actually, even Reach of the Council is not required, because you can do all content with 5L Death's Opus.


thanks.. I noticed the build uses barely any mana leech. you think I'd be cool to add some leech early on and regret out later, just he's "chugging the blue" a bit tbh at the minute. maybe after I grab this increased mana after the crit nodes at the start it won't be as "thirsty"

PS: I just learned how to quote properly, whooo. (it's been a while since using a forum)


Yes it's perfectly fine to get more leech if you need to. Leech depends on DPS, and early on you indeed might starve on mana.
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emaster wrote:
"
Umbral_Spectre wrote:
"
emaster wrote:

You surely will be able to farm with this build to get endgame items. Drillneck and Dying Sun are not required, they just make your life easier and more fun (especially Dying Sun) and open the possibility to farm high-end bosses. Actually, even Reach of the Council is not required, because you can do all content with 5L Death's Opus.


thanks.. I noticed the build uses barely any mana leech. you think I'd be cool to add some leech early on and regret out later, just he's "chugging the blue" a bit tbh at the minute. maybe after I grab this increased mana after the crit nodes at the start it won't be as "thirsty"

PS: I just learned how to quote properly, whooo. (it's been a while since using a forum)


Yes it's perfectly fine to get more leech if you need to. Leech depends on DPS, and early on you indeed might starve on mana.


I am a bit better now I got that mana regen, but I still go through it quick in breaches. only at like level 15 so far though so will try and get some gear before using passive points.
Tyrs Paladium - DoT Enthusiast.

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