[outdated] King of the Forest (Crit version)
Thoughts of getting phase acrobatics for hc?
Domination IGN: RangerThrow
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I might try and do frenzy with GMP like I do for my TS build, that way you're hitting more stuff and getting your charges faster.. that being said, do you take less frenzy charges so you are getting poison faster?
Also would this build be able to use a curse on hit? I currently use assassins mark on my other bow build, but not sure if this guy would benefit from that. I'm not really bothered about barrage and think I'd get by just fine with lightning arrow and decoy totem/blink arrow/icegolem etc with a utlity set up using frenzy with curse on hit and GMP.. I seen temporal chains can be useful? I never used that offensively before, you think that could work? I have started leveling a shadow anyway, see what happens. BTW, do you know that vaal haste won't caste in your CWDT? I have tried it before and it doesn't work, I have been using ice wall instead, it's great. also noenduring cry for endurance charge build up, or is that null as wel? I have been getting the 3 charges, I think it helps save you sometimes(especially with frost wall)... I guess if this build is tankier, it might not be as needed. Tyrs Paladium - DoT Enthusiast. Last edited by Umbral_Spectre#0144 on Jan 2, 2017, 7:38:43 PM
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Vaal haste is not meant to cast automaticaly with CWDT. Your supposed to cast it manually. Thats just where he put the gem with their being a open socket. I personally had 4 red on my helm so stuck my decoy totem there.
Wondering if anyone can take a look at my gear and tell me what they would think is my most impactful next upgrade or two. Charactes is RidesGottaBow. ...brings back fond D2 LoD memories...
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" Your private Domination IGN: RangerThrow
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" Fixed! Thanks! ...brings back fond D2 LoD memories...
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" Take some initiative to read :) I through all of em (everything I do a build seriously) you only cap crit using diamond flask and when all power charge is up. Using other ascendancy point would reduce the crit chance and damage (multiplier, especially important with reach) By using reach, you have lower crit chance compare to opus, not by much though. You have low initially crit chance, we plan to gain power charge using that. Due to our skill nature (high hit per use) we are having around 50% chance to gain power charge (just an estimation) The key is to use diamond flask during killing blast only (when all charges are up) you can also link pcoc with frenzy for easier uptime (I did that) ----- 2nd part ----- Chaos damage is responsible for half of our attack damage, (not including poison) it scales highly with our setup. Without it, you have 2 gem slot empty, what to slot in that will double dip ? PPAD ? Nah it's not good enough. Using added chaos is like adding another weapon and shoot together (160phy dmg 200+ chaos dmg on lv20) although doing so we cannot scale with physical damage, but we can scale with projectile damage. Scaling chaos damage also worth quite alot since poison dmg is a big portion as well. Last edited by kariyudan#4976 on Jan 2, 2017, 8:48:47 PM
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" Curse on hit gloves +2 to barrage enchant on helm Domination IGN: RangerThrow
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" Vuln vs Temp Chains? Edit: 13ex for the only pair with 4 green sockets >.< ...brings back fond D2 LoD memories... Last edited by ride1226#4761 on Jan 2, 2017, 8:55:51 PM
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" Probably Vulnerability. Huge dps upgrade Domination IGN: RangerThrow
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" Buy any cheap 1, probably cost you 1ex just for colouring using vorici 8 |
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