Path of Building: Offline Build Planner [v1.4.71]

Ticking the box "is the enemy moving" still doubles bleed DPS even when you have the crimson dance allocated.
sry for noob question, and thanks a lot for the answer you helped me a lot.
By the way, you need to make Storm Burst work like Barrage with multiple projectiles added. So LMP/GMP should be a direct DPS increase theoretically.
El Psy Congroo.
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Openarl wrote:


"
Syncfx wrote:
Any reason why Ice Shot isn't being listed for DPS calculation?
I can't find any issues with it. Are you sure you have a bow equipped?



Yeah I was dumb and didn't put my weapon in yet.
Not sure if this was already addressed, but the updated Pyre ring is not giving any damage increases to fire
"
Shadowclaimer wrote:
You are a saint. Thank you so much for your effort and answering all these.



He answer more than GGG
i'm missing something,or PoB ignoring
"
For this type of modifier, the original damage is replaced with the converted damage. The amount of any given damage type that can be converted in this way cannot exceed 100%. If the combined value of all converted to modifiers for a given damage type is greater than 100%, the values are scaled so that the total is 100%. Conversion from skill gems takes priority over conversion from other sources (such as equipment), and is not scaled. The game does not distinguish between damage converted by passives and by gear; this may be of some importance when dealing with Avatar of Fire.

https://pathofexile.gamepedia.com/Damage_conversion

i have like 113% cold conversion AND 81% lightning.
Spoiler
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tVNXKqqiZE82032Veazf0_b0PWMvEvKLOwCKXIL9p1lyZL0yxqfGlebeg_0UUvZUzTQM0tlBsZJsP2IABx-uIHrnqSfBN1esKq9YnC8t1h2bpdI566h9hNwNlGR9DiklZTRbLyzWjDMhyGEdBhfbZVUVO3hcw1zdaxQcoeT1ktckqjAvVYkOwEUFyo_Aa0qloXxanuf8HHylWB2MpaqRWK1a0SOxKrv4oRcIjrzCaskGIEUtTK8zZ-bzMWQzVmVNiTM_FF9_pq2uynv1_OJmSNAt6D9wvKnI0iE7gijbDZ3xMPSjCLTgEvWFu1gnsHMZHsAUlFgMG_0oqWP5zT3kNwvnrtGv0iDJglTIn5WSGxf20t1wXpWAn_MSrxpZVvzwmq0Idmd5c4h0zx2aomcQC1_Bd94GQxJNdAEIZ2sLDWOFwXNyt-wxbtTp6NmwaWxIJ7pjG2jjx5u0K1Vl6z55cv6bbmDFNwdz2tpNlnsnR6TVje96rWihy7S9lVKtUdjJ3rxLrRo5N_e06oq2FEs_4S1mv-7NOzSWvPjXdbz4b1LEPy1MbtPG10o4jbhomv65wnFZoDN1sVZV0yxpovSt6foykTjqndOYckOn7nar2rLU-W-hEqplIn5pYU5RXaZgzdqMEKVolulb7kbOUMRJzbGWp0vqZ_gxnVGgUcruDTlzpW6kq_qy1PgnyDFNsUVTQ8eLGV1BXnH9OO2NZHC3DfDkkCcDvW2wJwc-CfTl2hx1p3icc4ldAqlyUF2PVWmw5lpCdgLLwN4G2TLQlsT2QQRuWaAHduCAwIfW5V05fdf-N6O-mOf_zx5Q_rsH_uP3gPjMfwsDmfbAfl7681ZsW_DLSNF13H58Ta2MnjzPIdiNJnBQzMquZfP0SJ6XsDt0V7TlUTr_M1zdy-bdWSeHmv3FruSn4etEw25P_QUMmsdwdBBb4-hg8Q-h_S8GdOcL
Last edited by Nibelton#3140 on Aug 2, 2017, 1:13:44 AM
I know you must be busy, because you're an awesome man, 3.0 changes, your own theorycrafting for 3.0, and will be playing 3.0... But I would like to add a few suggestions:

-Add a pantheon selector.
-Add reflect calculations. You activate it on Configuration>Map mods and on Calcs you show, based on your attack/cast speed and leech/regeneration/defences, if you could survive a 1 monster with reflect or a group of 20 monsters with reflect. Both for 1 attack/cast and 5 seconds worth of attacks/casts.
-Make build codes to work kinda like "magnet links" do for PoB. That clicking one link, start (if necessary) PoB and creates a new build with that build code imported.
-The tree looks identical to PoESkillTree, and maybe you're literaly using it on your program. One feature of PoESkillTree I love is the auto-generation of trees. If you could add this, it would be perfect.

I didn't see any change to reflect on beta, and neither in the patch notes it's mentioned.
Last edited by Visca#7546 on Aug 3, 2017, 8:26:09 AM
I have two folders in PoB, named "Old" and "3.0.0", if I move "Old" into "3.0.0" it will pop up infinite loop of can't delete "Old" folder because folder is not empty and the only way out is to close PoB entirely.
W
Last edited by b0bh0pe231#2812 on Aug 2, 2017, 4:27:51 PM

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