Path of Building: Offline Build Planner [v1.4.71]

Bug with weps swap reporting no damage of skills.
bugs for 3.0:
blood lust* support gem effect does not apply to DPS.
new keystone Crimson Dance 8 stack bleed does not apply to DPS,only -50% dmg.

*it doesn't even work...as it still does not apply bleed with supported skills,which is no longer true in 3.0
Last edited by Nibelton#3140 on Jul 28, 2017, 6:15:10 PM
Summon skeletons health does not match that of the wiki. Also summoned skeleton damage goes down as player level goes up, which seems inaccurate.
WARNING: Do not give GGG money. Never forgive the content creator priority uncovered during 3.14 Ultimatum league.
GGG got caught giving content creators in game advantages, only when caught would they tell the player base they were doing this. This will continue, but more slyly.
Any way you could add importing items from stash tabs? Love this program so much!
Path of Building is great, for small customization and full builds alike.
Thanks for making it.

A Suggestion: Barrage already has a "All Arrows" Option in the DPS Calculation.
Tornado Shot can partially shotgun. While enemies will only get hit from one initial projectile a split from each projectile can damage the enemy independently. So a full volley of regular TS will do 1 initial hit + 1 Split. With GMP it will do 1 initial Hit + 5 Split hits. The Suggestion here is: "Add an option for All Arrows to Tornado Shot which is base DPS * (1+#Arrows)"
Anyone know why Darkray Vectors would decrease DPS? Going from no boots, to Vectors reduces my DPS by around 3% for some reason.
edit: nevermind, was using a wrong weapon :/
Last edited by Darkvirii#4195 on Jul 29, 2017, 3:53:12 AM
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jdonk wrote:
Anyone know why Darkray Vectors would decrease DPS? Going from no boots, to Vectors reduces my DPS by around 3% for some reason.


Is that happening in game, or just within PoB?
OpenARL, very nice job on Path of Building. I've been using it for about a month and I'm very impressed. You update it frequently, and you are prompt to reply to Issues in Github.

Well done, sir.

P.S. I hope you have a job that PAYS, also!
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AvengingTenshi wrote:
a bug I noticed as well as how to replicate it
bug "you can change the version of a build without changing the tree or stats to that version
how to replicate it 2.6 version; have a 2.6 build that isnt saved(e.g. import https://pastebin.com/7FSquh23) ; go to configuration; change the game conversion to 3.0; click Convert to 3.0; click save; click cancel; now PoB thinks its 3.0 even though its still 2.6 with the 2.6 stats + tree
how to replicate it 2.6 version; have a 2.6 build that isnt saved; go to configuration; change the game conversion to 2.6; click Convert to 2.6; click save; click cancel; now PoB thinks its 2.6 even though its still 3.0 with the 3.0 stats + tree
Thanks for the detailed report; it will be fixed in the next update.

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Lordsidro wrote:
Bug with weps swap reporting no damage of skills.
I'll need more details; the build would help.

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Nibelton wrote:
bugs for 3.0:
blood lust* support gem effect does not apply to DPS.
new keystone Crimson Dance 8 stack bleed does not apply to DPS,only -50% dmg.

*it doesn't even work...as it still does not apply bleed with supported skills,which is no longer true in 3.0
Bloodlust does still prevent skills from causing Bleed in 3.0; I'm looking at the gem in beta right now, so I'm quite sure. As for the conditional damage, it won't apply unless you enable the "Is the enemy Bleeding?" option in the Configuration tab.

Crimson Dance isn't fully supported yet, as I haven't had time to add support for the stacking bleed. That should be coming soon, though.

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Ghostseer wrote:
Summon skeletons health does not match that of the wiki. Also summoned skeleton damage goes down as player level goes up, which seems inaccurate.
The health does appear to match; a level 20 Summon Skeletons shows 1722 life in PoB, which is the same as listed on the wiki for a level 68 Skeleton (which is what the level 20 gem summons). As for the damage going down, that's most likely because the default monster level increases with character level, up to level 84, and since higher level monsters have more evasion, your minion's calculated Hit Chance, and therefore DPS, will go down as the monster level increases.

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krathzilla wrote:
Any way you could add importing items from stash tabs? Love this program so much!
That's been on my TODO list for a while, but I can't really give any indication as to when you might see it implemented.

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number_e wrote:
A Suggestion: Barrage already has a "All Arrows" Option in the DPS Calculation.
Tornado Shot can partially shotgun. While enemies will only get hit from one initial projectile a split from each projectile can damage the enemy independently. So a full volley of regular TS will do 1 initial hit + 1 Split. With GMP it will do 1 initial Hit + 5 Split hits. The Suggestion here is: "Add an option for All Arrows to Tornado Shot which is base DPS * (1+#Arrows)"
Hitting a target with secondaries from all primary TS arrows can't be done with nearly the consistency of hitting with all arrows for Barrage, so I wouldn't consider such an output to be reliable enough to be usable.

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jdonk wrote:
Anyone know why Darkray Vectors would decrease DPS? Going from no boots, to Vectors reduces my DPS by around 3% for some reason.
That is rather odd. Other than a possible interaction with The Wise Oak, I can't think of any way that item could decrease DPS. Could you give me your build?

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