Path of Building: Offline Build Planner [v1.4.71]
"That's a known limitation of the program's skill part system, as the skill is considered to be a projectile skill when the projectile parts are selected. I do intend to overhaul the skill part system at some point to address this, but it's not something I'm likely to get around to for a while. "That error usually indicates that you're pasting a build import code into the passive tree import dialog, instead of the build code input field in the Import/Export Build tab. |
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Hello, could you please consider adding full description of skill gems when they are hovered over? Showing information may be togglable of course.
As an example, seeing that Innervate gives me more DPS than Faster Attacks is good, but I wanna know what Innervate actually does. Last edited by AwakeningTheChaos#5534 on Jul 30, 2017, 11:19:10 AM
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Any reason why Ice Shot isn't being listed for DPS calculation?
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" Well.. That's embarrassing. lol. Thanks |
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Life Regen granted by Consecrated Ground is set as 6% currently on PoB (both 2.6/3.0)
Actually, it's 4% regen. https://pathofexile.gamepedia.com/Consecrated_ground I need Tokyo GW. - 2014
The dream is real. - 2017 |
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Was Rapid Decay removed or reworked for 3.0? Because it currently doesn't exist in the skill-gem planner.
Edit: Sorry, just read through earlier comments and found out :/ Last edited by Chillism#2892 on Jul 30, 2017, 1:19:13 PM
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Hey, quick question - taking Inevitable Judgement seems to be lowering my DPS. Is this a bug or some limitation of system or something?
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Hi
In PoB at the moment "The Searing Touch" still got the spell damage mod, however in beta that spell damage is removed and have higher %fire damage. |
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Hey i have a question regarding the new Storm Burst skill.
I was wondering if the current DPS calculations take overlapping dmg from explosions into account or 'simply' take the dmg of one explosion for the "Total DPS" numberes. Thanks in advance. |
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A little bug report: dark pact doesn't seem to take in consideration 6% of your maximum life and doesn't have an option to distinguish self damage (152% more damage) and skeleton damage.
Also I'm curious, could I fix the 6% of max life problem by putting a mod on an item? Something like "adds 6% of maximum life to spell damage" more known as: Elanif
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