Lab is so bad #3

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_Emperor_ wrote:

Why do you bother Druga :D He doesnt acknowledge arguments, or that some people like different things. Its his way or you are shipped off to some kind of a bin and assigned a label :D "uuu you have poor taste" :D Take it from the taste master, he knows what is in good taste and what is not.

Next he will tell you why you need to like it, and how you can teach yourself to like it.
You cant think straight when it comes to a product you have invested thousands into... it changes your perspective, makes you invested and therefore blind to its short comings..

I dont blame, its only natural.. happens to us all.

Lab is bad design when it comes to PoE. Goes up stream from everything else and does not jive with the general playstyle. Everyone can keep saying that its fine, that they love it but numbers dont lie.
Lab racing and the ladders etc were and still are a failure.
There is no challenge to ascend. Just tedious content that is gated by everything other than skill.
Killing merc malachai is more of a challenge and it actually goes somewhere with the story. This is just a tacked on system that should have been refuted in the design room and not allowed to actually mature into an expansion.

Mandatory joke : Plus, traps dont let me watch my tv when i play, they disturb my usual experience. I map and watch tv. Here i chase doors and levers, cant pay enough attention to either. Gives me some kind of personality multiplication effect. 5% and its a buff. Of course.

Cheers, love and kisses

I bother bc if there's one thing I can't stand, it's the mindset that you can't criticize this game, that you should be happy with whatever GGG gives us and that's that.

The game is vastly improved from 3 years ago, and still has a long way to go. So keeping up criticism is essential to helping GGG improve the game even further.

༼ つ ◕_◕ ༽つ Give moar Power Creep Pls

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Shovelcut wrote:
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Chadwixx wrote:
Dont get me started on voraci. Keep the target alive, kill the guards? How the F is a summoner going to do these stupid quests?

Every single Vorici quest is easily doable as an srs summoner.

Keep at least one guard alive? Lure at least one guard far away from the pack. Go back and kill the rest. Profit.
Kill the guards? Lure the exile far away from the guards, pop desecrate/flesh offering/quicksilver and haul ass back to the guards and profit.
Keep target on low life for 10 seconds? Unsummon all other minions. Put SRS on your weapon or shield, target gets to low life then swap weapons (to get rid of srs). Pop quicksilver and move away from him. Profit.

There should be no reason to not complete his quests with your build. :)

As another summoner (albeit not strictly SRS) I'd like to ask how to finish the Vorici quest to kill just the exile but leave the guards alive. This one tends to cause problems for any AoE-happy character when you can't separate the guards from the exile (charging guards and melee exile or ranged guards and ranged exile, for instance) and I tend to fail them when a guard wanders too close and gets instapopped. Are these just lost causes? Share your strategy that I may learn and duplicate it!
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Trylobyte wrote:
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Shovelcut wrote:
"
Chadwixx wrote:
Dont get me started on voraci. Keep the target alive, kill the guards? How the F is a summoner going to do these stupid quests?

Every single Vorici quest is easily doable as an srs summoner.

Keep at least one guard alive? Lure at least one guard far away from the pack. Go back and kill the rest. Profit.
Kill the guards? Lure the exile far away from the guards, pop desecrate/flesh offering/quicksilver and haul ass back to the guards and profit.
Keep target on low life for 10 seconds? Unsummon all other minions. Put SRS on your weapon or shield, target gets to low life then swap weapons (to get rid of srs). Pop quicksilver and move away from him. Profit.

There should be no reason to not complete his quests with your build. :)

As another summoner (albeit not strictly SRS) I'd like to ask how to finish the Vorici quest to kill just the exile but leave the guards alive. This one tends to cause problems for any AoE-happy character when you can't separate the guards from the exile (charging guards and melee exile or ranged guards and ranged exile, for instance) and I tend to fail them when a guard wanders too close and gets instapopped. Are these just lost causes? Share your strategy that I may learn and duplicate it!


I'll also add that depending on the "exile" it may or may not be easy luring them away from their mercenary "protectors".
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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Shovelcut wrote:

Could be gear, still though, with the helm setup you've got you should be able to desecrate a couple of times then cast the max srs before izaro activates. Pop Flesh Offering and done. He literally dies within a few seconds, all you have to do is not get hit.


I actually facepalmed :) I forgot you could do that.

