[outdated] King of the Forest (Crit version)

Really loving the build so far, however there's one thing I dont really understand: with all the chaos damage we're adding, Death's Opus outdamages Reach by about 50% on my character (~24k to 16k with full charges). Now of course 2 more arrows are absolutely great, but I've never felt I lacked AoE coverage with this build anyway. Are there any other arguments for Reach that I'm missing here? Thanks!
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pYr_0_MaNe wrote:
Really loving the build so far, however there's one thing I dont really understand: with all the chaos damage we're adding, Death's Opus outdamages Reach by about 50% on my character (~24k to 16k with full charges). Now of course 2 more arrows are absolutely great, but I've never felt I lacked AoE coverage with this build anyway. Are there any other arguments for Reach that I'm missing here? Thanks!
Keep in mind that the tooltip shows damage done per arrow. The damage from +2 arrows just doesn't show up.
could you use caustic arrow instead of lightning arrow (or barrage) or are other shadow ascendancies or other starting class ascendancies best suited tho this?

I am using Caustic as the moment just to try it out while leveling and got me thinking that doing a more poison focused version might work. (I'd probably need to change the tree a bit as well for damage over time nodes and the poison ones too?)
Tyrs Paladium - DoT Enthusiast.
Last edited by Umbral_Spectre#0144 on Jan 2, 2017, 10:42:55 PM
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pYr_0_MaNe wrote:
Really loving the build so far, however there's one thing I dont really understand: with all the chaos damage we're adding, Death's Opus outdamages Reach by about 50% on my character (~24k to 16k with full charges). Now of course 2 more arrows are absolutely great, but I've never felt I lacked AoE coverage with this build anyway. Are there any other arguments for Reach that I'm missing here? Thanks!


LA dmg suffers when switching over to reach, but it's attack faster and better coverage (hitting additional 1-2 enemy could cover the loss easily.

Barrage in another sense doesn't lose much damage, it's from 6 arrow to 8 arrow. Hitting faster is still better and feel smoother. And getting crit multiplier in jewel end up better.

Beside, the crit node and setup is optimised for reach, using Opus will over capped crit with diamond flask. (Diamond flask effect isn't recorded in tooltip)

As mentioned by OP before, Opus canbe better than reach at some cases. Probably try shaper with 2 setup and see which you prefer.
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Umbral_Spectre wrote:
could you use caustic arrow instead of lightning arrow (or barrage) or are other shadow ascendancies or other starting class ascendancies best suited tho this?

I am using Caustic as the moment just to try it out while leveling and got me thinking that doing a more poison focused version might work. (I'd probably need to change the tree a bit as well for damage over time nodes and the poison ones too?)


OP created this build to fully utilise and maximise poison and chaos damage (I would say highest for bow build which practical)

You can switch LA to physical bow skill for full poison dmg, but clear speed is more important and better than full poison in this case.
Last edited by kariyudan#4976 on Jan 2, 2017, 10:52:55 PM
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kariyudan wrote:
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Umbral_Spectre wrote:
could you use caustic arrow instead of lightning arrow (or barrage) or are other shadow ascendancies or other starting class ascendancies best suited tho this?

I am using Caustic as the moment just to try it out while leveling and got me thinking that doing a more poison focused version might work. (I'd probably need to change the tree a bit as well for damage over time nodes and the poison ones too?)


OP created this build to fully utilise and maximise poison and chaos damage (I would say highest for bow build which practical)

You can switch LA to physical bow skill for full poison dmg, but clear speed is more important and better than full poison in this case.


so are you saying the build is better just left as it is? (I wasn't meaning to get rid of the chaos, simply meant that instead of barrage I could maybe use caustic and then grab a couple of different nodes for th damage over time.. it's probably best left for a dedicated damage over time build though I'd imagine after I've had more time to think on it)

I have been wanting to do something with caustic for a while, do you know of any optimal builds that use it that could work in the breach meta at all, please? any info would be greatly appreciated as time is burning for this league.
Tyrs Paladium - DoT Enthusiast.
Last edited by Umbral_Spectre#0144 on Jan 2, 2017, 11:22:51 PM
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Umbral_Spectre wrote:


so are you saying the build is better just left as it is? (I wasn't meaning to get rid of the chaos, simply meant that instead of barrage I could maybe use caustic and then grab a couple of different nodes for th damage over time.. it's probably best left for a dedicated damage over time build though I'd imagine after I've had more time to think on it)

I have been wanting to do something with caustic for a while, do you know of any optimal builds that use it that could work in the breach meta at all, please? any info would be greatly appreciated as time is burning for this league.


Yes, we use barrage due to high hit that scale with additional arrow. But caustic arrow doesn't scale good with it. I never used CA before, but from my understanding, it scale alot diff.

You probably want delirium crafted bow with +1/2 to bow skill, and other way to scale CA, not with typical normal hit. You could just study around few good Ca build in how to scale CA strongly.
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Umbral_Spectre wrote:
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kariyudan wrote:
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Umbral_Spectre wrote:
could you use caustic arrow instead of lightning arrow (or barrage) or are other shadow ascendancies or other starting class ascendancies best suited tho this?

I am using Caustic as the moment just to try it out while leveling and got me thinking that doing a more poison focused version might work. (I'd probably need to change the tree a bit as well for damage over time nodes and the poison ones too?)


OP created this build to fully utilise and maximise poison and chaos damage (I would say highest for bow build which practical)

You can switch LA to physical bow skill for full poison dmg, but clear speed is more important and better than full poison in this case.


so are you saying the build is better just left as it is? (I wasn't meaning to get rid of the chaos, simply meant that instead of barrage I could maybe use caustic and then grab a couple of different nodes for th damage over time.. it's probably best left for a dedicated damage over time build though I'd imagine after I've had more time to think on it)

I have been wanting to do something with caustic for a while, do you know of any optimal builds that use it that could work in the breach meta at all, please? any info would be greatly appreciated as time is burning for this league.
Friend of mine did a character according to this guide last season and was very satisfied with it for the purpose (getting rich via selling high levels maps as early as possible in the league - iiq increases map drops). It might not be what you're looking for, but you could still check how other builds scaled up the skill and made it work.

Personally I can't think of a way to make a Poison skill out of CA. The idea behind most Poison builds is to spam a lot of hits (e.g. this build gets a huge amount of projectiles - up to 13 per Barrage cast with full setup and flasks), whilst using the Added Chaos Damage (or other flat damage) to scale every individual hit, applying a ton of Poison instances, etc. This doesn't seem to synergize well with the theme of CA - the damage from clouds can't even overlap.
Is enchant "ads an additional arrow" on drillneck very important? Because 5ex+ prices for it on poe.trade are omfg.
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ruikarikun1 wrote:
Is enchant "ads an additional arrow" on drillneck very important? Because 5ex+ prices for it on poe.trade are omfg.


You'll see a noticeable increase in clearspeed and single target damage. Especially if using Opus.

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