Got it done, layout is fast today. They do need to address p1 and 2 today for merc. The first one has golems than cannot be damaged but can be targetted, the second was the pillar who did the same. My minions were all over them, had to drag to top left corner so my minions would attack the boss, leaves me in a bad place for his green spam/frontals.
Last edited by Chadwixx#5277 on Sep 7, 2016, 11:26:14 PM
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Trylobyte wrote:
"
Shovelcut wrote:
"
Chadwixx wrote:
Dont get me started on voraci. Keep the target alive, kill the guards? How the F is a summoner going to do these stupid quests?

Every single Vorici quest is easily doable as an srs summoner.

Keep at least one guard alive? Lure at least one guard far away from the pack. Go back and kill the rest. Profit.
Kill the guards? Lure the exile far away from the guards, pop desecrate/flesh offering/quicksilver and haul ass back to the guards and profit.
Keep target on low life for 10 seconds? Unsummon all other minions. Put SRS on your weapon or shield, target gets to low life then swap weapons (to get rid of srs). Pop quicksilver and move away from him. Profit.

There should be no reason to not complete his quests with your build. :)

As another summoner (albeit not strictly SRS) I'd like to ask how to finish the Vorici quest to kill just the exile but leave the guards alive. This one tends to cause problems for any AoE-happy character when you can't separate the guards from the exile (charging guards and melee exile or ranged guards and ranged exile, for instance) and I tend to fail them when a guard wanders too close and gets instapopped. Are these just lost causes? Share your strategy that I may learn and duplicate it!


You just have to unsummon your spectors that are so good, you refuse to log out :)
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The_Reporter wrote:
yours is also hidden! :D


Nope, mine has never been hidden. My characters are hidden but definitely not my profile. So yeah...

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Trylobyte wrote:

As another summoner (albeit not strictly SRS) I'd like to ask how to finish the Vorici quest to kill just the exile but leave the guards alive. This one tends to cause problems for any AoE-happy character when you can't separate the guards from the exile (charging guards and melee exile or ranged guards and ranged exile, for instance) and I tend to fail them when a guard wanders too close and gets instapopped. Are these just lost causes? Share your strategy that I may learn and duplicate it!


I covered that in what you quoted.
Oops, I originally covered that but accidentally edited it out before submitting it. hehe :)
Pretty much the same thing though, just lead the exile away and kill.

The strategy I use is specifically for SRS focused summoner (or any char that does hard to target aoe).

I'll happily admit I don't care much about spectres. When you dc every raining zone or on specific maps you tend to mostly ignore them. Pretty much all my SRS summoners use femurs though so I'll use an unset ring for spectres, then grab flame sentinals from the lab. If they die I don't stress it and just grab any corpses for the extra damage that femurs grants.

One easy strategy for almost ensuring Vorici completions...
Spoiler
Just clear the zone before initiating the quest. It gives you much more leeway in maneuvering mobs where you need them.
Just a lowly standard player. May RNGesus be with you.
Last edited by Shovelcut#3450 on Sep 8, 2016, 12:24:26 AM
Guess we're both chicken! :D
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The_Reporter wrote:
Guess I'm just chicken! :D


FTFY.

When I experiment with chars, I'm not interested in sharing with lookie-loos. You can still clearly see my highest level character and how mediocre my race seasons have been. Got nothing to hide there. And if I find a build that I think is worth sharing I'll post it in the build sub-forums.

So, speak for yourself. I'm not the one using an alt account to post with a private profile. :)
Just a lowly standard player. May RNGesus be with you.
Last edited by Shovelcut#3450 on Sep 8, 2016, 12:46:52 AM
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Shovelcut wrote:
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The_Reporter wrote:
Guess I'm just chicken! :D


FTFY.

When I experiment with chars, I'm not interested in sharing with lookie-loos. You can still clearly see my highest level character and how mediocre my race seasons have been. Got nothing to hide there. And if I find a build that I think is worth sharing I'll post it in the build sub-forums.

So, speak for yourself. I'm not the one using an alt account to post with a private profile. :)


Nope. You're chicken too!

This is my only account. I have no other
Just discovered how GGG has booby-trapped town portals in the Lab with a concern-trolling "Are You Sure?" dialog box, just to give Izaro another couple seconds to nail you. That does it, I was on the fence before, but to hell with the Lab and all its passive-aggressive bullshit.
Last edited by RogueMage#7621 on Sep 8, 2016, 4:01:26 AM

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